Edit existing maps (Imprting the textures, roads and spawn points Strike at Karkand)

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  • viathan

    #1

    Edit existing maps (Imprting the textures, roads and spawn points Strike at Karkand)

    I am trying to edit the Strike at Karkand map but when I switch to Detail Texture Mode everything is black and there are no textures under Layers. I tried copying the folder under editor to the main folder but when I do that then all the textures disapear. Is there a way to import these or do you have to go through and repaint everything? Also when I click on roads in resources there are none, when I click on the road maker button no roads come up for editing that way either. Is there a way to turn this on? The spawn points won’t show up either, even when I go to Render/Gameplay Objects and turn everything on nothing happens. When I am in Detail texture mode I can create layers and paint the black and the texture shows up but when I switch over to texture mode I can see all the textures that are there already. Anyone know if there is a way to import all the settings so I won’t have to repaint the entire map and lay down all the roads again?

    Here is a program to edit ObjectSpawners, Spawnpoints, ControlPoints and the Combatarea...I need somthing to edit the textures they have too. Let me know if anyone has found anything.

  • Jacky

    #2
    Re: Edit existing maps (Imprting the textures, roads and spawn points Strike at Karkand)

    For the flags etc you gotta copy the gameplayobjects. con in editor folder.

    For the textures, you gotta change the terraindata.raw with a hex editor. dont ask me how

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    • jimmany

      #3
      Re: Edit existing maps (Imprting the textures, roads and spawn points Strike at Karkand)

      i9 also would like to know how to do this

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