This was found at EAUK and is currently the best summary of what the game is like and how most people reacted to it.
It would be AMAZING if Dice actually considered this post. Which won't happen, and they will continue to nerf the game.
Collin, read this post please!!!!!
Here are some opinions about the beta that tells a thing or two about patch 1.4. Most of the things my friends and I have seen are not welcomed. Here are the details:
A. Infantry Only Mode
Making an INF mode is very simple. You take the maps you already have and remove all the vehicles, the commander mode (should be a server side option) and the stationary weapons (option) and poof! There you have it! An infantry mode! But no, you guys decided to create, change and edit things beyond what is needed.
The final result is a very bad mode that we can’t call a worthy infantry mode. The whole idea in an infantry mode is that the rounds will contain the infantry gameplay as it is, but will be clean of vehicles (ANY VEHICLE!) and commander mode (in an ideal condition). Moreover, the new changes in the infantry scene ruin the entire idea even more.
For your convenience, here are our complaints regarding the infantry mode in short points and our suggestions:
– 3 hand grenades are needed to kill a player when they explode next to him. 1 grenade exploding in close distance to the player should kill.
– 2 c4s are needed in order to kill a player. Only one c4 exploding in medium-close range to a person should kill him.
– 2 medpacks are required healing a person completely. 1 medpack should be enough to heal a person completely.
– 2 stabbings with knife needed to kill a person. Only a single stab should kill a person.
– Four grenade (launched by a grenade launcher) rounds needed to kill a person. One should be enough to kill a guy.
– Four M16 rounds in the head are needed to kill a person. 1 or 2 M16 rounds in the head (we prefer 1) should be enough to kill a person.
* These problems’ source is the increased health points (hp) given to every player. His hps should be reduced to what they were before.
Additional problems in the infantry mode:
– After healing a player he gets a new kit instead of his old one which stays on the ground. So why do you need the support class when you are getting supplied with ammo this way? Ammo packs not needed. A player shouldn’t get a new kit, and must use his old one, or a one that is near him instead.
– The support class was especially overpowered. It’s power should be reduced. (see a note in part “B”)
– *** Infantry mode suppose to give BF2 players to play infantry only (no vehicles, infantry only!). Why are there vehicles in infantry mode? |:
B. Infantry Gampley
Since patch 1.2 Dice is continuously changing and nerfing down the options which the infantry can use in order to overcome his other infantry opponent. As we wrote, it has began with patch 1.2 after which the infantry players could not “bunny hop” or “c4 choke”. Some players liked the change while others didn’t. The larger part of the community adapted to this change.
Patch 1.3 introduced the end of “squad hopping” which has made the infantry gameplay and the game at a whole very fast ones, and tactically smarter. After its removal the game has become slower and got closer to games like CS or ET. Even though the patches took those elements off the game, the infantry players who kept playing the game (a lot left) used the “prone spamming” – a so called exploit which allowed a player to switch from crouching to proning and standing very fast. It gave some color to the game, and the infantry gameplay remained acceptable, but this beta shows that Dice is on a road to nerf BF2’s infantry gameplay to something like CS with nerfed squad abilities, spawns, conquest mode (flags), vehicles and a commander mode.
We played infantry in this beta, and we must say that it is boring and has a boring CS-style, not a unique BF style. Moreover, some requests from the pro communities were turned down (like the making of the squad-hopping server sided). Dice claims that the changes were made so cooperation among players in servers will become better, but teamwork wasn’t improved – not in clan matches (the pro/clan community) nor in public servers.
Here are our main complaints in short points.
– Prone spam removed so players can’t dodge enemy fire properly (now you must crouch-shoot in order to survive = CS). It should be reintroduced to the game.
– The prone-stand switch wasn’t reintroduced to the game. The ability to switch from prone to standing position should be faster and more efficient as it was prior to 1.2. It was good in the past, and made no trouble. The “dolphin diving” should be nerfed in another way.
– The support class is overpowered. It should be as it appears in 1.3.
– 3 medpacks per medic. We don’t recall a big part of the community asking for this change (or indeviduals) and we are involved in community forums. This is a bad change that should be reverted.
– Claymores still remain intact after using grenades/explosives on them. This should be fixed so claymores will be destroyable.
– Snipers can’t pick up claymores up. They should be able to.
– Engineers can’t unarm claymores. They should be able to.
– Squad hopping wasn’t reintroduced. Squad hopping has made the gameplay a very fast one and very tactically superior to other first person shooters. It was amazing in clan matches, and must return for the sake of the clan community, at least as a server sided option. Please, we asked for it before and we ask for it again. PLEASE bring it back!
– Grenades (launched from grenade launchers) bounce when hitting players or vehicles. They don’t have to hit solid objects In order to explose.
