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Any way to get rid of "verifying client" on a LAN game?

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  • Any way to get rid of "verifying client" on a LAN game?

    It seems that the 1.3 patch requires all servers to be pure, meaning that even on my LAN game where I completely trust everyone who is playing we all have to wait between 1 and 5 extra minutes just to load a map. Does anyone know a way to get around this? The command sv.pure 0 doesn't seem to work.

  • #2
    Re: Any way to get rid of "verifying client" on a LAN game?

    Originally posted by MenDAKE
    Does anyone know a way to get around this?
    The only way I know is to run a dedicated Linux server.

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    • #3
      Re: Any way to get rid of "verifying client" on a LAN game?

      Originally posted by MenDAKE
      It seems that the 1.3 patch requires all servers to be pure, meaning that even on my LAN game where I completely trust everyone who is playing we all have to wait between 1 and 5 extra minutes just to load a map. Does anyone know a way to get around this? The command sv.pure 0 doesn't seem to work.
      Read this thread:

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      • #4
        Re: Any way to get rid of "verifying client" on a LAN game?

        Thanks, IVfluids, that did it. What a relief.

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        • #5
          Re: Any way to get rid of "verifying client" on a LAN game?

          np

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          • #6
            Re: Any way to get rid of "verifying client" on a LAN game?

            ah thats nice to know, should be handy for lan partys.
            "Crunch's First Officer"
            twitter: @signaprime

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