Flash!
With the help of many, I have fixed Singleplayer 64-bot Zatar Wetlands.
Boy have I... :ar15:
Now the bots don't stand around any more (on this map anyways). Guaranteed. I've tested this over and over again and "it really, really works".
I did it using some AI files I modified, the Zatar server file from BF2SP64 which I modified, Clivewil's new-and-improved AIBehaviours.ai file, and FFolkes's Unlocks123 file which I modified.
If everybody (or most everybody finds this works for them, then maybe Xstax, FFolkes, et al, can incorporate these modifications in all the maps and kits and make it into a big honking download (or two).
Note: These were fixes I made.
1. Used Clivewil's AIBehaviours.ai file
2. Tweaked the AIDefaultStrategies.ai and AIDefaultStrategiesAdd.ai files
3. Removed the unused Unlock1 and Unlock2 kit entries.
4. Added AIEnterOnSpawn section to all spawn templates (except mecbase)
5. Used Xstax's/Kyster's/Korben's/Clivewil's BFSP64 Zatar navmeshed Zatar map.
Edit: Forgot to say I increased the vehiclesearchradius for all CP's and, oh shoot, can't remember now.
NOTE: Due to a problem I discovered with AIEnterOnSpawn in the Mec base, you have to play the USMC side, otherwise the bots won't jump in their vehicles very well.
NOTE: The filesharing site I used is kinda slow. Sorry, Fileplanet/Filefront were jacked up.
INSTALLATION:
Install to a new Singleplayer mod or over your current one. If you install to your current one, you might want to backup the files it overwrites first (just look in the zip to see which ones).
To install, just point to the root folder of your mod and use the "Use Folder Names" and "Overwrite existing Files" options.
For example, if your SP mod is named BF2SP your install path would be:
<drive:>Program Files\EA GAMES\Battlefield 2\mods\BF2SP\
If you make a new mod folder, be sure to make a new shortcut to it using something like this:
"<drive:>:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +modPath mods/BF2SP +ignoreAsserts 1
DISCLAIMER: Some bots still get stuck in un-navmeshed areas, like if they spawn or land on a roof or spawn on a roof and fall off or sometimes it looks like they are stuck, but they are just following orders or targeting something. Sometimes if you give them a nudge, they take off. I can't help that, so maybe one of those wily navmeshers can fix that.
Download Link below:
Fixed Bots on Zatar Wetlands
Have fun getting your asses kicked! :rofl:
:salute:
With the help of many, I have fixed Singleplayer 64-bot Zatar Wetlands.
Boy have I... :ar15:

Now the bots don't stand around any more (on this map anyways). Guaranteed. I've tested this over and over again and "it really, really works".
I did it using some AI files I modified, the Zatar server file from BF2SP64 which I modified, Clivewil's new-and-improved AIBehaviours.ai file, and FFolkes's Unlocks123 file which I modified.
If everybody (or most everybody finds this works for them, then maybe Xstax, FFolkes, et al, can incorporate these modifications in all the maps and kits and make it into a big honking download (or two).
Note: These were fixes I made.
1. Used Clivewil's AIBehaviours.ai file
2. Tweaked the AIDefaultStrategies.ai and AIDefaultStrategiesAdd.ai files
3. Removed the unused Unlock1 and Unlock2 kit entries.
4. Added AIEnterOnSpawn section to all spawn templates (except mecbase)
5. Used Xstax's/Kyster's/Korben's/Clivewil's BFSP64 Zatar navmeshed Zatar map.
Edit: Forgot to say I increased the vehiclesearchradius for all CP's and, oh shoot, can't remember now.

NOTE: Due to a problem I discovered with AIEnterOnSpawn in the Mec base, you have to play the USMC side, otherwise the bots won't jump in their vehicles very well.
NOTE: The filesharing site I used is kinda slow. Sorry, Fileplanet/Filefront were jacked up.
INSTALLATION:
Install to a new Singleplayer mod or over your current one. If you install to your current one, you might want to backup the files it overwrites first (just look in the zip to see which ones).
To install, just point to the root folder of your mod and use the "Use Folder Names" and "Overwrite existing Files" options.
For example, if your SP mod is named BF2SP your install path would be:
<drive:>Program Files\EA GAMES\Battlefield 2\mods\BF2SP\
If you make a new mod folder, be sure to make a new shortcut to it using something like this:
"<drive:>:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +modPath mods/BF2SP +ignoreAsserts 1
DISCLAIMER: Some bots still get stuck in un-navmeshed areas, like if they spawn or land on a roof or spawn on a roof and fall off or sometimes it looks like they are stuck, but they are just following orders or targeting something. Sometimes if you give them a nudge, they take off. I can't help that, so maybe one of those wily navmeshers can fix that.
Download Link below:
Fixed Bots on Zatar Wetlands
Have fun getting your asses kicked! :rofl:
:salute:

You could though! :) That's cool you customized it to make it the way you like it. That's the real beauty of SP/Co-Op.
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