– Claymores + mines should blow friendly players as well as foes, and when the “friendly fire” option is off, they should blow anyhow (not damaging the sniper’s team mates though).
C. Road to Jalalabad
This map was badly made. The community was promised that it will be another “strike at karkand” map (fast fights and close quarter combat) but it is too big and too “open” to be another “strike at karkand”.
D. Chopper
The chopper’s rockets’ (not the TV guided missiles) count was reduced in 1.2 without anyone asking it to be reduced. Turning it back to what it was before that patch would be ideal.
E. Ranked Servers
In this beta the enabling of unlocked weapons in ranked servers is enforced. Not all ranked servers must be flooded with the unlocked weapons. We ask you to allow us to run ranked servers which do not enable the use of unlocked weapons.
F. Vehicle Drop
We didn’t ask for this option before, and some of us still don’t want it. Other just don’t really care about it. Please remove it.
F. Issues that still remain unnoticed or unfixed (please post if you want anything to be added to this section)
- Server info still does not show the IP or port of the server you are joining. Other info, like the FF and rounds per map, show up.
- Medic shock paddles still broken. After shocking, they will fail to recharge and if you put them away after shocking, they will have to recharged when pulled out again.
- Servers still crash. So far i have not heard of CTDs at join game happening.
- Macros that permit prone spamming are still out there and haven't been stopped. Shame on the unskilled players who rely on macros to get points and kills.
- Overall performance, including lag, low framerates and stuttering, is still bad (and possible getting worse) since patch 1.2 was released.
- Engine is not optimized at all, keeps becoming sloppier (see above point)
G. Summary
To sum things up, this game is being changed too much. Every month it is a new game. Now it seems that the game is moving towards games like CS, which are gray and boring in our opinions. We ask you to remove most of the changes made in the infantry scene (not all, only a few), bring back the squad hopping into the game, make special versions of the maps in the game so they will fit infantry only combat (we have managed to edit the game’s files and make it a server sided mode. You guys can make it a whole new maps) and fix some things here and there.
We truly hope that this time this patch will actually improve the game in all ways instead of nerfing it down towards CS. We are very tired of the changes made in the infantry scene that originated in pub players who can’t dodge bullets and don’t accept their bullets to be dodged by other players. If you won’t do the right thing now you will lose the clan community and many costumers for future games like 2142. Please act according to our needs for once. Thanks for listening.
Written by Mad-D1ck and friends
Edited by SuperTyphoon
A. Infantry Only Mode
Making an INF mode is very simple. You take the maps you already have and remove all the vehicles, the commander mode (should be a server side option) and the stationary weapons (option) and poof! There you have it! An infantry mode! But no, you guys decided to create, change and edit things beyond what is needed.
The final result is a very bad mode that we can’t call a worthy infantry mode. The whole idea in an infantry mode is that the rounds will contain the infantry gameplay as it is, but will be clean of vehicles (ANY VEHICLE!) and commander mode (in an ideal condition). Moreover, the new changes in the infantry scene ruin the entire idea even more.
For your convenience, here are our complaints regarding the infantry mode in short points and our suggestions:
– 3 hand grenades are needed to kill a player when they explode next to him. 1 grenade exploding in close distance to the player should kill.
– 2 c4s are needed in order to kill a player. Only one c4 exploding in medium-close range to a person should kill him.
– 2 medpacks are required healing a person completely. 1 medpack should be enough to heal a person completely.
– 2 stabbings with knife needed to kill a person. Only a single stab should kill a person.
– Four grenade (launched by a grenade launcher) rounds needed to kill a person. One should be enough to kill a guy.
– Four M16 rounds in the head are needed to kill a person. 1 or 2 M16 rounds in the head (we prefer 1) should be enough to kill a person.
* These problems’ source is the increased health points (hp) given to every player. His hps should be reduced to what they were before.
Additional problems in the infantry mode:
– After healing a player he gets a new kit instead of his old one which stays on the ground. So why do you need the support class when you are getting supplied with ammo this way? Ammo packs not needed. A player shouldn’t get a new kit, and must use his old one, or a one that is near him instead.
– The support class was especially overpowered. It’s power should be reduced. (see a note in part “B”)
– *** Infantry mode suppose to give BF2 players to play infantry only (no vehicles, infantry only!). Why are there vehicles in infantry mode? |:
B. Infantry Gampley
Since patch 1.2 Dice is continuously changing and nerfing down the options which the infantry can use in order to overcome his other infantry opponent. As we wrote, it has began with patch 1.2 after which the infantry players could not “bunny hop” or “c4 choke”. Some players liked the change while others didn’t. The larger part of the community adapted to this change.
