Some Texture Bugs
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Re: Some Texture Bugs
yea I got the first one too, only with some buildings
there are some very cool looking buildings in the editor but their textures are like that
second...........hmmm had that and I fixed it but I dunno how, sorry
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Re: Some Texture Bugs
The first picture of is of a building that wasn't finished by dice. I think there are a few that the textures are screwy. Just can't use them in your game. One of them is a shopping mall or something.
The second is the blocky textures. This should be some help:
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Re: Some Texture Bugs
Thank You alot. Works fine now. But i would like to ask some more questions
1. Dealing with the Surrounding Terrain could i find ones that are done?
2, HelicopterPad I am using heli_Pad_cloth but that does not repair and it is really bright in colour?
Thank You
MEATHEAD
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Re: Some Texture Bugs
Well, with the surrounding terrain it IS tedious to do it all by hand. I know i have used photoshop to edit the surrounding terrain data to flatten out rogue spikes n such. Maybe that method can help you. I don't know of any surrounding terrains that you can download, but perhaps you can import the surrounding terrain of another map.Originally posted by MeatheadThank You alot. Works fine now. But i would like to ask some more questions
1. Dealing with the Surrounding Terrain could i find ones that are done?
2, HelicopterPad I am using heli_Pad_cloth but that does not repair and it is really bright in colour?
Thank You
MEATHEAD
The helicopter pad should be find once you generate you lightmaps. I believe that if you put down a static, in the tweaker you can drop down a box and select a repair point. It's a little box with a red winsock on the top. I believe that this is the only way to make a repair/reload point?
Hope this helps!
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Re: Some Texture Bugs
Another thing i went to that Blocky texture tutorial and i still did everything he said and i still have blocky textures?
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Re: Some Texture Bugs
You've rendered Lightmaps? and set the Lowdateilmaps?
then the blocky textures should be fine
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Re: Some Texture Bugs
about the helipad:
the one you are using isnt the best. If you want the normal helipad like in the official maps use the 'concreteblock_helipad' found under bf/objects/roads/staticsnoblend...
as long as i know that should repair and rearm aswell
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