Somebody update me on BF2

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  • Eddy01741

    #1

    Somebody update me on BF2

    Ok, i took a LONG hiatus from BF2 (5 months or so), and i'm a bit behind on what happened on patches. In patch 1.2 i think they made the support guns super uber, did they nerf them again, cuz that's what my INI files are saying (and yea, i updated to patch 1.3), please update me on what's happened since patch 1.2 (incrementally patch by patch), if i like what's happened, i'll start playin BF2 again.
  • Ali G

    #2
    Re: Somebody update me on BF2

    trust me, ur better off without knowing what horrid things EA and DICE did to BF2

    Comment

    • Eddy01741

      #3
      Re: Somebody update me on BF2

      Originally posted by Ali G
      trust me, ur better off without knowing what horrid things EA and DICE did to BF2
      Seems alright, they patched the LMGs back to normal (pre-1.2 patch), and i just had a nice round at Karkand again. Well, no more bunnyhopping n00bt00bers.

      Comment

      • « R²» HKS

        #4
        Re: Somebody update me on BF2

        Patch v1.21

        BUG FIXES
        - Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
        - Fixed the Battle Recorder crash
        - Fixed the screen capture
        - Fixed the issue with Pixel Shader 1.4 video cards
        - Fixed the issue that caused heat seeking missiles to stick to oil towers
        - Fixed the issue that caused heat seeking missiles to zigzag
        - Reduced the maximum number of claymores that can be dropped to 2
        - Fixed the Server Browser filter to enable search by map name
        - Fixed the error in Client - Server communication causing sound, animation and other
        sync issues.

        Patch v1.22

        BUG FIXES
        - Improved Server Stability (yeah right servers still crashed about the same if not worse)
        - Adjusted handling of the Tiger attack chopper
        - Added delay for aiming reticule when going prone to all support weapons
        - Adjusted deviation on MG36 and PKM to be in line with other support weapons
        - Increased rpm from 600 to 900 on the P90
        - Fixed Lock on error on certain Oil towers
        - Fixed a Great Wall Exploit
        - Fixed exploits on Dragon Valley and Karkand

        Patch v1.3

        NEW FEATURES

        - Air dropped vehicles:
        Squad members can now send a request up the chain of command for a vehicle to
        be dropped at their location.

        - Co-op:
        Co-op Mode allows you to play Single Player levels on the Internet and LAN with
        both AI controlled bots and human players. Several new options have been created
        that will allow the server creator to modify how the bots behave in game.

        Number of Bots: This setting allows you to determine the total number of bots that
        will spawn in game.

        Bot Ratio: This setting allows you to determine the percentage of total bots that
        will spawn for each team. For example, setting this value to 25 means that 25% of
        the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
        Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

        Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
        100 is the most difficult.

        - Default Kit Selection:
        The kit that you used last is remembered at the beginning of the round and between
        maps.


        BUG FIXES & GAMEPLAY TWEAKS

        - Fixed issues with remote console and linux server

        - Prevented ban list from being cleared in the event of a server crash.

        - Fixed the bug where helicopters abandoned in the air would continue flying.

        - Fixed issue with player not properly ranking up on servers where they continuously
        play.

        - If the player joins a squad while dead, the player will not be able to use the
        squad leader as a spawn point until they have respawned once.

        - Flag Capture bar now reacts accurately to players entering the capture radius.

        - Fixed bug where friendly vehicles showed as valid targets

        - Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
        The box with an X through it will still appear, but a lock tone will not sound
        and then if fired, the missile will not track the friendly target.

        - Fixed bug that altered mini map functionality

        - Adjusted missile count on BF2SF helicopters.

        - Fixed bug with Special Forces rank names.

        - Fixed repairing HUD for the engineer when in a vehicle

        - Adjusted award criteria

        - Fixed a client crash after entering 300 characters into the IP address using
        "connect to IP"

        - Fixed a tech hang when creating a single player account from an offline account

        - Fixed crash when switching from BF2 to BF2:SF (or vice versa)

        - Fixed a crash caused when a player is joining a map and another player logs into the same account

        - Fixed a Dragon Valley exploit

        - Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

        - Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

        -
        Armor Bar removed from occupied machinegun emplacements

        - Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

        - Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

        - Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

        - Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

        - Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

        - Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.

        1.3 is the worst patch ever. CTD's, server crashes, cartillery (vehicle drops) which people also use to glitch inside of buidlings. You were better off not coming back.

        Comment

        • Eddy01741

          #5
          Re: Somebody update me on BF2

          Originally posted by <<R2>>Capt.HKS
          Patch v1.21

          BUG FIXES
          - Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
          - Fixed the Battle Recorder crash
          - Fixed the screen capture
          - Fixed the issue with Pixel Shader 1.4 video cards
          - Fixed the issue that caused heat seeking missiles to stick to oil towers
          - Fixed the issue that caused heat seeking missiles to zigzag
          - Reduced the maximum number of claymores that can be dropped to 2
          - Fixed the Server Browser filter to enable search by map name
          - Fixed the error in Client - Server communication causing sound, animation and other
          sync issues.

