It seems that the 1.3 patch requires all servers to be pure, meaning that even on my LAN game where I completely trust everyone who is playing we all have to wait between 1 and 5 extra minutes just to load a map. Does anyone know a way to get around this? The command sv.pure 0 doesn't seem to work.
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Any way to get rid of "verifying client" on a LAN game?
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Re: Any way to get rid of "verifying client" on a LAN game?
Originally posted by MenDAKEIt seems that the 1.3 patch requires all servers to be pure, meaning that even on my LAN game where I completely trust everyone who is playing we all have to wait between 1 and 5 extra minutes just to load a map. Does anyone know a way to get around this? The command sv.pure 0 doesn't seem to work.
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Re: Any way to get rid of "verifying client" on a LAN game?
ah thats nice to know, should be handy for lan partys."Crunch's First Officer"
twitter: @signaprime
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