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You don't have to be a flyboy to know what's going on.. Seeing people get insane K/D ratio's in planes tells you enough..
NO ****. Is a jet pilot supposed to have your craptastic ratio of 1 for 1.5 or 2? **** no, its a freakin JET!! Its SUPPOSED to cause heavy damage and have a ratio of 40 for 1.
And people get insane K/D in planes because they are SKILLED.
NO ****. Is a jet pilot supposed to have your craptastic ratio of 1 for 1.5 or 2? **** no, its a freakin JET!! Its SUPPOSED to cause heavy damage and have a ratio of 40 for 1.
And people get insane K/D in planes because they are SKILLED.
A 2:1 KDR for an infantryman shows skill, hes above average. A 1:1 KDR for an infantryman shows he can survive and he knows the game. Theres no limit to where skills can take an infantryman, even past 10:1 KDR. True skill and mastership of his game. But hes still on the lowest part of the foodchain, which is the main point.
Then armor. Below 4:1 means the tanker is inexperienced or doesnt quite know what his purpose is. But If hes at 4:1, hes doing OK. Same level as 1:1 on Infantry KDR. 8:1 would be a good tanker, like 2:1 on infantry, and again, sky is the limit for masters and people who know what they are doing. BUT again, they are still pretty low on the food chain.
Choppers, 5:1 KDR comparable to 1:1 infantry. Choppers are an upgrade over a tank, moves in one extra dimension. Jump from average to good however shows and a 2:1 in infantry can be compared to 10:1 on choppers. Sky is the limit for the choppers however the number of threats set the limits to their engagement area, because a smart pilot does not venture off to the zone of no survivabily. While they can escape the static threats, theres still a treat that knows no limits.
Which takes us to the jets. Jets 10:1 KDR is comparable to 1:1 on infantry. If youre doing less, theres a problem. 2:1 on infantry can be compared to 15:1 on jets. Why such a little jump? Because of the lack of direct threats, yet the lack of targets. A good pilot knows how to strafe a base but it will still give him not much extra kills.
Jets are still on the highest level of food chain. The jump from an OK pilot to good pilot isnt all that great because jets already start with a great kill multiplayer and their primary prey (not target) are infantry, who are lowest on the chain. Jets dont have anything higher on the food chain because there is nothing in BF2 that has an advantage over a jet. AA and Mobile AA are simply a means to take them down, but they are no way higher in the food chain. And heres where, if we take it literally, the "rock-scissors-paper" balance is broken. This is how far the simple minded and ignorant people see. The kryptonite for a jet is teamwork. Just like one AT is nothing against a tankdriver, one AA is absolutely nothing against a jet. However, increase AT count to 2, and you have an advantage over the tank in almost every aspect, starting from firepower to maneuverability (Im assuming the AT guys didnt just install their game for the first time). In AAs case, a jet cannot attack 2 AAs at once, so while one is under fire, another one can open fire. If we take Mobile AA into the game, the jet threat can be countered with ease. If not taken out of the picture at all. Teamwork in BF2 is like a multiplier, like vehcles is a multiplier for kills, teamwork is the same thing. If you want to step higher on the foodchain while being lower, you have to group up, and you will pass the second, or third step.
While I use simple numbers, you clearly get the picture-
1:1 infantry
4:1 armor
5:1 chopper
10:1 jet
Military statistics say that 2 men working as a team, as a single force, beat 5 solo soldiers, of course we take in mind that they are all trained (skilled). So if we apply that to BF2, we get this-
1:1 infantry paired up *5 = 5:1 KDR which already matches the tanks default KDR.
And so on. You see, teamwork in BF2, although not as apparent, and in infantry level firefights (person vs person) is not rewarding if tactics are considered. However, combined firepower of two guns will most likely clear the deck. Add the survivability with medic ability around, and youre set.
This last piece has mostly to do with success on the field point and kill wise. Which seems to be the main concern judging by the complains about jets massive KDRs and whatnot.
Vehicles are simply multipliers of score. And one has to accept that.
I think its needless to say that the numbers and all that jazz is just my point of view over the matter.
Ya, manning 2 AA sites does not mean you have a signifigant chance to down any jets. Not even 2 carrier AA will be good enough to down a good jet pilot and they are like 5x better than the dinky little base ones.
You cant just man 2 AA sites. You have to communicate. One AA shoot ONE to bait flares. Then fires the other for a hit. On the way back the other AA locks on and fire two. Jet down.
Linear, way too linear. How the hell have you survived in life I cannot understand. Teamwork isnt just BEING TOGETHER. In many cases there are more than 1 AA manned at a time. Communication and mutual goal and working together to achieve that goal is what makes teamwork something you apparently have absolutely NO clue about... My god youre sad.
Majority of players are noobs and don't care about bugs. They care about new dumb things like IO. Instead of looking for bugs in regular bf2 maps everyone is looking for bugs in IO.
Then you see them crying again in post like: More vehicles in IO mode. LOL vehicles in a no vehcicle mode HAHA what a bunch of useless noobs.