Patch 1.3 introduced the end of “squad hopping” which has made the infantry gameplay and the game at a whole very fast ones, and tactically smarter. After its removal the game has become slower and got closer to games like CS or ET. Even though the patches took those elements off the game, the infantry players who kept playing the game (a lot left) used the “prone spamming” – a so called exploit which allowed a player to switch from crouching to proning and standing very fast. It gave some color to the game, and the infantry gameplay remained acceptable, but this beta shows that Dice is on a road to nerf BF2’s infantry gameplay to something like CS with nerfed squad abilities, spawns, conquest mode (flags), vehicles and a commander mode.
We played infantry in this beta, and we must say that it is boring and has a boring CS-style, not a unique BF style. Moreover, some requests from the pro communities were turned down (like the making of the squad-hopping server sided). Dice claims that the changes were made so cooperation among players in servers will become better, but teamwork wasn’t improved – not in clan matches (the pro/clan community) nor in public servers.
Here are our main complaints in short points.
– Prone spam removed so players can’t dodge enemy fire properly (now you must crouch-shoot in order to survive = CS). It should be reintroduced to the game.
– The prone-stand switch wasn’t reintroduced to the game. The ability to switch from prone to standing position should be faster and more efficient as it was prior to 1.2. It was good in the past, and made no trouble. The “dolphin diving” should be nerfed in another way.
– The support class is overpowered. It should be as it appears in 1.3.
– 3 medpacks per medic. We don’t recall a big part of the community asking for this change (or indeviduals) and we are involved in community forums. This is a bad change that should be reverted.
– Claymores still remain intact after using grenades/explosives on them. This should be fixed so claymores will be destroyable.
– Snipers can’t pick up claymores up. They should be able to.
– Engineers can’t unarm claymores. They should be able to.
– Squad hopping wasn’t reintroduced. Squad hopping has made the gameplay a very fast one and very tactically superior to other first person shooters. It was amazing in clan matches, and must return for the sake of the clan community, at least as a server sided option. Please, we asked for it before and we ask for it again. PLEASE bring it back!
– Grenades (launched from grenade launchers) bounce when hitting players or vehicles. They don’t have to hit solid objects In order to explose.
– Claymores + mines should blow friendly players as well as foes, and when the “friendly fire” option is off, they should blow anyhow (not damaging the sniper’s team mates though).
C. Road to Jalalabad
This map was badly made. The community was promised that it will be another “strike at karkand” map (fast fights and close quarter combat) but it is too big and too “open” to be another “strike at karkand”.
D. Chopper
The chopper’s rockets’ (not the TV guided missiles) count was reduced in 1.2 without anyone asking it to be reduced. Turning it back to what it was before that patch would be ideal.
E. Ranked Servers
In this beta the enabling of unlocked weapons in ranked servers is enforced. Not all ranked servers must be flooded with the unlocked weapons. We ask you to allow us to run ranked servers which do not enable the use of unlocked weapons.
F. Vehicle Drop
We didn’t ask for this option before, and some of us still don’t want it. Other just don’t really care about it. Please remove it.
F. Issues that still remain unnoticed or unfixed (please post if you want anything to be added to this section)
- Server info still does not show the IP or port of the server you are joining. Other info, like the FF and rounds per map, show up.
- Medic shock paddles still broken. After shocking, they will fail to recharge and if you put them away after shocking, they will have to recharged when pulled out again.
- Servers still crash. So far i have not heard of CTDs at join game happening.
- Macros that permit prone spamming are still out there and haven't been stopped. Shame on the unskilled players who rely on macros to get points and kills.
- Overall performance, including lag, low framerates and stuttering, is still bad (and possible getting worse) since patch 1.2 was released.
- Engine is not optimized at all, keeps becoming sloppier (see above point)
G. Summary
To sum things up, this game is being changed too much. Every month it is a new game. Now it seems that the game is moving towards games like CS, which are gray and boring in our opinions. We ask you to remove most of the changes made in the infantry scene (not all, only a few), bring back the squad hopping into the game, make special versions of the maps in the game so they will fit infantry only combat (we have managed to edit the game’s files and make it a server sided mode. You guys can make it a whole new maps) and fix some things here and there.
We truly hope that this time this patch will actually improve the game in all ways instead of nerfing it down towards CS. We are very tired of the changes made in the infantry scene that originated in pub players who can’t dodge bullets and don’t accept their bullets to be dodged by other players. If you won’t do the right thing now you will lose the clan community and many costumers for future games like 2142. Please act according to our needs for once. Thanks for listening.
Written by Mad-D1ck and friends
Edited by SuperTyphoon
It would be AMAZING if Dice actually considered this post. Which won't happen, and they will continue to nerf the game.
Collin, read this post please!!!!!
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