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  • 1.4 patch notes?

    sorry for the noob question but are there any yet?

  • #2
    Re: 1.4 patch notes?

    Yes, it has been posted a few times in a few threads.

    ================================================== ==============================
    Battlefield 2™: V1.4
    ReadMe File
    June 30, 2006
    ================================================== ==============================


    ================================================== ==============================
    Patch v1.4
    ================================================== ==============================


    GAMEPLAY TWEAKS

    - The vehicle drop has been modified to help prevent exploits such as blocking
    enemy vehicles, destroying vehicles and commander assets, or as an alternative
    to artillery.
    - C4 tossing distance has been reduced.
    - A prone->crouch delay has been added.


    BUG FIXES

    - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
    - Another attempt at fixing the Red/Blue nametag bug.
    - Fixed the missing server info on the map briefing screen.
    - Fixed the server browser issues with updating info.
    - Fixed the filter by maps size option in the server browser.
    - Fixed a low reproducibility crash bug related to the vehicle drop.
    - Fixed a crash in Co-op after a player is revived without a kit.
    - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
    - Fixed the occasionnal red distance marker appearing on the ground.
    - Fixed the bug that caused the player's arms to become invisible when switching
    weapons.
    - Co-Op bot console commands now function on local servers.
    - Fixed the excessive damage taken by the Muscle Car.
    - Adjusted the minimum number of players to start the round
    on ranked servers.
    - Re-enabled unlocks on unranked servers.
    - Commander options are no longer available whilst commander is dead.
    - Fixed bug where a spawn point is shown as selected when it is not if player has
    spawned in during the preview round.
    - Co-Op (Local Server) - Fixed the issue where no other players may join the server
    if the server host is kicked and banned.
    - Ranked Servers now force unlocks.
    - Added support for multiple gamemodes in single maplist for mods

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    • #3
      Re: 1.4 patch notes?

      This is the first time I've seen them :-P

      Originally posted by Talus
      - Adjusted the minimum number of players to start the round
      on ranked servers.
      How many now? 8?

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      • #4
        Re: 1.4 patch notes?

        How is using a vehicle drop to block enemy vehicles considered an exploit? I see that as a valid tactic for a tank or apc running up and alleyway. Oh well

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        • #5
          Re: 1.4 patch notes?

          Not exactly very extensive patch notes are they?

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          • #6
            Re: 1.4 patch notes?

            Originally posted by major_woodydc
            How is using a vehicle drop to block enemy vehicles considered an exploit? I see that as a valid tactic for a tank or apc running up and alleyway. Oh well
            I think the entention was to stop commanders from dropping vehicles on armor spawn points therefor blocking their usage.

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