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I was looking through the stats on the top AT players. Wow... 2:1 K/D ratios, where other classes you see 4:1 or so, at least 3:1. Even the best out there suffer in this class. Must be the nemesis enemy we face: Tanks.
I was looking through the stats on the top AT players. Wow... 2:1 K/D ratios, where other classes you see 4:1 or so, at least 3:1. Even the best out there suffer in this class. Must be the nemesis enemy we face: Tanks.
I like this class, but it is the grunt job.
i die alot less in this class, then in any other. i mean, u got the best close range weapon: submachine guns. u got better armor. u got a very good long range weapon witch u can guide if u miss the target. u can also defend urself against tanks. the job doesnt have to be grunt, its actually quite easy killing infantry , if u choose to kill infantry, in this class. but i have to admit that trying to hit a tank 3 times and wish that some one else doesnt hit it after ur second shot is very very backbreaking. but if u actually kill a tank or an armored vehicule thats causing trouble to ur mates, u get this very very nice sens of pride. thats why im starting to like anti-tank class. and i think thats why alot of ppl likes this class. because ur just a man agaisnt tons of heavy metal.
Not for me. I wish I could always be anti-tank. I always have such high scores when playing with that kit. I cant play as anti-tank now, cause I am going for other kit badges.
I rarley play this class but have all the unlocks for it, any infantry out ranges you and someone always robs the kills on tanks. In a firefight on foot you are underpowered for example come across me with an anti tank weapon you I'll have you with virtually any other rifle, lmg or hell even the pump shotty. I'm always surprised when I get taken out my an anti tank while not in a vehicle.
I must give props to those of you who do very well in this class while on foot.
AT is unrewerded, and sometimes underused. Funny how it's everyones favourite kit when your last base is being spawn camped.....i once saw at least 8 rockets destroy a tank in about 1 second
Play AF and you'll quickly realise how absolutely pathetic the AT missles are in this game. You and your buddy guarding a flag - 4 tanks roll in on top of you - you die.
I only use the Anti-Tank kit when there's a tank or APC rolling toward one of my flags and no one's there to protect it. I just blow it up, and the next time I respawn with some other kit. I never walk around with that kit through the whole game. But it's still a good kit, it's just I have to shoot down supply crates more than I fire at tanks.
AT is cool. I love the kit. AT is the only kit can handle all the land unit at any distance. No matter how far it is, what it is, AT can kill it.
Although K/D ratio is a bit low because ATs engage armours quite often, AT kit is very fun to play with.
For gaming goodness, it would be cool, if you had one of the 4 rockets be a one shot, one kill for armor. And you could decide which shot. It could be a one life-time thing. So if you run out of rockets and get an ammo pack from someone, you woudnt get another 1 shotter. Its only in the first spawned pack, when you spawn.
It's becuase Vechicles respawn so quickly it seems really worthless, when you look at it from a "Winning the game" aspect. Not a personal KDR one.
Yea, that's true. Those tanks just keep coming. I also hate it how slow it takes to reload. I mean, one that missile hits the tank, you wait like two seconds before the actual reloading process. By that time, the tanks have already repaired most of the damage from the first missile. Most of the time, it takes four to five shots... unless I hit the supply crate or the guy repairing it.
I play AT a lot, especially on Kark (when there's a bid bad tank, in ya naighborhood, who ya gonna call? TANK BUSTERS!) lol. I agree this class doesn't get enough credit. You should get a lot of points for kills with AT, seeing as how the SMG sucks and the AT rockets have no splash damage, and you have to hit a tank twice in a certain sopt to kill it. They should at least up the power on the SMG, because in infantry fights it takes a whole clip to kill one stinkin guy, with only half of the clip even hitting the guy.
I have above a 1.0 in every kit except AT which is .9_ something... its because you spend half yoru life trying to take out a tank in 2 or three hits, and you normally get a shot or two off but then he kills you,... therefore, no kill, and +1 death
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