The best time (for me) is the second-pass, if you skilled enough the first jet pass doesn't cause big damage to you: it's just the first gun shots, then you figure impacts and you can avoid the rest + release flares for the missile; then jet then will try a second pass, follow him on the map and rotate your heli nose to follow his route hovering, at a certain point he will come directly in front of you with slow speed, he start to fire at you again with gun, at this point it's all cold blood: do not move, it's your evaluation how many impacts you may still support, give to your gunner a perfect TV view and he must wait for the right time (the jet is enough "near") in the meantime release flares when the jet locks you for missles... at that point the jet pilots doesn't have enough time to avoid your gunner TV missle.
It's pretty easy when:
a) You're a good (fair) heli pilot;
b) Your gunner already know what you are going to do and be prepared (voice chat help alot here);
c) Your gunner is a good (fair) gunner;
d) The jet pilot feels so SUPERIOR, so he doesn't get scared for a low speed second pass.
It's damn hard when:
a) You're not so good, then the jet made you "red" at first pass with gun, and with a second pass you die fast enough to not do anything;
b) You're on a public server with wannabe gunner: and he start to shoot at the jet while he's turning (gives no time for a second TV missle when he's back);
c) Your gunner has no idea of what you're doing, and star to fire at jest with his chairgun!
d) Your gunner doesn't know how to pilot the TV missle! He just fire it (if you're lucky) and you must be lucky to have a straight impact.
e) The jet pilot is smart enough to know your "tactic", then he doesn't do a second pass, or he attack you from a higher altitude waiting 15 seconds (then you'll loose him on the map).
Have a good luck!
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