having some mod problems, plz help (video inside)

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  • 1dsandtrap
    Member
    • May 2005
    • 411

    #1

    having some mod problems, plz help (video inside)

    I recorded the problems i am having with my M82A1 and using the c4 detenator with the claymore.

    claymore problem- Sometimes the c4 detenator works and the claymore blows up like i want it to, but other times nothing happens.

    M82A1 problem- I put two zooms on it and when i zoom in the first time it works great but when i zoom in again the scope becomes weird(as seen in the video)

  • Justin B.

    #2
    Re: having some mod problems, plz help (video inside)

    id say start over but its cool

    Comment

    • 1dsandtrap
      Member
      • May 2005
      • 411

      #3
      Re: having some mod problems, plz help (video inside)

      BTW here are the codes for the claymore and M82

      Claymore
      Code:
      rem *** Generated with Bf2Editor.exe [created: 2005/3/23 15:53]
      GeometryTemplate.compressVertexData 1
      GeometryTemplate.maxTextureRepeat 16
      ObjectTemplate.activeSafe GenericFireArm usmin_claymore
      ObjectTemplate.creator MBA-1:mba
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.saveInSeparateFile 1
      ObjectTemplate.castsDynamicShadow 1
      rem ---BeginComp:WeaponHud ---
      ObjectTemplate.createComponent WeaponHud
      ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga
      ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\claymore.tga
      ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\claymore.tga
      ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_claymore"
      ObjectTemplate.weaponHud.guiIndex 0
      ObjectTemplate.weaponHud.altGuiIndex 0
      ObjectTemplate.weaponHud.hasFireRate 0
      ObjectTemplate.weaponHud.disableOnSprint 1
      rem ---EndComp ---
      rem ---BeginComp:ThrownFireComp ---
      ObjectTemplate.createComponent ThrownFireComp
      ObjectTemplate.fire.addFireRate 0
      ObjectTemplate.fire.projectileStartPosition 0/-0.25/0
      ObjectTemplate.fire.maxProjectilesInWorld 2
      ObjectTemplate.fire.pullBackTime 0
      ObjectTemplate.fire.projectileStartRotation 0/-8/0
      rem ---EndComp ---
      rem ---BeginComp:DefaultAmmoComp ---
      ObjectTemplate.createComponent DefaultAmmoComp
      ObjectTemplate.ammo.nrOfMags 1
      ObjectTemplate.ammo.magSize 1
      ObjectTemplate.ammo.changeMagAt 0.8
      ObjectTemplate.ammo.reloadTime 0.75
      ObjectTemplate.ammo.minimumTimeUntilReload 0.3
      ObjectTemplate.ammo.autoReload 1
      ObjectTemplate.ammo.instantReloadOnEnable 1
      ObjectTemplate.ammo.toggleWhenNoAmmo 1
      rem ---EndComp ---
      rem ---BeginComp:ExplosivesFireComp ---
      ObjectTemplate.createComponent ExplosivesFireComp
      ObjectTemplate.fire.fireLaunchDelay 0.05
      ObjectTemplate.fire.altFireInput PIAltFire
      ObjectTemplate.fire.addFireRate 0
      ObjectTemplate.fire.projectileStartPosition 0.1/-0.15/0
      ObjectTemplate.fire.maxProjectilesInWorld 1
      ObjectTemplate.fire.detonatorObject c4_detonator
      rem ---EndComp ---
      ObjectTemplate.geometry usmin_claymore
      ObjectTemplate.setCollisionMesh usmin_claymore
      ObjectTemplate.mapMaterial 0 collisionmaterial 81
      ObjectTemplate.floaterMod 0
      ObjectTemplate.hasMobilePhysics 1
      ObjectTemplate.hasCollisionPhysics 1
      ObjectTemplate.physicsType Mesh
