Jet still too strong.

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  • imported_Nefarious
    Member
    • Feb 2007
    • 1607

    #31
    Re: Jet still too strong.

    No one go to wake anymore. Everyone go to dragon valley. Tons of places to hide, fairly balanced, lots of stingers and AA's, and the overpowered J-10's are not a problem. It seems everytime I go there even the best pilots have problems with those pesky trees.:p

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    • zipp0r

      #32
      Re: Jet still too strong.

      Originally posted by EC-Paulus-
      No one go to wake anymore. Everyone go to dragon valley. Tons of places to hide, fairly balanced, lots of stingers and AA's, and the overpowered J-10's are not a problem. It seems everytime I go there even the best pilots have problems with those pesky trees.:p
      clipping a tree after a dive is probably what kills me the most on that map :laugh:

      Comment

      • colony

        #33
        Re: Jet still too strong.

        Originally posted by Sir. Blades
        Damn it, two missles and you are dead? Looks like it is more like Patch 1.2 now...
        You should be able to dodge them, put some skill back in. But atleast it is fixed. You could still take out J10s with the F35 missles in 1.3. It was just hard. I was hoping they wouldnt take that skill out.
        Frankly, 1.2 was the best in terms of its accuracy. We know the spotty off shoots to go hit friendlies and etc. but the accuracy of the missiles were very deadly, like they should be. You cant be in the middle with something like heat seeking missiles. Either they hit 99% of the time for every aircraft or 1% of the time with every aircraft, not this 100% hit ratio for one jet and 25% for another.

        I dont know how you can defend the 10x pitch advantage of the J10 over F35. Its hard enough to get a good lock on the J10 with its UFO ability and 1.5 second lock time, and when you do, you should be rewarded with a dead enemy.

        We arent asking for identical handling, let the J10 keeps its super maneuverability, but make it vulnerable to A2A missiles, thats all.

        I have yet to try it because right now I'm only seeing 2 servers in my browser playing RTJ

        Comment

        • Skwurl

          #34
          Re: Jet still too strong.

          Originally posted by Sir. Blades
          Damn it, two missles and you are dead? Looks like it is more like Patch 1.2 now...
          You should be able to dodge them, put some skill back in. But atleast it is fixed. You could still take out J10s with the F35 missles in 1.3. It was just hard. I was hoping they wouldnt take that skill out.
          It only takes 2 missiles to take out a jet in 1.3

          Comment

          • colony

            #35
            Re: Jet still too strong.

            Its been 2 missiles to take out an F35 for the longest time, so if this is true, then those who played w/ F35 over being J10 whores will be much better at this

            Comment

            • XmetallicaXguitarstX
              Member
              • Jul 2006
              • 3014

              #36
              Re: Jet still too strong.

              Oh my god if all of this is true, i'm going to be near untouchable in the sky now :p... colony you pretty much already WERE...

              It's cause the pilots that get used to the J-10 BS, now we will actually be able to use MISSLES on them, as they do us, AND guns... and use them both effectively.



              There are always ways to get missles off your tail... flares work really good.. the people who complain about them are the ones who don't know how to use them. It's all in the timing... wait until the missles are 2/3 of the way to you, and then release the flares... but do it in a way so that they will continue to cover you, so he can't lock on again right after you release them (IE keep them right behind you... look behind you and "follow" your flares).

              Comment

              • stormwolf

                #37
                Re: Jet still too strong.

                Originally posted by Sir. Blades
                Damn it, two missles and you are dead? Looks like it is more like Patch 1.2 now...
                You should be able to dodge them, put some skill back in. But atleast it is fixed. You could still take out J10s with the F35 missles in 1.3. It was just hard. I was hoping they wouldnt take that skill out.
                They should have left the jets the same as in 1.12 and improve only the ground AA. We will never again have the same dog fights as we did back in 1.12 and lower.
                IMO dog fighting with missiles is stupid. They should just remove them. Keep the guns and the bombs, and lets see who can really control the jets.

                Comment

                • Revoluti0n
                  Member
                  • Mar 2006
                  • 3032

                  #38
                  Re: Jet still too strong.

                  Originally posted by cyberpoo
                  leave the jets how they are an just live with it.
                  to many things have been nerf'd as it is.
                  its probly all teh changes that are makin the game unstabble due to many people complaining about different kits or vechiles in the game already.
                  I hear a voice of reason in this crowd. Great post cyberpoo that says it all right there. :)

                  Comment

                  • colony

                    #39
                    Re: Jet still too strong.

                    Originally posted by Revoluti0n
                    I hear a voice of reason in this crowd. Great post cyberpoo that says it all right there. :)
                    Yes, huge gameplay balance issues should just be ignored.

                    I dont mean jets are too strong, but issues like J10 v F35

                    Comment

                    • Chris_Redfield
                      Member
                      • Oct 2006
                      • 5986

                      #40
                      Re: Jet still too strong.

                      Originally posted by Revoluti0n
                      I hear a voice of reason in this crowd. Great post cyberpoo that says it all right there. :)
                      Right, too muchos Karkandos? Not enough jet-time? I understand. Its not like the ENTIRE AIR SUPPORT and possible outcome of your teams efforts may rely on that little, small, unnoticable balance issue.

                      If a T90 had auto guided AT rockets that killed with 1 shot, and Abrams didnt, youd feel bad too. But I guess in all your experience, you could really just ignore it and say "too many things have been nerfed, lets leave it!".

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