Claymore Stats!!

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  • Kayback

    #16
    Re: Claymore Stats!!

    Originally posted by AlphaNut
    All it counts is the number of times you have died while HOLDING the claymore in your hands.
    That was what I thought as well.

    KBK

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    • kul

      #17
      Re: Claymore Stats!!

      Originally posted by Kayback
      Umm, just because you are too stupid to see and out manouver the claymore, we are being noobish?

      About 90 % of my claymore kills have come from placing them on flags.

      And people call using a mine for area denial cheap?!

      KBK
      o yea. If you place 2 claymores on hotel on kark there is no way to get it. Its gay. Even worse is when some idiot places it right on a spawn zone. YOu spawn in and before you can move you are dead again.

      Comment

      • Suntzu69

        #18
        Re: Claymore Stats!!

        Any tips for not TK'ing your team while using these? They seem quite risky to me because of the TK aspect.

        :cry:

        Comment

        • HowieMandel

          #19
          Re: Claymore Stats!!

          I usually cap the karky hotel flag right out in the open...amidst tanks and enemies.........and NEVER a claymore in sight.

          Comment

          • barz26

            #20
            Re: Claymore Stats!!

            Originally posted by Kul
            o yea. If you place 2 claymores on hotel on kark there is no way to get it. Its gay. Even worse is when some idiot places it right on a spawn zone. YOu spawn in and before you can move you are dead again.
            Yes there is, stand next to the wall in front of the flag in the road, tanks and APC's can do it and i've capped it that way.

            ...and laying clays at spawn sites, alright then is a bit cheeky, but no worse than spawn raping with a gun/helicopter/APC/tank/C4....in fact if you drop one at a spawn site you get 1 guy, spawn rape it with a tank and you can get as many as you can before you get taken out. Which ones the worst?

            Originally posted by Sunder
            Any tips for not TK'ing your team while using these? They seem quite risky to me because of the TK aspect.

            :cry:
            Either choose a server where the other players aren't blind and cannot see the red skull and cross bones warning them or choose a server where TD/TK claymores and mines is switched off.

            Comment

            • Sgt. York

              #21
              Re: Claymore Stats!!

              Originally posted by Kul
              other than arty claymores are the cheapest weapon in this game. I play almost entirely as infantry ( i dont even use unlocks) and thats usually the only thing that kills me. You turn the corner Boom claymore, you jump on a flag bang arty. Dont be proud of your noobishness. Whats your M16 or AK KD? Thats right.
              I don't understand. Am I supposed to be impressed you don't use unlocks? The assault rifles that are standard(m16 and ak101) imo are for the most part superior to the unlocks.

              So... what's your m16 or AK K/D?

              Comment

              • SkylineXZ
                Member
                • Mar 2006
                • 140

                #22
                Re: Claymore Stats!!

                1 Hour 49.40 mins
                244 kills, 50 deaths
                4.88 ratio.

                Comment

                • mrkidkill

                  #23
                  Re: Claymore Stats!!

                  i think i have 600 some kills, dont know how many deaths.

                  Claymores only cover two ways to capture a flag, dont be a noob, experiment around and find the other ways to get a flag, IE what bazzamattaza said for the hotel at karkand but now i think ill put them there too ^_^

                  Comment

                  • SirCyRo

                    #24
                    Re: Claymore Stats!!

                    Our clan uses the medic technique to get around claymores. Infantry moves into area, gets blown up by clay, medic revives him, and we move on. Yea, the sniper gets the kill. Good for him, but the team doesn't lose the points because the victim was revived.

                    Actually, in Karkand, claymores are a medic's friend! I have got gold/silver many times and had a negative KDR because of all the revives I get from claymores and putting my self in harms way to get revives.

                    So, claymores aren't all that bad.

                    Oh, I have 549 claymore kills. Cant get that magical 30/round yet. been trying....

                    Comment

                    • mrkidkill

                      #25
                      Re: Claymore Stats!!

                      SirCyRo-iNTand clan=uber smart players

                      Comment

                      • HowieMandel

                        #26
                        Re: Claymore Stats!!

                        Personally its fairly stupid to cap the hotel flag off the bat anyways.

                        THe obvious choice is to attack the rear flag first.......however the long flag up on the hill, is my first choice. Once capped it gives you such a wide spectrum and choices as far as to...........where to next.

                        Comment

                        • barz26

                          #27
                          Re: Claymore Stats!!

                          Originally posted by mrkidkill
                          i think i have 600 some kills, dont know how many deaths.

                          Claymores only cover two ways to capture a flag, dont be a noob, experiment around and find the other ways to get a flag, IE what bazzamattaza said for the hotel at karkand but now i think ill put them there too ^_^
                          :laugh: :laugh: me too :laugh: :laugh:

                          Comment

                          • imported_[UTAC] Incognito

                            #28
                            Re: Claymore Stats!!

                            Claymore K:578 D:64 K/D 9.03 (Mostly perrimeter protection while sniping + a litle bit of flag protection)

                            AlphaNut I agree with you and would had that we know what type of sniper dies a lot while holding a claymore!!!!

                            For people who complain about claymmores or C4 on flags, that is why you need to play as a squad and have your squad leader + 1 medic stay back...

                            Comment

                            • SirCyRo

                              #29
                              Re: Claymore Stats!!

                              Originally posted by [UTAC] Incognito
                              Claymore K:578 D:64 K/D 9.03 (Mostly perrimeter protection while sniping + a litle bit of flag protection)

                              AlphaNut I agree with you and would had that we know what type of sniper dies a lot while holding a claymore!!!!

                              For people who complain about claymmores or C4 on flags, that is why you need to play as a squad and have your squad leader + 1 medic stay back...
                              Teamwork. ahhhhh what a novel concept.

                              Comment

                              • WolfAlmighty
                                Artillery Magnet
                                • Jan 2007
                                • 2113

                                #30
                                Re: Claymore Stats!!

                                I love being my squad's designated claymore detector, and I do it with pride.

                                ~Wolfgang

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