      ObjectTemplate.aiTemplate C4_AI
      rem -------------------------------------
      ObjectTemplate.addTemplate S_usmin_claymore_Fire1P
      ObjectTemplate.addTemplate S_usmin_claymore_Fire1P_Outdoor
      ObjectTemplate.addTemplate S_usmin_claymore_Fire3P
      ObjectTemplate.addTemplate S_usmin_claymore_BoltClick
      ObjectTemplate.addTemplate S_usmin_claymore_TriggerClick
      ObjectTemplate.addTemplate S_usmin_claymore_SwitchFireRate
      ObjectTemplate.addTemplate S_usmin_claymore_Reload1P
      ObjectTemplate.addTemplate S_usmin_claymore_Reload3P
      ObjectTemplate.addTemplate S_usmin_claymore_Deploy1P
      ObjectTemplate.addTemplate S_usmin_claymore_Deploy3P
      ObjectTemplate.addTemplate S_usmin_claymore_Zoom
      ObjectTemplate.addTemplate c4_detonator
      rem -------------------------------------
      ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USMIN_Claymore/AnimationSystem1p.inc
      ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USMIN_Claymore/AnimationSystem3p.inc
      ObjectTemplate.projectileTemplate usmin_claymore_Projectile
      ObjectTemplate.keepProjectiles 30
      ObjectTemplate.velocity 5
      ObjectTemplate.itemIndex 5
      ObjectTemplate.delayToUse 1
      rem ---EndComp ---
      rem ---BeginComp:HelpHud ---
      ObjectTemplate.createComponent HelpHud
      ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlast"
      ObjectTemplate.HelpHud.helpSoundKey "usmin_claymore"
      rem ---EndComp ---
      rem ---BeginComp:DefaultSoundComp ---
      ObjectTemplate.createComponent DefaultSoundComp
      rem ---EndComp ---
      rem ---BeginComp:ThrownAnimationComp ---
      ObjectTemplate.createComponent ThrownAnimationComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultZoomComp ---
      ObjectTemplate.createComponent DefaultZoomComp
      ObjectTemplate.zoom.addZoomFactor 0
      rem ---EndComp ---
      ObjectTemplate.geometry usmin_claymore
      ObjectTemplate.setCollisionMesh usmin_claymore
      ObjectTemplate.mapMaterial 0 Collision_Material 90
      ObjectTemplate.hasMobilePhysics 0
      ObjectTemplate.hasCollisionPhysics 1
      ObjectTemplate.physicsType Mesh
      rem -------------------------------------
      ObjectTemplate.addTemplate S_usmin_claymore_Fire1P
      ObjectTemplate.addTemplate S_usmin_claymore_Fire1P_Outdoor
      ObjectTemplate.addTemplate S_usmin_claymore_Fire3P
      ObjectTemplate.setPosition -0.0193607/0.0730739/0.0917198
      ObjectTemplate.addTemplate S_usmin_claymore_BoltClick
      ObjectTemplate.addTemplate S_usmin_claymore_TriggerClick
      ObjectTemplate.addTemplate S_usmin_claymore_SwitchFireRate
      ObjectTemplate.addTemplate S_usmin_claymore_Reload1P
      ObjectTemplate.addTemplate S_usmin_claymore_Reload3P
      ObjectTemplate.setPosition 0/0.0938242/0
      ObjectTemplate.addTemplate S_usmin_claymore_Deploy1P
      ObjectTemplate.addTemplate S_usmin_claymore_Deploy3P
      ObjectTemplate.setPosition 0/0.107979/0
      ObjectTemplate.addTemplate S_usmin_claymore_Zoom
      rem -------------------------------------
      ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USMIN_Claymore/AnimationSystem1p.inc
      ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USMIN_Claymore/AnimationSystem3p.inc
      ObjectTemplate.projectileTemplate usmin_claymore_Projectile
      ObjectTemplate.keepProjectiles 30
      ObjectTemplate.velocity 5
      ObjectTemplate.itemIndex 5
      ObjectTemplate.delayToUse 1
      
