JSF Pilots!...Good news. J-10... not so good..

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • XmetallicaXguitarstX
    Member
    • Jul 2006
    • 3014

    #1

    JSF Pilots!...Good news. J-10... not so good..

    Yeah.. you heard me.

    After testing on those ****ty 200+ ping multiplay servers, you can't get an accurate test.

    I just got back from a 60 ping connection, testing the JSF/J-10.

    Pretty much this is how it goes.

    A2A = 1.2
    SAM = 1.3


    JSF Pilots now have a fighting chance in the air. Basically it's like 1.2.. whoever gets behind who, and whoever flares the best, and whoever follows/runs the best, will come out on top. I kinda like it.

    JSF pilots are used to the receiving end... but boy.. let me tell ya.. these J-10 "pilots" are up for a rude awakening :laugh:

    Don't get me wrong though.. the J-10 still has the huge advantage..

    Lower lock time, sharper turning, longer lasting afterburner.. these are just some of the things that give the J-10 the advantage.. as far as following goes. The JSF's speed evens the fight out.

    You can pull the same B.S. missle shots the 1.3 J-10's could.

    Like where / = JSF and ----> = J-10

    .../
    .. ----->

    The JSF can be travelling downward and at that angle, and the J-10 is moving "right" and the missles will do a < sort of thing... all the people that fly the JSF know exactly what I am talking about. Yep... well now you can do that **** to the J-10's now.

    It's about ****ing TIME!
  • colony

    #2
    Re: JSF Pilots!...Good news. J-10... not so good..

    You said the guy you were flying against was hosting right? meaning he had a 0 ping.....I think it is something to do with the latency.

    The good news is reports are being sent to DICE Canada about the J10 already says EA_UK Protagonist (A community manager):



    Gameplay Summary
    This is the first gameplay feedback summary reported back into the development team after the release of the 1.4 beta patch.

    This summary is broken down into the various categories of feedback. In each case the most commonly requested change is listed first.

    Infantry only mode
    No change to health in infantry only mode - health for infantry should be exactly the same as it is in “regular” mode. This request has 100% support. All that was required for infantry mode was that the vehicles were removed, nothing else. Typical comment : “OMG, you messed again with gameplay... why the hell did you increase the health?!?”

    Consider keeping jeep-class vehicles in for this mode.


    Road to Jalalabad

    Generally positive about the map layout, although it needs fine tuning.

    The wind sound is annoying. As is the background music.

    (Bug?) Commander vehicle drop delivers two vehicles.


    Miscellaneous
    Balance the J-10, it is overpowered.

    Check map balance generally – the feeling is that many maps give an advantage to one side over the other.

    Improve the Blackhawk guns.

    Improve ground-based AA.

    Rework the crouch/prone/bunnyhopping to be more effective.

    Allow crouch/prone to be carried out more quickly.


    Further summaries will be submitted during the beta period.

    Comment

    • Eternal-Souljah

      #3
      Re: JSF Pilots!...Good news. J-10... not so good..

      How is the Air Defence vehicles or the Stingers/Iglas? no change?

      Comment

      • imported_Ph1L
        Member
        • Dec 2006
        • 1238

        #4
        Re: JSF Pilots!...Good news. J-10... not so good..

        JSF ? The so called F-35B?

        Comment

        • DOGGiE52
          Member
          • Dec 2006
          • 2680

          #5
          Re: JSF Pilots!...Good news. J-10... not so good..

          Originally posted by Ph1L
          JSF ? The so called F-35B?
          Yeah.

          Comment

          • XmetallicaXguitarstX
            Member
            • Jul 2006
            • 3014

            #6
            Re: JSF Pilots!...Good news. J-10... not so good..

            Yeah well it could be that he had host, but I don't know..

            Maybe it isn't like that in a multiplayer game then...?

            Comment

            • N2K

              #7
              Re: JSF Pilots!...Good news. J-10... not so good..

              J10 sucks anyways, noobs end up ramming everything because its to fast for them.

              Comment

              • XmetallicaXguitarstX
                Member
                • Jul 2006
                • 3014

                #8
                Re: JSF Pilots!...Good news. J-10... not so good..

                Originally posted by <}US{> Need_2_Kill
                J10 sucks anyways, noobs end up ramming everything because its to fast for them.
                :laugh::laugh::laugh:

                OR cause they bring it down to a chopper speed, and unload all 6 missles on a BH and then ram it to finish it off.

                Comment

                • N2K

                  #9
                  Re: JSF Pilots!...Good news. J-10... not so good..

                  No I haven't seen that, I see more ramming of things because they don't pull up fast enough.

                  Comment

                  • DrJambo
                    Member
                    • Oct 2006
                    • 349

                    #10
                    Re: JSF Pilots!...Good news. J-10... not so good..

                    Nice find colony. That's encouraging to say the least.

                    Comment

                    • Blades

                      #11
                      Re: JSF Pilots!...Good news. J-10... not so good..

                      Yeah I was the host for the server. But I pulled off some of the weirdest locks. And some of the weirdest MG runs on him. He would fly JUST past my screen, and I would fire off MGs, and he is suddenly down from full health to light smoke. Then I got a lock RIGHT before he exited my screen and I shot a missle and lit him on fire. He went from full health to 1 bar in like a millisecond. He flew perpendicular to me at like 5 inches infront of me and the missle still hit. So its still pretty crazy.

                      Comment

                      • Mekstizzle

                        #12
                        Re: JSF Pilots!...Good news. J-10... not so good..

                        Thats really nice to hear.

                        I accept every advantage the J10 now has except for:

                        Lower lock time
                        Honestly you can give it Personal UAV/5 billion MG rounds/8 rockets/Supercruise/whatever but not a better lock time....

                        Can't have everything though, at least it isn't as bad as before, atleast thats what you're saying i think

                        Comment

                        • zipp0r

                          #13
                          Re: JSF Pilots!...Good news. J-10... not so good..

                          Originally posted by metallicaguitrst
                          Yeah.. you heard me.

                          After testing on those ****ty 200+ ping multiplay servers, you can't get an accurate test.

                          I just got back from a 60 ping connection, testing the JSF/J-10.

                          your ping on that server was ~110ms, i saw it when i checked mine, which was 20ms, **** server? no. you were playing from the other side of the world :laugh:

                          Comment

                          • Traci_Kila_Lords

                            #14
                            Re: JSF Pilots!...Good news. J-10... not so good..

                            That is great too hear!!

                            Can anyone verify this?

                            Comment

                            • XmetallicaXguitarstX
                              Member
                              • Jul 2006
                              • 3014

                              #15
                              Re: JSF Pilots!...Good news. J-10... not so good..

                              Originally posted by Traci_Kila_Lords
                              That is great too hear!!

                              Can anyone verify this?
                              I think it might have something to do with the fact that it was a local server and not a real multiplayer game.

                              And yeah Zipp0r I was exaggerating. It may have been 110, but it felt like 400..

                              Comment

                              Working...