Code someone help me im trying to make the stinger into artillary that is usable could someone tell me whats wrong with my code when i try entering it it kills me and it dosn't look like arttilary.
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41] GeometryTemplate.setSubGeometryLodDistance 1 0 15 GeometryTemplate.setSubGeometryLodDistance 1 1 30 GeometryTemplate.setSubGeometryLodDistance 1 2 90 GeometryTemplate.setMaterialReflectionScale 1 0 2 1.5 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.useRadiusForShadowSpatial 1 ObjectTemplate.activeSafe PlayerControlObject usaas_stinger ObjectTemplate.creator PHO-1:pho ObjectTemplate.modifiedByUser "armandoma" ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.fireInCameraDof 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 15 ObjectTemplate.ammo.magSize 1 ObjectTemplate.ammo.reloadTime 6.666 ObjectTemplate.ammo.autoReload 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 0.25 ObjectTemplate.recoil.recoilSpeed 30 ObjectTemplate.recoil.cameraRecoilSpeed 8 ObjectTemplate.recoil.cameraRecoilSize 0.5 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 0.6 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- ObjectTemplate.geometry ARS_D30 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate rulmg_rpk74_stationary rem ------------------------------------- ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P_Outdoor ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire3P ObjectTemplate.setPosition 0/-0.122477/6.42567 ObjectTemplate.addTemplate S_USART_LW155_Barrel_BoltClick ObjectTemplate.addTemplate S_USART_LW155_Barrel_TriggerClick ObjectTemplate.addTemplate S_USART_LW155_Barrel_SwitchFireRate ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload1P ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload3P ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy1P ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy3P ObjectTemplate.addTemplate S_USART_LW155_Barrel_Zoom ObjectTemplate.addTemplate e_muzz_artillery ObjectTemplate.setPosition 0/-0.115602/6.48799 ObjectTemplate.addTemplate geb_tank ObjectTemplate.setPosition 0/-0.112929/6.27835 rem ------------------------------------- ObjectTemplate.projectileTemplate mec_250_bomb ObjectTemplate.velocity 50 ObjectTemplate.itemIndex 3 ObjectTemplate.heatAddWhenFire 0 ObjectTemplate.coolDownPerSec 0.4 ObjectTemplate.overheatPenalty 3 ObjectTemplate.create GenericProjectile mec_250_bomb ObjectTemplate.modifiedByUser nfe ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 56 ObjectTemplate.detonation.explosionRadius 17 ObjectTemplate.detonation.explosionForce 20 ObjectTemplate.detonation.explosionDamage 350 ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultRicochetComp --- ObjectTemplate.createComponent DefaultRicochetComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 56 rem ------------------------------------- ObjectTemplate.addTemplate S_mec_250_bomb_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/60/0/0 ObjectTemplate.material 56 ObjectTemplate.minDamage 999 ObjectTemplate.damage 9999 ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire1P ObjectTemplate.modifiedByUser nfe ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.71 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire3P ObjectTemplate.modifiedByUser nfe ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 0.2 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.035/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0.00519269/0.0164237/0.611097 ObjectTemplate.halfVolumeDistance 4 ObjectTemplate.soundRadius 0.5
Comment