destroyable claymores?

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  • Charlesbian

    #1

    destroyable claymores?

    do you think they are going to make claymores destroyable in 1.4 with nades/c4 again like before 1.3? they really should as of now claymores are an invincable wall, and if they are laid at a chokepoint, there really is no way to get around them sans armor. they should leave mines undestroyable however, to give engies something to clear and be useful . i havent tried the beta yet so i dont know. is this changed already? and what about the other previous features they put in, like picking up claymores/c4 that you dropped. an1 else missing this feature real bad?

    p.s., why cant i unlock the mp7. i have SF, and all the other guns come up for unlock, even the pancor, so why is the mp7 the only gun i cant unlock? do i need to unlock the pancor first?
  • =IMO=THJones

    #2
    Re: destroyable claymores?

    Originally posted by charlesbian
    do you think they are going to make claymores destroyable in 1.4 with nades/c4 again like before 1.3? they really should as of now claymores are an invincable wall, and if they are laid at a chokepoint, there really is no way to get around them sans armor. they should leave mines undestroyable however, to give engies something to clear and be useful . i havent tried the beta yet so i dont know. is this changed already? and what about the other previous features they put in, like picking up claymores/c4 that you dropped. an1 else missing this feature real bad?

    p.s., why cant i unlock the mp7. i have SF, and all the other guns come up for unlock, even the pancor, so why is the mp7 the only gun i cant unlock? do i need to unlock the pancor first?
    clays are not inpenitrible work as a squad send in a rabbit the heal him back to life after he dies setting off the clay...easilly done...now mines can be inpenitrible.. i agree though both should be destructible....

    Comment

    • (4THIDUSA) SSG H.

      #3
      Re: destroyable claymores?

      engys can remove claymores, but find one to do it is the problem

      Comment

      • Arian55

        #4
        Re: destroyable claymores?

        as far as mines go I think there fine as is. Claymores thought, yea I wish it was still 1.3 like. First of all the only way to handle it is to do the above. But yesterday I was playing sharqui and was alone in my bravo squad right at the start up, I spawned at the golf resort and drove the voddy to up to the back route and got in undetected except for thier COM and one person who I killed while he was in the process of firing the AA turrent at our chopper. I sprinted in the back of the TV station, avoiding the arty that he tried to put on me. So now I was in and I was gonna grab thier main no more than 3 min into the game only to go up the stairs and see a claymore. I check my squad tab and saw I was still alone. I went to the ladder to see the same thing there. So I just waited in the stairwell for 6 min until another lone wolf on our team ran up the stairs an got it for a mouthfull of buckshot so I rez'd em' and we capped the TV staiton in vein as the US already had us down to 2 CP's and were in postion for the win. The point is I just wish that they could be blown up with frags and other explosives just like in 1.3.

        Comment

        • $kelet0r

          #5
          Re: destroyable claymores?

          claymores are ridiculous at the moment
          they should be dangerous and lethal TRAPS not inpenetratable walls of defence
          discussed like most things in great depth in the past

          Comment

          • Charlesbian

            #6
            Re: destroyable claymores?

            so why did they take out the feature of blowing em up with nades? did they feel snipers were too nerfed or something? or did they just forget? im thinking the majority of the community would agree that we want this feature back. its not even a wish list, its a "we were happy with the way it was" list

            Comment

            • davelisowski

              #7
              Re: destroyable claymores?

              Originally posted by charlesbian
              its not even a wish list, its a "we were happy with the way it was" list
              hehe, so true.

              Claymores' blast radius is so frickin' huge, it'd be nice to disable them from a safe distance... like before.

              Comment

              • Thirdeyez

                #8
                Re: destroyable claymores?

                I just watched 2 snipers on Karkand run over to are spawn points, throw claymores then die...couple minutes alter they had about 5-6 kills each from there one suiside run.
                Thank god claymores are being used as intended.

                I once had one chucked in my face, I killed the guy and spent well over 2 minutes..waiting..calling for the one class no one plays for infantry..

                yeah working as intended.

                Comment

                • Jedi_Joe

                  #9
                  Re: destroyable claymores?

                  lol, i h8 wlking into claymores...even more when someone puts em in a little bush and you dont notice them then BOOM...your dead

                  Comment

                  • zipp0r

                    #10
                    Re: destroyable claymores?

                    Originally posted by charlesbian
                    im thinking the majority of the community would agree that we want this feature back.
                    majority... my arse.....

                    Comment

                    • Lt.Kris

                      #11
                      Re: destroyable claymores?

                      Originally posted by (4THIDUSA) SSG H.
                      engys can remove claymores, but find one to do it is the problem
                      Yeah, you know why? Because the engy usually knows that if he approaches the clay from the wrong side he'll die, and there will be no medic to revive him.

                      Comment

                      • Jemme101

                        #12
                        Re: destroyable claymores?

                        If you want to neutralize the clays you will have to start using vehicles and trigger them by driving up to them. Try being creative instead of having the game changed again.
                        And a well deployed clay (aka hard to spot) will still claim lives. I know mine have done so since I started playing this game a year ago.

                        Comment

                        • Nanten

                          #13
                          Re: destroyable claymores?

                          Originally posted by Jemme101
                          If you want to neutralize the clays you will have to start using vehicles and trigger them by driving up to them. Try being creative instead of having the game changed again.
                          And a well deployed clay (aka hard to spot) will still claim lives. I know mine have done so since I started playing this game a year ago.
                          But remember, some vehicles allow claymores to be put into them, resulting to the death of anyone who steps into the drivers seat.

                          i do this every now and then, and i think it's hilarious :P "ooh, safe atlast! A RIDE!! YEAH!" one second later *BLAM* and hes dead luv it <3

                          Thought, this usually comes into "YOU FUCxTARD! SNIPZ0r!! i R pwn j00R ääS!"
                          and, if the dude is lucky, server has a language filter and results to kick :)

                          Snipers... gotta luv em

                          Comment

                          • barz26

                            #14
                            Re: destroyable claymores?

                            I think Clay's should be left as they are, no one else can remove AT mines apart from engineers or by driving over them, same should apply with claymores. You mention 'impenetrable wall of defense'......go a different way then. If i was in a tank and i came across an AT mine i wouldnt sit there thinking "oh look...an impenetrable wall of defense" or wait until someone else blew it up i would go another way round, or remove it if i was an engineer.

                            Comment

                            • CDN-SMOKEJUMPER

                              #15
                              Re: destroyable claymores?

                              Originally posted by bazzamattaza
                              I think Clay's should be left as they are, no one else can remove AT mines apart from engineers or by driving over them, same should apply with claymores. You mention 'impenetrable wall of defense'......go a different way then. If i was in a tank and i came across an AT mine i wouldnt sit there thinking "oh look...an impenetrable wall of defense" or wait until someone else blew it up i would go another way round, or remove it if i was an engineer.


                              Give the man a cookie!
                              You are exactly right my friend.

                              Comment

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