Squad leader rotation

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  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #16
    Re: Squad leader rotation

    Originally posted by evilzucchini
    I am with chris. . .if I am playing with my friends, I would like this. However, if some schmoe sniper joined my sqaud, ran off and just sat in a worthless place the whole round and I lost SL to him, it would suck.
    Not to mention that some feckers are naturally great leaders and playing under their command is sheer pleasure. I also love to be SQL and I think Im a pretty damn good one. I got the lowest score in all squad, that might give a hint on what I usually do.

    The sniper example you gave is SPOT ON! I remember more than enough cases where we have 5 regulars on VOIP with their own specialities and some random guy who doesnt use VOIP and spawns at the carrier or something when we have a flag to take in-land. Then we al have to leave the squad make a new one and all that crap.

    Thats why we have a nice comfy system of "4 questions" whenever a new bloke joins our squad.

    "Do you have a mic?"
    "Do you speak English?"

    Naturally they get kicked if at least one of the first ones is a NO , others are for fun.

    Granted, with squadleader rotation you may get faster gameplay and whatnot BUT, squadleader shouldnt be in the action in the first place, never run on point anyway and stay back with his primary mission- be a mobile spawnpoint.

    I play AT kit usually when Im SQL.

    Comment

    • evilzucchini

      #17
      Re: Squad leader rotation

      Originally posted by Chris_Redfield
      Not to mention that some feckers are naturally great leaders and playing under their command is sheer pleasure. I also love to be SQL and I think Im a pretty damn good one. I got the lowest score in all squad, that might give a hint on what I usually do.

      The sniper example you gave is SPOT ON! I remember more than enough cases where we have 5 regulars on VOIP with their own specialities and some random guy who doesnt use VOIP and spawns at the carrier or something when we have a flag to take in-land. Then we al have to leave the squad make a new one and all that crap.

      Thats why we have a nice comfy system of "4 questions" whenever a new bloke joins our squad.

      "Do you have a mic?"
      "Do you speak English?"


      Naturally they get kicked if at least one of the first ones is a NO , others are for fun.

      Granted, with squadleader rotation you may get faster gameplay and whatnot BUT, squadleader shouldnt be in the action in the first place, never run on point anyway and stay back with his primary mission- be a mobile spawnpoint.

      I play AT kit usually when Im SQL.
      I will usually play support. . . laying cover fire with the PKM is great :)

      Comment

      • Chris_Redfield
        Member
        • Oct 2006
        • 5986

        #18
        Re: Squad leader rotation

        Originally posted by evilzucchini
        I will usually play support. . . laying cover fire with the PKM is great :)
        Yup, Ive also seen a lot of sniper squadleaders. Iev stumbled across some VERY good ones who use VOIP and their scope and give a lot of info on newly spawned enemies. Some of them are ruthless enough to get close from time to time to claymore the spawnspots...

        Comment

        • (4THIDUSA) SSG H.

          #19
          Re: Squad leader rotation

          Do start posting better, stop violating forum rules

          Comment

          • evilzucchini

            #20
            Re: Squad leader rotation

            What did I do?

            Comment

            • XmetallicaXguitarstX
              Member
              • Jul 2006
              • 3014

              #21
              Re: Squad leader rotation

              Originally posted by ~WPN~Major Ursa
              True, but you can get a bad SL removed. And it is far easier than getting a bad commander removed.



              How...

              By making a new squad sure. But only SL can kick/invite people.. so...

              Comment

              • Jumintiger
                Member
                • May 2006
                • 517

                #22
                Re: Squad leader rotation

                You give the members of a squad a voting system. Since theoretically in a squad people are watching a SL more than players watch the commander, it would be easier to vote kick/demote, especially if it took less percentage than the commander position.

                Comment

                • ~WPN~Major Ursa

                  #23
                  Re: Squad leader rotation

                  Granted, I have never used the function, but I was told that you can initiate a kick vote from within the squad to remove bad SLs. I even heard one of my buds over TeamSpeak say that he found that option during a round we played last weekend. Like I said, I have not gone looking for it and only know what I have been told, but if it is true, then the tools to get rid of a bad SL are already in place. I could be wrong, so more research on the matter should be done.

                  Comment

                  • gurgul

                    #24
                    Re: Squad leader rotation

                    Well, why not just this simple rule: the first alive squad member is the Squad Leader until dead.

                    In real life (not that BF is that much realistic and it shouldn't and couldn't be, though; there are enough threads abt this, don't fork this one, please) there is no squad without a leader.

                    Yes, possible immortal squads (by means of location on the map), but if and ONLY if the squad is highly organized - sticking together as a minimum. I think such squads deserve immortality :-)




                    Gurgul

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