Netcode

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  • tjmhay

    #1

    Netcode

    I'm so dissapointed by the number of times my hits dont register on servers. I'm not going to count rifle hits since I can't really judge how bad or good they are. Of course sometimes you'll get killed while just managing to get round a corner. But i'm not so bothered about compared to things like tank shells.

    Last night I played a small game of sharqi and spent quite a lot of time in the US tank trying to rid my team of the enemy heli (since AA was useless against them). I counted 5 times where I shot a tank shell right at them (they were facing me diving in for the kill) and I did NO damage according to the server yet I saw that familiar blast of fire and smoke as it slammed into the cockpit. Shots like that are life or death and I'm familiar with the game enough to know that I SHOULD have hit them - it really wasn't a hard shot.

    So I end up getting the kills half the time and the other half i'm raging myself because the freaking crappy a) server connection b) hit detection

    Similar cases happened with the TOW where I jump in and fire, only to hear the sound of it firing then waiting a good 2 seconds for the missle to follow.

    I've also read about AT bugs n such. Just wondering how sever this really is because I dont think it's limited to any one server - I think it's more a problem with the game.
  • TP.BigBoss

    #2
    Re: Netcode

    the same goes for the tv rocket in the chopper, it doesnt fire all the time it sticks and sometimes it fires and nowt comes out, the tow goes through tanks and choppers just like the tanks shells go through um, its all in the bugs but they should be getting sorted out hopefully

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    • beastoftheeast
      Member
      • Jul 2007
      • 191

      #3
      Re: Netcode

      i have the same problem w/ fast moving cars. the tank shell goes through them. that bothers me.

      Comment

      • tjmhay

        #4
        Re: Netcode

        Originally posted by beastoftheeast1
        i have the same problem w/ fast moving cars. the tank shell goes through them. that bothers me.
        yes i forgot to mention that - it's absurd that the game doesn't register blatant hits like that.

        I just blame poor netcode not the servers.

        Comment

        • IVfluids

          #5
          Re: Netcode

          Get used to it, it is the way the game displays **** on the client side that causes alot of it. Animations are controlled client side and not server side, so if your comp thinks you hit something, it doesn't always mean that by the time the crap is actually calculated out and the server confirms that the hit took place.

          That has been an issue since BF42. In DC, I've shot stingers that appeared to completely miss a helicopter only to actually have downed it. The Bazooka rounds in BF42 where like that also, you would shoot one at a person and swear you hit them in the mullet, only to have him turn around and shoot you and have him tell you that it went right past his head (over TS with clanmates).

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          • DanneDA

            #6
            Re: Netcode

            I hate when I fire a tank shell in the face of a non moving player without doing any damage. The player more or less disappear when hit because of the smoke and stuff.

            Comment

            • |]S[|Sonic

              #7
              Re: Netcode

              I love:

              -Knife not registering

              -TV missiles going through solid objects

              -Tank shells going through solid objects

              Comment

              • [CR]K|Cpt.TwinSpire

                #8
                Re: Netcode

                I notice it the most when I am AT and trying to blow up that fast mover looking to run me over.

                9 time out of 10, my rocket goes right through them and I get to taste their hood and tires....

                Comment

                • elstonieo

                  #9
                  Re: Netcode

                  ive had tanks fire at me i hear a hit sound yet take no damage

                  yeah sometimes i wonder about how good the netcode/gamecode is

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