Please Post Your Thoughts

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  • Kodakk
    Member
    • Oct 2006
    • 3486

    #1

    Please Post Your Thoughts

    I already posted a description of minor changes that will be in my mod, but it was a cumbersome list and no1 wanted to read it :cry: . So, I'll just give a brief overview. In the mod, I'm focusin primarily on realism, even though there are similar mods I'll be focusing alot on the code, and not adding new weapons and sorts like that. However, I will be using some EU weapons, such as the l96a1 and FAMAS for some of the classes. I also added cuttable parachutes, a strong blackhawk minigun, more agile cobra, custom gun sounds, an automatic pistol, and many health/mass tweaks to create a more realistic environment.
    One other major change I implemented was that medics DO NOT GET medpacks, because with them they are basically invincible, so the only way to regain your health is to either be revived or through a supply crate. Finally, AA has been decreased in its power, but only by giving it .50 cal bullets rather than an infantry-pwning flak gun. All MEC KITS WILL BE ALTERED, and a pilot, and an urban sniper kit will be added.
  • Harmor

    #2
    Re: Please Post Your Thoughts

    What do you think about PRMM?

    Comment

    • Kodakk
      Member
      • Oct 2006
      • 3486

      #3
      Re: Please Post Your Thoughts

      I like PRMM alot
      but i hate the spawn times
      and whenever i got a helo i was blown out of the sky
      I still want it to be realistic
      but give all aspects of the game a fair chance
      not JUST infantry
      -example my AA
      -Tank health
      -Air superiority?
      -What do you guys think of the cuttable chutes?

      Comment

      • Revoluti0n
        Member
        • Mar 2006
        • 3032

        #4
        Re: Please Post Your Thoughts

        Cut-away chutes would be cool.

        Comment

        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #5
          Re: Please Post Your Thoughts

          Originally posted by stalker2200
          I'm focusin primarily on realism
          definitly check out prmm and tactical gamer mods, they both have some very good realism aspects.
          Originally posted by stalker2200
          I will be using some EU weapons
          isnt that copyright infringment or something, people will be using bf2 booster offical content in a mod.
          Originally posted by stalker2200
          I also added cuttable parachutes
          does that mean you can press space a second time to disengage the parachute?
          Originally posted by stalker2200
          a strong blackhawk minigun
          define strong, cuz it already kicks ass in bf2. you didnt add explosive rounds back did you?
          Originally posted by stalker2200
          more agile cobra
          and how did you balance the mi28 with this
          Originally posted by stalker2200
          an automatic pistol
          who uses auto pistols in war? better yet who uses shotguns and smg, this is a serious question, because i know engineers get m4s do to cramed quarters, but i would think smgs and shotguns are only used by special forces. and also medics are issued a pistol irl, but squad leaders equip them with more powerful weapons given the scenario and thier competence with firearms. i say all this because i believe a major class restructuring is in order for bf2, for instance the support guy and the machinegun should not be in the same class, for 2 reasons, 1 being weight, 2 being combining combat support and service support into one class doesnt require as much cooperation, im toying with the idea of the support class having (a rifle with 3 clips, 5 ammo bags with no recharge, wrench, defib, and 1 medic bag that cant be throw) which by the way is a much better solution to medic whoring than just removing it, this is what was done in prmm. with support like that, the machinegunner would get their own class. one important thing about all the classes in bf2 is that thier is no variation, there should be three levels of speed, and only a few classes should have personal defence weapons. i would love to discuss this with you more indepth
          Originally posted by stalker2200
          many health/mass tweaks to create a more realistic environment.
          what do you mean by mass? like the mass of objects or alot of tweaks. also by health tweaks does that mean things take less damage to kill or destroy?
          Originally posted by stalker2200
          through a supply crate.
          imo supply crates should only give ammo, and nothing more.
          Originally posted by stalker2200
          but only by giving it .50 cal bullets rather than an infantry-pwning flak gun
          explain to me how thats realistic?
          Originally posted by stalker2200
          All MEC KITS WILL BE ALTERED, and a pilot, and an urban sniper kit will be added.
          besides a parachute, what would the pilot have that other kits dont? honestly i dont think this is a good idea. all classes having parachutes is pretty important. and about urban sniper, is that really necessary.

          so far from how your mod sounds, it seems like you have the right idea, you just need to plan things out more.

          Originally posted by stalker2200
          i hate the spawn times
          agreed

          i also hate aas, it totally ruins the gameplay of battlefield, it makes cooperation less important because everyone knows where the fight is. aas is noobed and its holding prmm back.

          Comment

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