      GeometryTemplate.compressVertexData 1
      GeometryTemplate.maxTextureRepeat 16
      ObjectTemplate.create GenericProjectile usmin_claymore_Projectile
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.setNetworkableInfo BasicInfo
      ObjectTemplate.createNotInGrid 1
      ObjectTemplate.createdInEditor 1
      rem ---BeginComp:Armor ---
      ObjectTemplate.createComponent Armor
      ObjectTemplate.armor.maxHitPoints 1000
      ObjectTemplate.armor.defaultMaterial 90
      ObjectTemplate.armor.waterLevel -0.3
      rem ---EndComp ---
      rem ---BeginComp:StickyCollisionComp ---
      ObjectTemplate.createComponent StickyCollisionComp
      ObjectTemplate.collision.bouncing 1
      ObjectTemplate.collision.maxStickAngle 45
      ObjectTemplate.collision.stickToVehicles 0
      rem ---EndComp ---
      rem ---BeginComp:DefaultDetonationComp ---
      ObjectTemplate.createComponent DefaultDetonationComp
      ObjectTemplate.detonation.explosionMaterial 50
      ObjectTemplate.detonation.explosionRadius 15
      ObjectTemplate.detonation.explosionConeAngle 45
      ObjectTemplate.detonation.explosionYMod 0
      ObjectTemplate.detonation.explosionForce 7
      ObjectTemplate.detonation.explosionDamage 200
      ObjectTemplate.detonation.detonateOnWaterCollision 0
      ObjectTemplate.detonation.endEffectTemplate e_exp_claymore
      ObjectTemplate.detonation.useMMOnEndEffect 1
      ObjectTemplate.detonation.triggerRadius 7
      ObjectTemplate.detonation.triggerType MTYPco
      ObjectTemplate.detonation.triggerVictimMinSpeed 0.1
      ObjectTemplate.detonation.detectionRadius 10
      ObjectTemplate.detonation.showMineIndicationIcon 1
      ObjectTemplate.detonation.triggerAngle 30
      ObjectTemplate.detonation.allowFriendlyFireDetonation 1
      rem ---EndComp ---
      rem ---BeginComp:DefaultProjSoundComp ---
      ObjectTemplate.createComponent DefaultProjSoundComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultPenetrateComp ---
      ObjectTemplate.createComponent DefaultPenetrateComp
      ObjectTemplate.penetrate.allowSolidPenetration 0
      rem ---EndComp ---
      ObjectTemplate.geometry usmin_claymore
      ObjectTemplate.setCollisionMesh usmin_claymore
      ObjectTemplate.mass 25
      ObjectTemplate.floaterMod 0
      ObjectTemplate.hasMobilePhysics 1
      ObjectTemplate.hasCollisionPhysics 1
      ObjectTemplate.physicsType Mesh
      ObjectTemplate.collisionGroups 8
      ObjectTemplate.material 90
      rem -------------------------------------
      ObjectTemplate.addTemplate S_usmin_claymore_Projectile_Looping
      rem -------------------------------------
      ObjectTemplate.timeToLive CRD_NONE/9999/0/0
      ObjectTemplate.material 90
      ObjectTemplate.hasOnTimeEffect 1
      ObjectTemplate.armingDelay 3
      ObjectTemplate.damage 0
      ObjectTemplate.visibleOn3dMap 1
      ObjectTemplate.3dMapIcon 9
      ObjectTemplate.canPickup 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Fire1P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_throw.wav"
      ObjectTemplate.loopCount 0
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.65
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Fire1P_Outdoor
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_throw.wav"
      ObjectTemplate.loopCount 0
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.65
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Fire3P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_throw.wav"
      ObjectTemplate.loopCount 0
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.65
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.position -0.0193607/0.0730739/0.0917198
      ObjectTemplate.minDistance 2.5
      ObjectTemplate.halfVolumeDistance 4
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_BoltClick
      ObjectTemplate.modifiedByUser nfe
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_TriggerClick
      ObjectTemplate.modifiedByUser nfe
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_SwitchFireRate
      ObjectTemplate.modifiedByUser nfe
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Reload1P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_depoly.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.72
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Reload3P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_depoly.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.71
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.position 0/0.0938242/0
      ObjectTemplate.minDistance 0.5
      ObjectTemplate.halfVolumeDistance 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Deploy1P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_depoly.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 0
      ObjectTemplate.volume 0.71
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Deploy3P
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/usmin_claymore/sounds/claymore_depoly.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 0
      ObjectTemplate.volume 0.71
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.position 0/0.107979/0
      ObjectTemplate.minDistance 0.5
      ObjectTemplate.halfVolumeDistance 1
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Zoom
      ObjectTemplate.modifiedByUser nfe
      
