Making the 16, 32 and 64p versions of maps

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  • Kilrogg

    #1

    Making the 16, 32 and 64p versions of maps

    The BFEditor forums are down and it's the only thing I have left to do in my map. How do I make the different CP layouts for the 3 versions? I know it has something to do w/ layers but I'm not sure what.
  • Mavrik347
    Member
    • Oct 2006
    • 1383

    #2
    Re: Making the 16, 32 and 64p versions of maps

    Once you have done all the buildings and terrain etc.

    1) Create a new layer called 16_player and in the bottom boxes only tick 16.

    2) Select the new 16_player layer

    3) Place all the flags, spawn points and vechicle spawns you want in the 16 man version.

    4) Finally place the Combat Area you want for that version.

    5) Repeat changing the corresponding numbers with the 32 and 64 man versions..

    ALL statics MUST remain in the 'default' layer, so make shaw you click on the default layer when you place more statics etc.

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    • Kilrogg

      #3
      Re: Making the 16, 32 and 64p versions of maps

      Thanks

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