Hit detection.... FIX!!!

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  • XmetallicaXguitarstX
    Member
    • Jul 2006
    • 3014

    #1

    Hit detection.... FIX!!!

    LOL


    Wow this hit detection in this game is so sh*tty, it's crazy.

    You can turn the corner, see a proned guy, and shoot him in the face a billion times and nothing happens... and he just looks up and shoots you.

    Or the times when you see some idiot with an RPK standing in the MIDDLE of the road, from like 100m, he just randomly shoots and kills you with the first shot...

    I mean.... wtf?


    Look at this.. this is a video from last night.

  • imported_jsr

    #2
    Re: Hit detection.... FIX!!!

    I could be wrong of course, but I really think with all the (new) network problems brought about in 1.3, hit detection consistency is at an all time low in this game.

    I can't ever recall so many situations (previous patches) where I'm putting round after round into a player at near point blank range... yet seeing no results for it.

    The TOW/AT rocket bug is obvious when it happens and I'm sure bullets always passed through players now and then in previous patches, but it's at a point now where the packet drops are so frequent, the bullet passes are becoming as obvious as the TOW missiles.


    I tried to play devil's advocate about this for a while by assuming it was just a case of me shooting at someone with a poor connection/high ping, but that just is not the case when I'm playing against people who live in the same city as me, share the same ISP, and we are all connected to a server with less than 25 pings on average.

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    • ActiveMatx

      #3
      Re: Hit detection.... FIX!!!

      metallicaguitrst is that u playing?

      ... maybe red-tag bug?

      Comment

      • tjmhay

        #4
        Re: Hit detection.... FIX!!!

        yup, I think it's pretty

        crap

        Comment

        • imported_jsr

          #5
          Re: Hit detection.... FIX!!!

          Stupid question but has anyone in the bf2 mod scene ever done something like this?



          For the longest time, RTCW: Enemy Territory players felt that the hit boxes were way off in terms of being in sync with the player models, and sure enough they were.

          It would be very interesting to see just how the player hit boxes in bf2 correspond to the player models throughout the various animations/movements.

          Comment

          • imported_Nefarious
            Member
            • Feb 2007
            • 1607

            #6
            Re: Hit detection.... FIX!!!

            Originally posted by metallicaguitrst
            Wow this hit detection in this game is so sh*tty, it's crazy.
            I kno, just today a Vodnik was coming towards me in SAK, so i aimed and fired with my SRAW right at him. The rocket went right through the vehicle. No joke, I actually saw it enter and then exit out the other end. He then ran me over.

            Comment

            • SHFT_nismo

              #7
              Re: Hit detection.... FIX!!!

              Originally posted by ActiveMatx
              metallicaguitrst is that u playing?
              yeah thats him playing, and all of us in vent in the background

              Comment

              • XmetallicaXguitarstX
                Member
                • Jul 2006
                • 3014

                #8
                Re: Hit detection.... FIX!!!

                Yeah you didn't hear me talking...

                It doesn't record my voice.. idk why. But it records everyone elses.

                You heard everyone in our vent channel

                Comment

                • Desertfox

                  #9
                  Re: Hit detection.... FIX!!!

                  josh you cant revive him?

                  Comment

                  • DeadCRAP_
                    TotalBF2 NEVER FORGET
                    • Oct 2006
                    • 897

                    #10
                    Re: Hit detection.... FIX!!!

                    why isnt it conencting....

                    Comment

                    • Razzia.be

                      #11
                      Re: Hit detection.... FIX!!!

                      Crap game :p

                      I sometimes knive a guy 5 times before he dies.

                      Comment

                      • CensoredByGod

                        #12
                        Re: Hit detection.... FIX!!!

                        I usually dont get into the "problem" threads, but I gotta agree. I dont know how many times Ive been blasting someone and they drop and roll, now I dont have a prob with the move other than no matter how close I keep up with him aim wise I dont get the kill (Unless I beat the roll and fire where he's gonna stop). I have tried to figure out the end result of the animations for where the player should be, but even that hasnt helped.....much.:hmm:

                        Comment

                        • pertti_pasanen

                          #13
                          Re: Hit detection.... FIX!!!

                          Originally posted by EC-Paulus-
                          I kno, just today a Vodnik was coming towards me in SAK, so i aimed and fired with my SRAW right at him. The rocket went right through the vehicle. No joke, I actually saw it enter and then exit out the other end. He then ran me over.
                          Nowadays i dont even try to SRAW oncoming cars anymore, as after 1.3 9 out of 10 missiles ghost right through the vehicle.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #14
                            Re: Hit detection.... FIX!!!

                            Originally posted by pertti_pasanen
                            Nowadays i dont even try to SRAW oncoming cars anymore, as after 1.3 9 out of 10 missiles ghost right through the vehicle.
                            Dont stand in front of an incoming Vod in attempt to hit it head-on, you will fail.

                            As for Metals video. Holy crap LOL. I usually give up after first few misses and try to do something different.

                            Comment

                            • XmetallicaXguitarstX
                              Member
                              • Jul 2006
                              • 3014

                              #15
                              Re: Hit detection.... FIX!!!

                              Originally posted by Chris_Redfield
                              Dont stand in front of an incoming Vod in attempt to hit it head-on, you will fail.

                              As for Metals video. Holy crap LOL. I usually give up after first few misses and try to do something different.
                              Holy crap is right.

                              What's even better is getting in to one of those 1m prone close up battles where you both turn the corner. I always have an L85A1, and I can unload the clip into his face, and it doesn't do anything.

                              Other times, I am god with the L85A1... I get headshots like there is no tomorrow.

                              I get SO MANY "HOLY **** HOW DID I JUST DO THAT!?" shots with the L85A1, it's crazy... but then again... with ANY 1 headshot kill gun, it's weird like that.. the hit detection.


                              If they are running perpendicular to you... FORGET IT!... lol you can see all the dust you wantfly outta their head, but you aren't gonna kill them unless you get really lucky.

                              Comment

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