these things need to happen for air combat to be balanced and still fun.

-anti air missiles that are properly lead and are on target should not deviate on some airframes. (j10)

-on some airframes, flares should be intercepted by anti air missiles when the flares are in the anti air missiles flight path (f35)

-anti air missiles range should be just out of max visual range (for all platforms)

-the laser guide on the bomber should be able to lock onto targets just out of visual range

-instead of blowing up when the tv guided missile runs out of time, it should keep flying forward unguided.

if these things happened we would have a fair playing field between air and ground and air to air.
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APPENDED
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- a lowered turn radius on anti air missiles
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APPENDED AGAIN
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-radar on all anti air based weapons except stinger.

-remove the target box from the stinger for air vehicles

-give essex tank arrmor so the cannon cant slaughter it and actually has to bomb it.