A 2:1 KDR for an infantryman shows skill, hes above average. A 1:1 KDR for an infantryman shows he can survive and he knows the game. Theres no limit to where skills can take an infantryman, even past 10:1 KDR. True skill and mastership of his game. But hes still on the lowest part of the foodchain, which is the main point.
Then armor. Below 4:1 means the tanker is inexperienced or doesnt quite know what his purpose is. But If hes at 4:1, hes doing OK. Same level as 1:1 on Infantry KDR. 8:1 would be a good tanker, like 2:1 on infantry, and again, sky is the limit for masters and people who know what they are doing. BUT again, they are still pretty low on the food chain.
Choppers, 5:1 KDR comparable to 1:1 infantry. Choppers are an upgrade over a tank, moves in one extra dimension. Jump from average to good however shows and a 2:1 in infantry can be compared to 10:1 on choppers. Sky is the limit for the choppers however the number of threats set the limits to their engagement area, because a smart pilot does not venture off to the zone of no survivabily. While they can escape the static threats, theres still a treat that knows no limits.
Which takes us to the jets. Jets 10:1 KDR is comparable to 1:1 on infantry. If youre doing less, theres a problem. 2:1 on infantry can be compared to 15:1 on jets. Why such a little jump? Because of the lack of direct threats, yet the lack of targets. A good pilot knows how to strafe a base but it will still give him not much extra kills.
Jets are still on the highest level of food chain. The jump from an OK pilot to good pilot isnt all that great because jets already start with a great kill multiplayer and their primary prey (not target) are infantry, who are lowest on the chain. Jets dont have anything higher on the food chain because there is nothing in BF2 that has an advantage over a jet. AA and Mobile AA are simply a means to take them down, but they are no way higher in the food chain. And heres where, if we take it literally, the "rock-scissors-paper" balance is broken. This is how far the simple minded and ignorant people see. The kryptonite for a jet is teamwork. Just like one AT is nothing against a tankdriver, one AA is absolutely nothing against a jet. However, increase AT count to 2, and you have an advantage over the tank in almost every aspect, starting from firepower to maneuverability (Im assuming the AT guys didnt just install their game for the first time). In AAs case, a jet cannot attack 2 AAs at once, so while one is under fire, another one can open fire. If we take Mobile AA into the game, the jet threat can be countered with ease. If not taken out of the picture at all. Teamwork in BF2 is like a multiplier, like vehcles is a multiplier for kills, teamwork is the same thing. If you want to step higher on the foodchain while being lower, you have to group up, and you will pass the second, or third step.
While I use simple numbers, you clearly get the picture-
1:1 infantry
4:1 armor
5:1 chopper
10:1 jet
Military statistics say that 2 men working as a team, as a single force, beat 5 solo soldiers, of course we take in mind that they are all trained (skilled). So if we apply that to BF2, we get this-
1:1 infantry paired up *5 = 5:1 KDR which already matches the tanks default KDR.
And so on. You see, teamwork in BF2, although not as apparent, and in infantry level firefights (person vs person) is not rewarding if tactics are considered. However, combined firepower of two guns will most likely clear the deck. Add the survivability with medic ability around, and youre set.
This last piece has mostly to do with success on the field point and kill wise. Which seems to be the main concern judging by the complains about jets massive KDRs and whatnot.
Vehicles are simply multipliers of score. And one has to accept that.
I think its needless to say that the numbers and all that jazz is just my point of view over the matter.
EXCELLENT POST!
This is exactly what I am talking about, people need to adapt their tactics instead of whinging that a skilled player is using an available advantage to rack up the kills.
You have squads and team speak for this precise reason: work together, coordinate your attacks and counter attacks. It's all about team work!
Im tired of the whiners who complain they want this, EA add it then things get messed up, more whining. First off I want the bugs fixed, especially the major ones like CTD's. Balancing can be done later, and you want the J10 nerfed and when the whiners ask for a nerf or something to be powered up. EA seem to have a habbit of making it too good or too bad, just like what happened with the PKM. But now if they nerf the J10 who knows it could be worse then the F35. Metallica, try out the EuroFighter and then you can be thankfull the EuroFighter is not on Wake for the USMC Jet.
You really think a jet is going to fly right over both your AA emplacement after using flares? You know how close a jet has to be to lock onto it with the AA in the first place? Which map could this strategy even be possible?
You really think a jet is going to fly right over both your AA emplacement after using flares? You know how close a jet has to be to lock onto it with the AA in the first place? Which map could this strategy even be possible?
Oman for starters? At the beach? Jets do the usual strafe run at one beach flag while being totally open for fire from sides.
On maps with Mobile AA you can delibaretaly set up AA guys as your traps. Jets go for AAs since those positions are known. Remember and remins yourself of the most commonly used attack angles and approaches, hide your mobile AA and open fire on a jet strafing the AA. There are SO many tips and strategies for good use of AAs, but this is not the topic at hand, topic at hand is the flawed mindset of players who are too ignorant to use their creativity on field and they block all experience they have.
If youve spend some time on a jet, or at least used your damn brains for once, youd see how to take cover from bombs and what to do to survive. Yet... all you do is whine about massive points and KDR. I have seen very few posts about jets leaving people no place to survive, mostly its all about the points and KDR. And thats what makes you rather pathetic and laughable.
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