Im having an awesome time modding the F35B and other jets, although in demo only. Im going to reinstall the full game later again this week to play around with J10 aswell. For example, upped damage for MG has already made F35B into A-10 :laugh: . Apart from characteristic changes, which actually made F35B superior to J10, which was apparent since it felt like F35B turned on the knife edge :laugh: . Upped power on the engine pushed F35B one step closer to helos. :laugh: , Rate of fire of missiles made F35B shoot them like little FFARs.:laugh: . I could go on. Thing is, Im dumb, inexperienced and uneducated in this area and lack of technical English isnt helping either, but at least now I know Im on the right path. The fact that F35B has TONS of data compared to MiG for example isnt helping either. All I know is, Im going to create a balanced air-to-air system the first thing I get the full installed and rolling, just to see how (if) it can be done and then test it on LAN over hamachi with some buddies. Already 3 of them picked up and said they will help me out. Now I know from Metallicas "report" that missiles work well in Hamachi and not so well over the net, but missiles wil not be my main concern. Im going to work on the handling mostly. And no, this will not be a "mod", but an experiment.
Anyway, helo guys will love this- LONGER LOCK TIME will save your butts. I decreased the lock range, lock angle by 50%, increased lock time to 2 seconds and my god, I couldnt even lock on to the oil tower at Oman properly. This was a rather drastic change, but th fact remains, with A) Higher lock time B) Smaller lock circle and C)Shorter lock on distance helos survivability against jets missiles are increased SIGNIFICANTLY. Cannons still stay, but I hope DICE will increase choppers armor against that.
So what does it mean? It means that missile threat from above against choppers, from jets will be reduced significantly. Jets will have to slow down a lto to get a tone. And if they slow down, they become a target for ground AA, or other jets.
My hands are tied and its very limited mostly due to not having the retail version right now, and playing around the Demo limited stuff. As soon as I can experiment with the 1.3 patch, on retail Im going to try cutting down the speed on the missiles, and tweaking other stuff, on jets included. I remember doing this months ago, but that was boring back then because I couldnt understand any of this jibberish. Now that I created a dogfighting monster out of F35B in just changing a few numbers, Im having so much fun (although retarded fun:laugh: )
Anyway, the biggest thing I discovered is the helo helping thing. This thread also servers as a little request thread. Im having a hard time "decoding" the sh!t in the files to understand them and right now Im limited to only having the Demo installed, but if theres something you want to try out, shout out.
Anyway, helo guys will love this- LONGER LOCK TIME will save your butts. I decreased the lock range, lock angle by 50%, increased lock time to 2 seconds and my god, I couldnt even lock on to the oil tower at Oman properly. This was a rather drastic change, but th fact remains, with A) Higher lock time B) Smaller lock circle and C)Shorter lock on distance helos survivability against jets missiles are increased SIGNIFICANTLY. Cannons still stay, but I hope DICE will increase choppers armor against that.
So what does it mean? It means that missile threat from above against choppers, from jets will be reduced significantly. Jets will have to slow down a lto to get a tone. And if they slow down, they become a target for ground AA, or other jets.
My hands are tied and its very limited mostly due to not having the retail version right now, and playing around the Demo limited stuff. As soon as I can experiment with the 1.3 patch, on retail Im going to try cutting down the speed on the missiles, and tweaking other stuff, on jets included. I remember doing this months ago, but that was boring back then because I couldnt understand any of this jibberish. Now that I created a dogfighting monster out of F35B in just changing a few numbers, Im having so much fun (although retarded fun:laugh: )
Anyway, the biggest thing I discovered is the helo helping thing. This thread also servers as a little request thread. Im having a hard time "decoding" the sh!t in the files to understand them and right now Im limited to only having the Demo installed, but if theres something you want to try out, shout out.

Comment