before i continue, i just wanna say that this isnt an ugent 1.4 type thread, but i do think that the explosives system needs an overhaul. im pretty sure the intent of removing destructable mines was to influence the use of engineers. and it did that, but it also created the problem of claywhoring on public servers, which is not acceptable imo. so eventually, i think these changes need to happen to the explosives system:
-friendly mines/claymores/c4 should have a blue x, and your own should be yellow
-enemy mines should be invisable unless a friendly engineer is "in range", then they should have a red x
-enemy claymores should be visable but shouldnt have a red x unless a friendly engineer is "in range"
-enemy c4 should be visable but shouldnt have a red x
-mines should be destructable, but should be half as strong as a commander asset
-c4 should be able to be disabled (not detonated) by shooting it a couple times, or chucking a grenade near it
-claymores should be able to be disabled by shooting them or chucking a grenade near them, given the fact that they use a ir sensor. its only fair that a sensor that powerful be possible to disable
-engineers should be able to disable c4
-snipers and spec ops should be able to pick up thier types of explosives
-engineers, snipers and spec ops should only be able to remove/pickup/destroy thier own explosives, or the enemies, but not teammates.
-smoke greandes should last longer and should disable claymores temporarily, the logic is that it uses an ir sensor.
-all enemy explosives should be spottable
-some sort of reward should be given to engis that remove enemy explosives. that being said, anti stat pad measures would also need to be taken.
-claymores should be destroyed when the sniper dies that layed them.
with these changes, it would still be important to have engineers. infact the threat of mining would be much greater, having an engineer with your convoy would be essential. the "in range" distance i was talking about is pretty big, you would definitly be able to see an enemy mine comming up going full speed in a dpv. claymores and c4 should have to be hidden to be effective, but people that are oblivious should still die and people who have situational awareness should be able to get past them. to those of you that think this stuff would increase nade spam, thats true, but only for heavily clayed areas. to those of you who say whats the point of the wrench if you can just detonate explosives?, you are right, these changes would make wrench based explosives removal less important. i think the game flow is seriously screwed up in the current state of the explosives system and these changes would help change that.
-friendly mines/claymores/c4 should have a blue x, and your own should be yellow
-enemy mines should be invisable unless a friendly engineer is "in range", then they should have a red x
-enemy claymores should be visable but shouldnt have a red x unless a friendly engineer is "in range"
-enemy c4 should be visable but shouldnt have a red x
-mines should be destructable, but should be half as strong as a commander asset
-c4 should be able to be disabled (not detonated) by shooting it a couple times, or chucking a grenade near it
-claymores should be able to be disabled by shooting them or chucking a grenade near them, given the fact that they use a ir sensor. its only fair that a sensor that powerful be possible to disable
-engineers should be able to disable c4
-snipers and spec ops should be able to pick up thier types of explosives
-engineers, snipers and spec ops should only be able to remove/pickup/destroy thier own explosives, or the enemies, but not teammates.
-smoke greandes should last longer and should disable claymores temporarily, the logic is that it uses an ir sensor.
-all enemy explosives should be spottable
-some sort of reward should be given to engis that remove enemy explosives. that being said, anti stat pad measures would also need to be taken.
-claymores should be destroyed when the sniper dies that layed them.
with these changes, it would still be important to have engineers. infact the threat of mining would be much greater, having an engineer with your convoy would be essential. the "in range" distance i was talking about is pretty big, you would definitly be able to see an enemy mine comming up going full speed in a dpv. claymores and c4 should have to be hidden to be effective, but people that are oblivious should still die and people who have situational awareness should be able to get past them. to those of you that think this stuff would increase nade spam, thats true, but only for heavily clayed areas. to those of you who say whats the point of the wrench if you can just detonate explosives?, you are right, these changes would make wrench based explosives removal less important. i think the game flow is seriously screwed up in the current state of the explosives system and these changes would help change that.
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