I'd like to combine all the BF2 and SF levels into a single mod. I copied all the files to my mod and updated the server and client con files to point to both SF and BF2. Everything seems to work fine, except that the ground on BF2 maps is completely black. I assume this must be shader related. Does anyone know what I'm missing?
Impoting BF2 levels into SF.
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Re: Impoting BF2 levels into SF.
1. Make new mod folder under ...\mods\
2. Copy xpack mod contents into \mods\YOURNEWMOD
3. Copy ...mods\BF2\Levels\Map folders into ...mods\YOURNEWMOD\Levels\
4. Make shortcut on desktop pointing to YOURNEWMOD
"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +modPath mods/YOURNEWMOD
That is all you need to do to play maps from BF2 and SF under one mod. The key is your mod has to be a copy of SF.
You do not need to edit any files
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Re: Impoting BF2 levels into SF.
Thanks for the response. So is it not possible to simply reference the other larger files from the SF folder? In other words I'd like to keep the size down to a minimum, which is why I added the SF archives to the ClientArchives.con and ServerArchives.con files. SF maps seem to work fine, but BF2 maps don't.
I figured it out. I just had to put the BF2 shader statement before the SF shader statement, and now both seem to work fine.
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