Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I think the city is not as well ground protected as it should be at the Junkyard and Market.
This entrance is most used by US and allows easy capture of the city.
The Mosque needs getting rid of the back door.
Anything else you may want to contribute?
this wouldn't be a new map... this would be a mod of Karkand... (or was it Sharqi?)
For a NEW map, I have two ideas.
One, it would be cool (albeit probably hell for lag) to make an almost totally aerial map. Imagine 32 jets all dog fighting with each other at the same time! It'd be crazy! :p The only problem would be determining winner/loser since capping a flag in a jet is a little bit challenging
Two, I'd like to see an urban map that is very linear. So that it's virtually impossible for individual units to get past the opponents line. Include only two flags and four spawn points, but with the spawn points well behind the flags. So basically you would have two lines of soldiers meeting trying to push the other line back over their flag far enough that you can cap it and then hold them off long enough to take all the tickets. Like a reverse tug of war. The cool thing with this would be that unlike normal maps, every kill would be important since it would weaken the line you have to push back. Of course, they would have to limit or remove artillery here, and no air of course.
I was thinking about Road to Jalalabad. This is the map that needs to be discussed and reviewed by as many people as possible.
Originally posted by Slugfly
...
Two, I'd like to see an urban map that is very linear. So that it's virtually impossible for individual units to get past the opponents line. Include only two flags and four spawn points, but with the spawn points well behind the flags...
I imagine this map is going to be populated with mostly snipers and claymores everywhere near the flags.
Couple of months ago I asked for something similar in the Mapping forums.
See what I liked most about Karkand is when the MEC is stuck on the island (Gatehouse, Cement Factory, Warehouse and Factory), while the USMC has all the other flags (Hotel, Square, Suburb and Train Accident). Its ALOT of fun.
So I came up with this:
However, the guys in the Mapping forums created some kewl island like maps. Check out this thread with some mods/maps that have already been released:
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I would like to see the jeeps replaced with a Subaru Baja Turbo with a 50 cal mounted in the back. Leaves room for 4 troops and it won't come to a crawl at the slightest incline.
I believe it was PoE for BF:V that introduced intricate tunnel systems in the cities? Very cool idea. Make it so that troops in the tunnels would be impervious to UAV/SCAN. Would add a new layer to game play.
I believe it was PoE for BF:V that introduced intricate tunnel systems in the cities? Very cool idea. Make it so that troops in the tunnels would be impervious to UAV/SCAN. Would add a new layer to game play.
Now that would be cool, dude's pooping out of nowhere like Vietnam.
Couple of months ago I asked for something similar in the Mapping forums.
See what I liked most about Karkand is when the MEC is stuck on the island (Gatehouse, Cement Factory, Warehouse and Factory), while the USMC has all the other flags (Hotel, Square, Suburb and Train Accident). Its ALOT of fun.
So I came up with this:
However, the guys in the Mapping forums created some kewl island like maps. Check out this thread with some mods/maps that have already been released:
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