Have you ever wished for certain features in BF2? True features, I mean, not just "I wish this damn game wouldn't crash to desktop every five minutes!" or "I wish that spawncamping ratbastard would choke on a fruit loop and die!" Well, it's far too late in the game's cycle, but these are a few little additions that I think would make the game so much better:
1.) Engineers don't get knives. Instead, they swing that giant wrench around like a skull cracker, and bust up on the the enemy.
2.) Said wrench could be used to attack vehicles. "Huh?" Come on, think about it... if the engineer can fix bombs, bullets, and missile impacts by turning a bolt, why can't he pull off pieces of a vehicle, too, and drain the health instead of giving it. I want to see a swarm of engineers descend on some LAV on the bad side of Karkand and steal hubcaps.
3.) RPG-7. I want it in Vanilla BF2. It's in SF, for those of you who've never played, and it is the most awesome AT rocket in the game. Yeah, it's unguided, so it can't get "super-shots" into the treads as easily, and its range is limitted by the parabolic arc, BUT IT'S FIRE AND FORGET, BABY! Seriously, I would sacrifice my DAO-12 for it, and I luvs[sic] my DAO-12.
4.) When baddies are shocked to death by the defibulators, they should dance the funky chicken for a few moments, twisting and arcing in electric bolts. After they die, they should kick once in a while, just to make people freak the hell out when the dead dude jumps.
5.) Insurgent Special Forces in Warlord should not get C4. Instead, they should wear C4, and have a plunger to self-detonate. If they're in a car, they can blow up said car instead, as if it had been covered in five packs of C4.
6.) The SAS should have the L96A1, not the M24.
7.) Hell, the Marines should have the M40A1, not the M24, but at least they have a gun from the right country.
8.) The code should be optimized for desktop shutdown. When I close the game by hitting quit, it takes a minute for my computer to stabilize. However, when the game just up and decides to crash, it's closed and done in two seconds flat. Whatever code is used in the CTD Option should be applied to when you actually click to quit.
Dangit, I got off of features!
Anywho, these are my little changes, which, aside from the last snide remarks (#7 and #8), could all be implemented really easily, since the items are all in the game, or in expansions, and #5 is what most SpecOps do anyway.
Mavlyn
1.) Engineers don't get knives. Instead, they swing that giant wrench around like a skull cracker, and bust up on the the enemy.
2.) Said wrench could be used to attack vehicles. "Huh?" Come on, think about it... if the engineer can fix bombs, bullets, and missile impacts by turning a bolt, why can't he pull off pieces of a vehicle, too, and drain the health instead of giving it. I want to see a swarm of engineers descend on some LAV on the bad side of Karkand and steal hubcaps.
3.) RPG-7. I want it in Vanilla BF2. It's in SF, for those of you who've never played, and it is the most awesome AT rocket in the game. Yeah, it's unguided, so it can't get "super-shots" into the treads as easily, and its range is limitted by the parabolic arc, BUT IT'S FIRE AND FORGET, BABY! Seriously, I would sacrifice my DAO-12 for it, and I luvs[sic] my DAO-12.
4.) When baddies are shocked to death by the defibulators, they should dance the funky chicken for a few moments, twisting and arcing in electric bolts. After they die, they should kick once in a while, just to make people freak the hell out when the dead dude jumps.
5.) Insurgent Special Forces in Warlord should not get C4. Instead, they should wear C4, and have a plunger to self-detonate. If they're in a car, they can blow up said car instead, as if it had been covered in five packs of C4.
6.) The SAS should have the L96A1, not the M24.
7.) Hell, the Marines should have the M40A1, not the M24, but at least they have a gun from the right country.
8.) The code should be optimized for desktop shutdown. When I close the game by hitting quit, it takes a minute for my computer to stabilize. However, when the game just up and decides to crash, it's closed and done in two seconds flat. Whatever code is used in the CTD Option should be applied to when you actually click to quit.
Dangit, I got off of features!
Anywho, these are my little changes, which, aside from the last snide remarks (#7 and #8), could all be implemented really easily, since the items are all in the game, or in expansions, and #5 is what most SpecOps do anyway.
Mavlyn
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