          Patch v1.22

          BUG FIXES
          - Improved Server Stability (yeah right servers still crashed about the same if not worse)
          - Adjusted handling of the Tiger attack chopper
          - Added delay for aiming reticule when going prone to all support weapons
          - Adjusted deviation on MG36 and PKM to be in line with other support weapons
          - Increased rpm from 600 to 900 on the P90
          - Fixed Lock on error on certain Oil towers
          - Fixed a Great Wall Exploit
          - Fixed exploits on Dragon Valley and Karkand

          Patch v1.3

          NEW FEATURES

          - Air dropped vehicles:
          Squad members can now send a request up the chain of command for a vehicle to
          be dropped at their location.

          - Co-op:
          Co-op Mode allows you to play Single Player levels on the Internet and LAN with
          both AI controlled bots and human players. Several new options have been created
          that will allow the server creator to modify how the bots behave in game.

          Number of Bots: This setting allows you to determine the total number of bots that
          will spawn in game.

          Bot Ratio: This setting allows you to determine the percentage of total bots that
          will spawn for each team. For example, setting this value to 25 means that 25% of
          the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
          Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

          Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
          100 is the most difficult.

          - Default Kit Selection:
          The kit that you used last is remembered at the beginning of the round and between
          maps.


          BUG FIXES & GAMEPLAY TWEAKS

          - Fixed issues with remote console and linux server

          - Prevented ban list from being cleared in the event of a server crash.

          - Fixed the bug where helicopters abandoned in the air would continue flying.

          - Fixed issue with player not properly ranking up on servers where they continuously
          play.

          - If the player joins a squad while dead, the player will not be able to use the
          squad leader as a spawn point until they have respawned once.

          - Flag Capture bar now reacts accurately to players entering the capture radius.

          - Fixed bug where friendly vehicles showed as valid targets

          - Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
          The box with an X through it will still appear, but a lock tone will not sound
          and then if fired, the missile will not track the friendly target.

          - Fixed bug that altered mini map functionality

          - Adjusted missile count on BF2SF helicopters.

          - Fixed bug with Special Forces rank names.

          - Fixed repairing HUD for the engineer when in a vehicle

          - Adjusted award criteria

          - Fixed a client crash after entering 300 characters into the IP address using
          "connect to IP"

          - Fixed a tech hang when creating a single player account from an offline account

          - Fixed crash when switching from BF2 to BF2:SF (or vice versa)

          - Fixed a crash caused when a player is joining a map and another player logs into the same account

          - Fixed a Dragon Valley exploit

          - Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

          - Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

          -
          Armor Bar removed from occupied machinegun emplacements

          - Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

          - Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

          - Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

          - Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

          - Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

          - Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.

          1.3 is the worst patch ever. CTD's, server crashes, cartillery (vehicle drops) which people also use to glitch inside of buidlings. You were better off not coming back.
          Thx, i havn't read a thing yet, but i know you got the info.

          Comment

          • Ali G

            #6
            Re: Somebody update me on BF2

            btw, the G3 and L85 is actually ACCURATE now.

            Comment

            • Eddy01741

              #7
              Re: Somebody update me on BF2

              Originally posted by Ali G
              btw, the G3 and L85 is actually ACCURATE now.
              Yea, that was in 1.2 patch, 1.2 patch screwed me cuz they like SERIOUSLY buffed the LMGs, cuz n00bs thought they should be able to hit guys 100m away standing and un sighted lol. BUt they've been nerfed back to normal.

              Comment

              • « R²» HKS

                #8
                Re: Somebody update me on BF2

                Not back to normal they are in between what they use to be. A lot of people still use pkm's but they aren't as uber as before but still pretty good.

                The worst thing about 1.3 are the server crashes which you will experience I guess soon enough. All servers are crashing like crazy.

                Then there is the crash to desktop a lot are getting.

                Followed closely by cartillery and glitching inside of buidlings. I would avoid 24/7 Karkand servers like the plague because people glitching inside the hotel are of epidemic proportions. 100x worse than the spinning tank turret to glitch inside the hotel.

                Comment

                • Eddy01741

                  #9
                  Re: Somebody update me on BF2

                  Originally posted by <<R2>>Capt.HKS
                  Not back to normal they are in between what they use to be. A lot of people still use pkm's but they aren't as uber as before but still pretty good.

                  The worst thing about 1.3 are the server crashes which you will experience I guess soon enough. All servers are crashing like crazy.

                  Then there is the crash to desktop a lot are getting.

                  Followed closely by cartillery and glitching inside of buidlings. I would avoid 24/7 Karkand servers like the plague because people glitching inside the hotel are of epidemic proportions. 100x worse than the spinning tank turret to glitch inside the hotel.
                  Wel, teh PKM and MG36 are back to normal, checked the INI files, min dev for MG36: 7.5, min dev for PKM: 8.0, it used to be 1 min dev for both. ANd yea, servers crashing like crazy, just went to karkand server, and after i finished my first round after coming back, i saw like 10 messages saying '_______ has disconnected from server', and that's not normal, so the server crashed for them.

                  Comment

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