Night in Zatar

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  • Red Devil

    #1

    Night in Zatar

    I'm converting day maps into night maps. Here's some pics of my first one:


    Here's a shot of a bot taking aim at me:



    Flashbanged by a bot at night:



    Night Ops on the Essex:



    Zatar factory at night:

  • FFOLKES

    #2
    Re: Night in Zatar

    Can't wait to play them. I will then just swap out the binoculars for the nightvision goggles to create an alternate for my Special Forces Unlocks mod.

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    • Revoluti0n
      Member
      • Mar 2006
      • 3032

      #3
      Re: Night in Zatar

      That looks pretty awesome on the Essex.

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      • Red Devil

        #4
        Re: Night in Zatar

        It looks even better in the game due to the tv flicker effect from the goggles kinda blurring the screen cap. Looks neat without the nvg's in the moonshine reflecting on the water. Going to have to adjust the chopper nightvision as it's all grey.

        I tried your unlocks, but it kept CTD during startup. Still playing with it.

        Just finished up one helacious round on it. We had capped up to the Central Island when they pushed us all the way back to the beach.

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        • imported_Calibre
          Member
          • Aug 2005
          • 181

          #5
          Re: Night in Zatar

          is it just pitch black without the night goggles? seems like a bit much for planes/helos, the way they do the nighttime in midnight sun is pretty cool though.

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          • zipp0r

            #6
            Re: Night in Zatar

            whats the view like from a plane with night vision on? (cockpit removed)

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            • MrBenis

              #7
              Re: Night in Zatar

              The problem with night maps is... that instead of one huuuge light in the game, you have to add heaps of small ones all over the place. It's a simple cause to a complex problem, as you'll see.

              I suppose for the sake of arguement, you could implement a moon with 1/18th the brightness of the sun.. but things would just be hard to see.

              Like the idea, but it's implementation will be a bit iffy.

              Comment

              • buteonidae
                Member
                • Nov 2006
                • 968

                #8
                Re: Night in Zatar

                Would love to fly jets on the night maps!

                Comment

                • DOGGiE52
                  Member
                  • Dec 2006
                  • 2680

                  #9
                  Re: Night in Zatar

                  Wow! How did you do that? Care to post a guide about it :)?
                  And BTW, how do you add nightvision in the vanilla BF2?

                  Comment

                  • zuiquan1
                    Battleship Mod
                    • Jan 2006
                    • 1318

                    #10
                    Re: Night in Zatar

                    go Here

                    they have a bunch of tutorials on everything

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                    • DOGGiE52
                      Member
                      • Dec 2006
                      • 2680

                      #11
                      Re: Night in Zatar

                      Thanks alot!

                      Comment

                      • Red Devil

                        #12
                        Re: Night in Zatar

                        You have to have SF to run the vanilla maps ay night due to it being hard-coded. I've tried copying all the nvg files over to a SP mod, but it came back with a code error.

                        There's ambient light from the full moon (which goes contrary to conventional ops):

                        Beach flag:



                        Factory:

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