i found this article on gamespot. sounds interesting
http://www.gamespot.com/pc/action/ba...ml?sid=6153080
The designers admit that they completely underestimated the skill of the players in previous Battlefield games, particularly when it comes to aircraft.
GS: Finally, are there any other lessons the team has learned from Battlefield 2 to bring into 2142's development?
MN: Lots and lots. We learn all the time from all our products. We are always looking into ways of expanding the experience. To give you an example, in Battlefield 2 we saw the beginnings of squad play. This time around, we have started to reward people for playing in squads, as well as actually making some scenarios considerably easier to achieve if playing in one.
A big lesson that we learned from Battlefield 2 specifically is that we need to be more prepared for the load of people. Also, we are working very actively to set up a live team to handle the game after launch. We have learned that we need to communicate much more with the community and address the items they have issues with. This organization is built up around the 2142 project and is going to be prepared and ready when we launch.
http://www.gamespot.com/pc/action/ba...ml?sid=6153080
The designers admit that they completely underestimated the skill of the players in previous Battlefield games, particularly when it comes to aircraft.
GS: Finally, are there any other lessons the team has learned from Battlefield 2 to bring into 2142's development?
MN: Lots and lots. We learn all the time from all our products. We are always looking into ways of expanding the experience. To give you an example, in Battlefield 2 we saw the beginnings of squad play. This time around, we have started to reward people for playing in squads, as well as actually making some scenarios considerably easier to achieve if playing in one.
A big lesson that we learned from Battlefield 2 specifically is that we need to be more prepared for the load of people. Also, we are working very actively to set up a live team to handle the game after launch. We have learned that we need to communicate much more with the community and address the items they have issues with. This organization is built up around the 2142 project and is going to be prepared and ready when we launch.

Comment