Originally posted by Consultant01
Couple of times I've score more on Karkand with the shotgun than the armour whores have.
It's especially effective in and around Hotel, especially if everyone is playing Medic. Click-boom-kill +2 thank you. Click boom kill, +2 thank you. Often run up scores of over 100. The only problems are Support and Assault.
The mines? Well put them it decent spots. While they DO seem to be team mate magnets, they are useful in certain locations.
The repair points speed DOES suck, but it's to stop the Black Hawk whoring. Honestly I don't bother with repair points when I'm an engineer. I'll repair things enough so they aren't broken, but I'm not going to repair it 100%.
Seriously though, I also play medic a bit and I'll spam medic packs in places like a flag, or a choke point, but the speed people die in BF2 it's easier to wait for the revive.
I also know the pain of people reviving me when I don't want them to, but that's mainly got to do with a kit selection thing. The I'm solo against 32 enemy isn't a valid argument. Because the MEDIC is now also solo against the same 32. If he revives you the odds improve from 32:1 to 16:1. If he then revives your other mate it's 8:1.
This is how human wave attacks work. If the defenders have to split their fire over too many targets, someone is going to get through.
While the 32:1 example is bad, something like the lone PKM'er is a better example. If it's 1:1, he's got the drop on you. If it's 1:2 then you can kill him while he's killing your friend. Then go revive your friend.
Reviving you doesn't harm the team, letting you die and respawn does cost a ticket though. Reviving you keeps that ticket alive, and it can occupy the badguys while they get flanked, or aren't somewhere else defending another flag.
While I'd love a DNR button, I honestly don't see why people complain about the revives. The only problem I have with it is when you don't notice a medic is near you and you are in the weapon selection screen not paying attention to the battle and suddenly you are in it again.
My own medic "ethos" isn't score points, it's revive people to get them back into the game. It keeps their "ticket" alive, it keeps their K/D ratio better, it sometimes means they only have to wait 5 seconds instead of 15 to play again, it can help with target saturation, or it can mean the flag gets capped quicker and somewhere along the lines it grabs me 2 points. Bonus.
I honestly probably would still do it if I wasn't getting any points.
But the healing bags? while you can heal while holding it takes too long. I'll throw medic bags (as I said) where they might be needed, and I might go look for a wounded guy, but mainly it's to toss at anyone who is wounded in passing, AND TO HEAL MYSELF.
As you've said, this isn't what the medic bag should be used for, but about 99% of the medics out there have exactly this mentality. My medic bags, my heals. And this means if you DO want healing, you have to do it yourself.
Nerf the bags, and this will happen even more.

Leave a comment: