Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Yes they do. And I showed a way you can prove it, in a previous post.
Seat-switching breaks the lock. I have tested it. I have proven it. If you think otherwise, it is clear you have done neither of these things.
And so now... all we've got here is a bunch of jet-whores saying 'nothing to see here', when it is clear the exploits exist, and they are used frequently.
w/e. Take out the minimap stuff. You will still be owned from the sky, believe me. Its not gonna change much or at all really.
Seatswitching breaks lock. Ok, w/e. Fix it if it needs to be fixed.
You are arguing two points that nearly everyone will agree on or wont even care and you are STILL making yourself look like a ****ing moron.
Anyone with decent/good skills lol I just hate the morons who jump in and shoot at armor with machine guns or you spot out a helo 50m in front of you and they are looking off to the sides doing who knows what while enemy tv missile blows you up
w/e. Take out the minimap stuff. You will still be owned from the sky, believe me. Its not gonna change much or at all really.
Seatswitching breaks lock. Ok, w/e. Fix it if it needs to be fixed.
The strange thing, of course, is that people STILL argue about them. Perhaps you should be looking at the people arguing against such fundamentally sound game change requirements. It just shows just how dependant they are upon these supposedly unwanted 'features'.
My argument hasn't changed. What does that tell you?
seat switching [chopper/bomber/tank] breaks the lock. period.
maybe 26h in mobile AA isnt enough to be the best aa, but 4.4kdr, mostly on dragon valey taught me some. patch 1.00 or 1.3 - seat switching breaks the lock. AAer has to reaquire, and fire, while switching back to the pilot breaks lock again [sometimes]. i can still kill a soloist with cannons, but it is nonetheless lame. and claiming it was fixed is a clear and obvious sign that you've NEVER been on the opossing side..
same goes for bombers - there advantage is even nicer, as you slow down, making opponent to overshot you and present you a nice tail to shot at.
tanks.. when on daquing you hear that biiip biiip, man the .50 cal - lgm is goin to drop nearby..
and yes, nerf the minimap. i'd go even further - stationary AA sites DONT show up on the hud. skilled pilots know where it is, so no harm for them [realy?], but we at least can separate good pilots from rubbish ones. because even rubbish ones dont realy get shot down by stationary aa [3 missiles to kill..]
URE Al5O a pointwhoring fvckingstupid eshpoiter!!!!11111! *head explodes*
Combat-Quokka, lets take it up a notch and drag you down two.
What makes a jet pilot an exploiter and define teamwork in jets.
I want to you to answer these two questions in a professional manner, with good arguments without your head exploding.
Until then, youre one sad little individual. You havent said not once how to improve AA in reasonable limits. All you have is "AA MUST BE BETTETETETETRRRR!!!! YESH!!!! NERF DA JETWHORES!!!". And that aint much. Its funny, its pathetic, but not much.
Originally posted by sidtherat
but we at least can separate good pilots from rubbish ones
OOOOH! I heard that one before!!!
When 1.2 patch came out, first days were awesome. People saying AA works, a lot of pilots disgusted. And then, in notime, things changed.... :laugh:
People again started saying that they need AA boosted to separate "the noob pilots from the good ones". That is so funny.
Basically, a jet separates an idiot from a smart player. If you neutralize the flag an dyou get bombed in 5-10 seconds, you didndt think. You made a mistake. And there are so many other examples.
And jets shouldnt be super strong and able to take tank shell and fly away
smoke would be nice in ,mobileAA too
Hand held SAMs would be great, if they had the characteristics of pre-1.2 patch. Youve got mobility, superior positioning, unpredictability. However, I dont know why DICE set static AAs. And since its not going to change (I think), you have to stay with what you have and improve the situation with current tools.
As for tank shells. They do take out jets, but sometimes, I dont know what, screws something up and you dont even damage them.
When 1.2 patch came out, first days were awesome. People saying AA works, a lot of pilots disgusted. And then, in notime, things changed....
People again started saying that they need AA boosted to separate "the noob pilots from the good ones". That is so funny.
you convininently forgot to note, that 1.2 AA missiles were A BIT different than that what we have now. they hit 100%.
but in many aspects increase in effectivenes was neglected by shorter range [much shorter], and less damage..
major problems remain - stationarity [obvious :)] and showing up on hud, if ALL emplacements were light up - empty or not, pilots would die MUCH MORE often
and about rubbish pilots - ive played against some GOOD pilots in 1.2 - they didnt care about AA at all, because they were good [it is ok with me]. rubbish pilots were flying good ol' ways - straight, and were dying and whining
what isnt ok with me is that pilot with 10minutes of experience laughts loudly at AA. this isnt good. and you seem to defend them, as 'they fly jets, and they are bound to dominate and be untouchable'
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