      ObjectTemplate.activeSafe Sound S_usmin_claymore_Projectile_Looping
      ObjectTemplate.modifiedByUser nfe
      M82A1
      Code:
      rem *** Generated with Bf2Editor.exe [created: 2004/12/7 0:15]
      ObjectTemplate.activeSafe GenericFireArm ussni_m82a1
      ObjectTemplate.creator DSU-1:dsu
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.setNetworkableInfo HandFireArmsInfo
      ObjectTemplate.saveInSeparateFile 1
      ObjectTemplate.preCacheObject 1
      ObjectTemplate.castsDynamicShadow 1
      rem ---BeginComp:WeaponHud ---
      ObjectTemplate.createComponent WeaponHud
      ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1.tga
      ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USSNI_M82A1_mini.tga
      ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USSNI_M82A1.tga
      ObjectTemplate.weaponHud.hudName "M82A1"
      ObjectTemplate.weaponHud.guiIndex 0
      ObjectTemplate.weaponHud.altGuiIndex 52
      rem ---EndComp ---
      rem ---BeginComp:SingleFireComp ---
      ObjectTemplate.createComponent SingleFireComp
      ObjectTemplate.fire.roundsPerMinute 1000
      ObjectTemplate.fire.addFireRate 0
      ObjectTemplate.fire.fireInCameraDof 1
      ObjectTemplate.fire.onlyFireWhenProne 0
      rem ---EndComp ---
      rem ---BeginComp:DefaultAmmoComp ---
      ObjectTemplate.createComponent DefaultAmmoComp
      ObjectTemplate.ammo.ammoType 1
      ObjectTemplate.ammo.magSize 10
      ObjectTemplate.ammo.reloadTime 3
      rem ---EndComp ---
      rem ---BeginComp:SoldierBasedRecoilComp ---
      ObjectTemplate.createComponent SoldierBasedRecoilComp
      ObjectTemplate.recoil.hasRecoilForce 1
      ObjectTemplate.recoil.goBackOnRecoil 0
      ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.55/0.65/0
      ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.35/0.35/0
      rem ---EndComp ---
      rem ---BeginComp:SoldierDeviationComp ---
      ObjectTemplate.createComponent SoldierDeviationComp
      ObjectTemplate.deviation.setFireDev 3.5 2 0.1
      ObjectTemplate.deviation.minDev 0.1
      ObjectTemplate.deviation.setTurnDev 0 0 0 0
      ObjectTemplate.deviation.setSpeedDev 3 0.2 0.2 0.1
      ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.1
      ObjectTemplate.deviation.devModStand 1.8
      ObjectTemplate.deviation.devModCrouch 1.4
      ObjectTemplate.deviation.devModZoom 0.5
      rem ---EndComp ---
      rem ---BeginComp:DefaultSoundComp ---
      ObjectTemplate.createComponent DefaultSoundComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultAnimationComp ---
      ObjectTemplate.createComponent DefaultAnimationComp
      ObjectTemplate.animation.useShiftAnimation 1
      ObjectTemplate.animation.shiftDelay 1.8
      rem ---EndComp ---
      rem ---BeginComp:DefaultZoomComp ---
      ObjectTemplate.createComponent DefaultZoomComp
      ObjectTemplate.zoom.zoomDelay 0.15
      ObjectTemplate.zoom.zoomLod 1
      ObjectTemplate.zoom.addZoomFactor 0
      ObjectTemplate.zoom.addZoomFactor 1.0
      ObjectTemplate.zoom.zoomOutAfterFire 0
      rem ---EndComp ---
      ObjectTemplate.geometry USSNI_M82A1
      ObjectTemplate.setCollisionMesh ussni_m82a1
      ObjectTemplate.mapMaterial 0 Collision_Material 68
      ObjectTemplate.hasMobilePhysics 0
      ObjectTemplate.hasCollisionPhysics 1
      ObjectTemplate.physicsType Mesh
      rem -------------------------------------
      ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P
      ObjectTemplate.setPosition 0/0.0591398/0.0561323
      ObjectTemplate.addTemplate S_ussni_m82a1_Fire1P_Outdoor
      ObjectTemplate.setPosition 0/0.0611646/0.881483
      ObjectTemplate.addTemplate S_ussni_m82a1_Fire3P
      ObjectTemplate.setPosition 0/0.0595212/0.905331
      ObjectTemplate.addTemplate S_ussni_m82a1_TriggerClick
      ObjectTemplate.setPosition 0/-0.0138693/-0.0632272
      ObjectTemplate.addTemplate S_ussni_m82a1_SwitchFireRate
      ObjectTemplate.setPosition 0/0.0127717/0.823524
      ObjectTemplate.addTemplate S_ussni_m82a1_Reload1P
      ObjectTemplate.setPosition 0/-0.0474808/0.980874
      ObjectTemplate.addTemplate S_ussni_m82a1_Reload3P
      ObjectTemplate.setPosition 0/0.0458041/0.0216938
      ObjectTemplate.addTemplate S_ussni_m82a1_Deploy1P
      ObjectTemplate.setPosition 0/0.0592946/0.0280282
      ObjectTemplate.addTemplate S_ussni_m82a1_Deploy3P
      ObjectTemplate.setPosition 0/0.0719312/0.0261568
      ObjectTemplate.addTemplate S_ussni_m82a1_Zoom
      ObjectTemplate.setPosition 0/0.14565/0.79722
      ObjectTemplate.addTemplate e_muzz_kord
      ObjectTemplate.setPosition 0/0.0558999/0.968833
      ObjectTemplate.addTemplate e_shellejection_m82a1
      ObjectTemplate.setPosition 0/0.054203/0
      rem -------------------------------------
      ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem1p.inc
      ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USSNI_M82A1/AnimationSystem3p.inc
      ObjectTemplate.projectileTemplate M82a1Projectile
      ObjectTemplate.velocity 854
      ObjectTemplate.itemIndex 3
      
