We've all heard about the new all-infantry mode in 1.4 BETA, but are there any other changes to normal Conquest gameplay? Was anything else nerfed? was anything improved?
So. . . what else is new?
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Re: So. . . what else is new?
Seeing as how the patch is a beta, technically NOTHING has been nerfed yet. Some friends I spoke with earlier today said that the prone delay is ridiculous and the medic invincibility is just stupid.
My only concern is to fix the crashes and instability. I dont even care about the net code or the invisible tow missiles anymore. -
Re: So. . . what else is new?
Well i just installed it a few minutes ago and played online and offline, single player and online infantry only.
I took the shock paddles out to see if they'd make me invincible, but they don't. They are just the same as before, except the healing sound file is looping.
I also tried shooting while going prone. The prone is just the same as it was before. No delay or anything.
Still get CTD's too, but i'm not complaining because they'll most likely fix that.
So really, these things were not fixed in my 1.4.
EDIT: Oh yeah, and i forgot to mention the cartillery effectiveness wasn't fixed either. It's just the same as it was.Comment
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Re: So. . . what else is new?
I played in the single karkand server i can find and 1.4 seemed no different than 1.3, not even going prone.Comment
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Re: So. . . what else is new?
if this is the case then why are people complaining bout these thingsOriginally posted by RavenRealmsWell i just installed it a few minutes ago and played online and offline, single player and online infantry only.
I took the shock paddles out to see if they'd make me invincible, but they don't. They are just the same as before, except the healing sound file is looping.
I also tried shooting while going prone. The prone is just the same as it was before. No delay or anything.
Still get CTD's too, but i'm not complaining because they'll most likely fix that.
So really, these things were not fixed in my 1.4.
EDIT: Oh yeah, and i forgot to mention the cartillery effectiveness wasn't fixed either. It's just the same as it was.
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Re: So. . . what else is new?
wow, i installed the incrimental and the game didnt even start. i think ill stick with 1.3 till 1.4 is out of beta.
-claymores need to be destructable when 1.4 comes out though. its such bad game design, not even funny. in 1.3 its a wall of defence, where as it used to be a booby trap, as it should be!Comment
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Re: So. . . what else is new?
Everyone keeps complainin' about the claymores and such, medics rock, bleh bleh. Yeah, they're all stated billion times allready. And i think, or atleast hope that DICE will make some sense to them. I don't think they can ignore this humoungous whine, even tho they are DICE.
Only thing i'm really ****ed off, is the fact, that snipers... POINTLESS!
I am a sniper myself, and it ****es me off to read that they nerfed it impossible for snipers to kill anything. ( i know, it's BETA, doesn't mean i wouldnt be concerned.)
I know dozens and dozens of snipers out there, that are worrying about this, but.. as you all know, snipers usually don't go rampge on people. Takes patience to be a sniper.
But anyhow, point is, why the HELL did they have to nerf snipers down :<
Sucks arse ;FComment
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Re: So, what else is new?
Actually its not great for sniping. No more 1-shot kills (my understanding is that 2 shots in the head kill).Originally posted by die2flyIm actually kind of starting to like this so called "Infantry Only", great for sniping! And thats what I do!
P.S.- The glitch at karkand hasn't been fixed!
Also before when someone was running at you you could shoot them one then pistol them to death, now you can't do that since 1 shot will take them to 60% health instead of 10% health.
It also takes 2 grenades or claymores to kill someone. How is this better for snipers?Comment
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