I have an idea about how to reproduce the red bug.
I just need help in testing this idea (in 1.3 environment).
Here is what I think: it's possible that the red bug is caused when 2 other, not related bugs occur at the same time. That's why it's so hard to reproduce.
Please think about it, don't dismiss it too easily.
The first bug is obvious after you try this simple experiment: place a claymore in front of you and then drive a vehicle in the active area. Nothing happens, if FF is off for claymores. Now do it again and when the vehicle is in front of the claymore, jump out. Boom! The claymore explodes and there is no enemy near you (except the empty vehicle still in motion). If you exit the vehicle after it has stopped, again, nothing happens.
The empty moving vehicle is becoming 'red' not to me (I can see it's white -> empty), but to the closest object, which happens to be a claymore (or a mine).
So the first bug is this: when an empty vehicle is moving, it triggers a change in its status (red -> enemy) versus an object in its vicinity (but not to the ex-driver).
The second bug is about seats.
Do you remember that when a chopper pilot switch seats in the gunner position, AA can't get a lock on him? This is the second bug (still not fixed): without a driver, a vehicle 'seems' to be empty, even if there are people in other seats.
What happens if these two bugs get together?
Let's think at this scenario: I am a bystander and here comes a vehicle, carrying two men. The driver leaves the vehicle right next to me, before the other passenger has the chance to get out. Me, as a bystander, I see the vehicle as empty (because of the second bug). Now the first bug hits and the vehicle and (probably) its passenger have their stats changed as 'red', but only to me (because I'm the closest). The red bug happened to me a couple of times and I remember it was a vehicle involved somehow.
I suppose someone should be able to test this, with a couple of friends online.
Even if I'm wrong about the whole thing, fixing these 2 bugs is still worth it.
So do you think it's a plausible theory?
Thanks for reading so far…
I just need help in testing this idea (in 1.3 environment).
Here is what I think: it's possible that the red bug is caused when 2 other, not related bugs occur at the same time. That's why it's so hard to reproduce.
Please think about it, don't dismiss it too easily.
The first bug is obvious after you try this simple experiment: place a claymore in front of you and then drive a vehicle in the active area. Nothing happens, if FF is off for claymores. Now do it again and when the vehicle is in front of the claymore, jump out. Boom! The claymore explodes and there is no enemy near you (except the empty vehicle still in motion). If you exit the vehicle after it has stopped, again, nothing happens.
The empty moving vehicle is becoming 'red' not to me (I can see it's white -> empty), but to the closest object, which happens to be a claymore (or a mine).
So the first bug is this: when an empty vehicle is moving, it triggers a change in its status (red -> enemy) versus an object in its vicinity (but not to the ex-driver).
The second bug is about seats.
Do you remember that when a chopper pilot switch seats in the gunner position, AA can't get a lock on him? This is the second bug (still not fixed): without a driver, a vehicle 'seems' to be empty, even if there are people in other seats.
What happens if these two bugs get together?
Let's think at this scenario: I am a bystander and here comes a vehicle, carrying two men. The driver leaves the vehicle right next to me, before the other passenger has the chance to get out. Me, as a bystander, I see the vehicle as empty (because of the second bug). Now the first bug hits and the vehicle and (probably) its passenger have their stats changed as 'red', but only to me (because I'm the closest). The red bug happened to me a couple of times and I remember it was a vehicle involved somehow.
I suppose someone should be able to test this, with a couple of friends online.
Even if I'm wrong about the whole thing, fixing these 2 bugs is still worth it.
So do you think it's a plausible theory?
Thanks for reading so far…
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