DXTeak2 is a great tool, often underestimated, or often neglected. With DXTweak2 I managed to squeeze out a few extra months from my old Logitech Attack 3 joystick, which potentiometres were dead. It has a deadzone regulator, adjustable sensitivity regulator and center adjuster. Granted, its a little hard to use, BUT, its worth to have a look into. Additionally, this thing can replace the limited, and often hated Logitech Wingman Gaming Software.
So why, and how do I use DXTweak2?
For one, its often unnecessary to drag your joystick all the way across its area to do sharp turns. For F35B it means underusing its main strenght, which is fast response and great roll time, pretty much same for F18 aswell. For all jets, bringing the "Pitch Up" closer to the center of the joystick means you have a faster maximum loop speed than your opponent, which isnt much, BUT is still an advantage. As most F35B pilots know, advantage is an advantage, everything youve got, has to be used...
So:
First configuration, useful for all jets, not that useful for chronic baserapists, but meant to help dogfighters. Picture describes what I mean. Y-Axis "pull up" motion is "packed" together, meaning- sensitivity is increased only on the "pitch up" part of the Y-Axis. Additionally you can assign a deadzone, in my case its 10%, because I like to move my hand on the stick a lot, and it creates a lot of unnecessary movement. I basically like to keep my jet unstable. Additionally you can come up with setup you like yourself.
Further:
Roll motion. Or banking. Sensitivity increased so it takes ~50% of the original "full" motion to reach the maximum roll speed, thus decreasing the time and using maximum maneuverability faster.
Readjusting to both of these changes can be a serious issue, but only temporarily.
Some joysticks suffer from many problems when their potentiometres are damaged enough. For example, shifting in center, to the right, or to the left. Thus creating a situation where joystick is "normal" when you try to roll to the left, and completely "numb" when rolling to the right. To be more specific- roll speed to the left is "normal" 3 second, roll speed to the right is "abnormal" 5-6-7-.... To fix this, you can bring the maximum of the right-roll closer to the centre, for example. Sometimes they get a little jumpy when not moving, or react to small movements too much. To soften it up, you should increase the deadzone. And although it says that the "deadzone settings will not persist", they actually do persist.
Have fun with your half dead joystick, or tweaking your alive joystick for more comfort and more control.
EDIT: Heres the link to download.
http://www.wingmanteam.com/files/Too...2/DXTweak2.exe
So why, and how do I use DXTweak2?
For one, its often unnecessary to drag your joystick all the way across its area to do sharp turns. For F35B it means underusing its main strenght, which is fast response and great roll time, pretty much same for F18 aswell. For all jets, bringing the "Pitch Up" closer to the center of the joystick means you have a faster maximum loop speed than your opponent, which isnt much, BUT is still an advantage. As most F35B pilots know, advantage is an advantage, everything youve got, has to be used...
So:
First configuration, useful for all jets, not that useful for chronic baserapists, but meant to help dogfighters. Picture describes what I mean. Y-Axis "pull up" motion is "packed" together, meaning- sensitivity is increased only on the "pitch up" part of the Y-Axis. Additionally you can assign a deadzone, in my case its 10%, because I like to move my hand on the stick a lot, and it creates a lot of unnecessary movement. I basically like to keep my jet unstable. Additionally you can come up with setup you like yourself.
Further:
Roll motion. Or banking. Sensitivity increased so it takes ~50% of the original "full" motion to reach the maximum roll speed, thus decreasing the time and using maximum maneuverability faster.
Readjusting to both of these changes can be a serious issue, but only temporarily.
Some joysticks suffer from many problems when their potentiometres are damaged enough. For example, shifting in center, to the right, or to the left. Thus creating a situation where joystick is "normal" when you try to roll to the left, and completely "numb" when rolling to the right. To be more specific- roll speed to the left is "normal" 3 second, roll speed to the right is "abnormal" 5-6-7-.... To fix this, you can bring the maximum of the right-roll closer to the centre, for example. Sometimes they get a little jumpy when not moving, or react to small movements too much. To soften it up, you should increase the deadzone. And although it says that the "deadzone settings will not persist", they actually do persist.
Have fun with your half dead joystick, or tweaking your alive joystick for more comfort and more control.
EDIT: Heres the link to download.
http://www.wingmanteam.com/files/Too...2/DXTweak2.exe
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