I already posted a description of minor changes that will be in my mod, but it was a cumbersome list and no1 wanted to read it :cry: . So, I'll just give a brief overview. In the mod, I'm focusin primarily on realism, even though there are similar mods I'll be focusing alot on the code, and not adding new weapons and sorts like that. However, I will be using some EU weapons, such as the l96a1 and FAMAS for some of the classes. I also added cuttable parachutes, a strong blackhawk minigun, more agile cobra, custom gun sounds, an automatic pistol, and many health/mass tweaks to create a more realistic environment.
One other major change I implemented was that medics DO NOT GET medpacks, because with them they are basically invincible, so the only way to regain your health is to either be revived or through a supply crate. Finally, AA has been decreased in its power, but only by giving it .50 cal bullets rather than an infantry-pwning flak gun. All MEC KITS WILL BE ALTERED, and a pilot, and an urban sniper kit will be added.
One other major change I implemented was that medics DO NOT GET medpacks, because with them they are basically invincible, so the only way to regain your health is to either be revived or through a supply crate. Finally, AA has been decreased in its power, but only by giving it .50 cal bullets rather than an infantry-pwning flak gun. All MEC KITS WILL BE ALTERED, and a pilot, and an urban sniper kit will be added.
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