      ObjectTemplate.create GenericProjectile M82a1Projectile
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.createNotInGrid 1
      ObjectTemplate.preCacheObject 1
      ObjectTemplate.createdInEditor 1
      rem ---BeginComp:DefaultCollisionComp ---
      ObjectTemplate.createComponent DefaultCollisionComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultDetonationComp ---
      ObjectTemplate.createComponent DefaultDetonationComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultProjSoundComp ---
      ObjectTemplate.createComponent DefaultProjSoundComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultRicochetComp ---
      ObjectTemplate.createComponent DefaultRicochetComp
      rem ---EndComp ---
      rem ---BeginComp:DefaultPenetrateComp ---
      ObjectTemplate.createComponent DefaultPenetrateComp
      ObjectTemplate.penetrate.allowSolidPenetration 1
      ObjectTemplate.penetrate.allowLiquidPenetration 1
      rem ---EndComp ---
      ObjectTemplate.floaterMod 0
      ObjectTemplate.hasMobilePhysics 1
      ObjectTemplate.hasCollisionPhysics 1
      ObjectTemplate.physicsType Point
      ObjectTemplate.material 39
      rem -------------------------------------
      ObjectTemplate.addTemplate S_M82a1Projectile_Looping
      rem -------------------------------------
      ObjectTemplate.timeToLive CRD_NONE/1/0/0
      ObjectTemplate.material 39
      ObjectTemplate.minDamage 80
      ObjectTemplate.damage 95
      ObjectTemplate.distToStartLoseDamage 400
      ObjectTemplate.distToMinDamage 600
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire1P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
      ObjectTemplate.loopCount 0
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.95
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
      ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Fire3P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_3p_fire.wav"
      ObjectTemplate.loopCount 0
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 1
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
      ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
      ObjectTemplate.minDistance 5
      ObjectTemplate.halfVolumeDistance 20
      ObjectTemplate.soundRadius 0.5
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_BoltClick
      ObjectTemplate.modifiedByUser psh
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_TriggerClick
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.modifiedByUser dsu
      ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.5
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_SwitchFireRate
      ObjectTemplate.modifiedByUser psh
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload1P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_barret/sounds/barrett_shift_1p.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.75
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Reload3P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_barret/sounds/barrett_shift_1p.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.75
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.minDistance 0.5
      ObjectTemplate.halfVolumeDistance 2
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy1P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 0
      ObjectTemplate.volume 0.6
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Deploy3P
      ObjectTemplate.modifiedByUser psh
      ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 1
      ObjectTemplate.stopType 0
      ObjectTemplate.volume 0.6
      ObjectTemplate.pitch 1
      ObjectTemplate.reverbLevel 1
      ObjectTemplate.minDistance 0.5
      ObjectTemplate.halfVolumeDistance 
      
      
      ObjectTemplate.activeSafe Sound S_ussni_m82a1_Zoom
      ObjectTemplate.modifiedByUser nfe
      ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
      ObjectTemplate.loopCount 1
      ObjectTemplate.is3dSound 0
      ObjectTemplate.stopType 1
      ObjectTemplate.volume 0.5
      ObjectTemplate.pitch 1
      ObjectTemplate.pan 0.5
      ObjectTemplate.reverbLevel 1
      
      
      ObjectTemplate.activeSafe Sound S_M82a1Projectile_Looping
      ObjectTemplate.modifiedByUser psh

      Comment

      • xW0LFx

        #4
        Re: having some mod problems, plz help (video inside)

        on the m82 you can either change the camera settings so that it won't adjust as much and you won't notice it. OR you could load it up in the .MAX and simply make the box larger

        Comment

        • 1dsandtrap
          Member
          • May 2005
          • 411

          #5
          Re: having some mod problems, plz help (video inside)

          Originally posted by tyrant
          on the m82 you can either change the camera settings so that it won't adjust as much and you won't notice it. OR you could load it up in the .MAX and simply make the box larger
          how would I go about changing the camera settings?

          Comment

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