either fix the hitboxes or make aa missiles have no collision with meshes.
this is by no means a solution to air combat. theres no element of leading/trailing targets, the aa missile turn rate is too hard. jet handling is also an issue, but i think leveling out the turn rate of jets across the board would be a bad way of balancing them because i enjoy thier unique characteristics. i think playing with acceleration/decelleration would be one way to fairly balance jet combat.
Originally posted by metallicaguitrst
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