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Timed c4 help?

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  • Timed c4 help?

    Can someone take a look at this code and see why it dosn't work
    It's supossed to be a timed c4 using part of the grenade code
    timed.tweak
    Code:
    rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21]
    GeometryTemplate.setMaterialReflectionScale 0 0 0 0.35
    GeometryTemplate.compressVertexData 1
    GeometryTemplate.maxTextureRepeat 8
    ObjectTemplate.activeSafe GenericFireArm usrif_m16a2
    ObjectTemplate.creator DSU-1:dsu
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.saveInSeparateFile 1
    rem ---BeginComp:WeaponHud ---
    ObjectTemplate.createComponent WeaponHud
    ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USRIF_M16a2.tga
    ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USRIF_M16a2_mini.tga
    ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\C4_Explosives.tga
    ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_c4"
    ObjectTemplate.weaponHud.guiIndex 4
    ObjectTemplate.weaponHud.altGuiIndex 52
    ObjectTemplate.weaponHud.deviationFactor 5
    ObjectTemplate.weaponHud.maxVisualDeviation 20
    ObjectTemplate.weaponHud.minVisualDeviation 2
    ObjectTemplate.weaponHud.disableOnSprint 1
    rem ---EndComp ---
    rem ---BeginComp:SingleFireComp ---
    ObjectTemplate.createComponent SingleFireComp
    ObjectTemplate.fire.roundsPerMinute 900
    ObjectTemplate.fire.addFireRate 1
    ObjectTemplate.fire.addFireRate 0
    ObjectTemplate.fire.fireInCameraDof 1
    rem ---EndComp ---
    rem ---BeginComp:DefaultAmmoComp ---
    ObjectTemplate.createComponent DefaultAmmoComp
    ObjectTemplate.ammo.ammoType 1
    ObjectTemplate.ammo.reloadTime 4.375
    rem ---EndComp ---
    rem ---BeginComp:SoldierBasedRecoilComp ---
    ObjectTemplate.createComponent SoldierBasedRecoilComp
    ObjectTemplate.recoil.hasRecoilForce 1
    ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0
    ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0
    ObjectTemplate.recoil.zoomModifier 0.8
    ObjectTemplate.recoil.recoilGraphExponent 3
    ObjectTemplate.recoil.recoilGraphTotalMovement 1
    rem ---EndComp ---
    rem ---BeginComp:SoldierDeviationComp ---
    ObjectTemplate.createComponent SoldierDeviationComp
    ObjectTemplate.deviation.setFireDev 2 0.2 0.05
    ObjectTemplate.deviation.minDev 0.3
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.1
    ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
    ObjectTemplate.deviation.devModStand 1.5
    ObjectTemplate.deviation.devModCrouch 1.3
    ObjectTemplate.deviation.devModZoom 0.8
    rem ---EndComp ---
    rem ---BeginComp:DefaultSoundComp ---
    ObjectTemplate.createComponent DefaultSoundComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultAnimationComp ---
    ObjectTemplate.createComponent DefaultAnimationComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultZoomComp ---
    ObjectTemplate.createComponent DefaultZoomComp
    ObjectTemplate.zoom.zoomDelay 0.08
    ObjectTemplate.zoom.zoomLod 1
    ObjectTemplate.zoom.addZoomFactor 0
    ObjectTemplate.zoom.addZoomFactor 0.6
    rem ---EndComp ---
    ObjectTemplate.geometry USRIF_M16a2
    ObjectTemplate.setCollisionMesh usrif_m16a2
    ObjectTemplate.mapMaterial 0 Collision_Material 68
    ObjectTemplate.mapMaterial 1 lambert1 68
    ObjectTemplate.hasMobilePhysics 0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType Mesh
    ObjectTemplate.aiTemplate usrif_m16a2
    rem -------------------------------------
    ObjectTemplate.addTemplate S_usrif_m16a2_Fire1P
    ObjectTemplate.setPosition -0.00377481/0.0559168/0.572084
    ObjectTemplate.addTemplate S_usrif_m16a2_Fire1P_Outdoor
    ObjectTemplate.setPosition -0.00376136/0.0525192/0.569888
    ObjectTemplate.addTemplate S_usrif_m16a2_Fire3P
    ObjectTemplate.setPosition -0.00508671/0.055329/0.574091
    ObjectTemplate.addTemplate S_usrif_m16a2_BoltClick
    ObjectTemplate.setPosition 0/0.0665222/-0.103969
    ObjectTemplate.addTemplate S_usrif_m16a2_TriggerClick
    ObjectTemplate.setPosition 0/0/-0.0555011
    ObjectTemplate.addTemplate S_usrif_m16a2_SwitchFireRate
    ObjectTemplate.setPosition 0/0.037827/-0.0735783
    ObjectTemplate.addTemplate S_usrif_m16a2_Reload1P
    ObjectTemplate.setPosition 0/-0.0295804/0.000190318
    ObjectTemplate.addTemplate S_usrif_m16a2_Reload3P
    ObjectTemplate.setPosition 0/-0.0338404/-0.00553012
    ObjectTemplate.addTemplate S_usrif_m16a2_Deploy1P
    ObjectTemplate.setPosition 0/0.0642393/-0.105465
    ObjectTemplate.addTemplate S_usrif_m16a2_Deploy3P
    ObjectTemplate.setPosition 0/0.0490185/-0.0687447
    ObjectTemplate.addTemplate S_usrif_m16a2_Zoom
    ObjectTemplate.setPosition 0/0.0466002/-0.106539
    ObjectTemplate.addTemplate e_muzz_m4
    ObjectTemplate.setPosition -0.00513785/0.0539762/0.595038
    ObjectTemplate.addTemplate e_shellejection_556
    ObjectTemplate.setPosition 0/0.053/0
    ObjectTemplate.setRotation -10/0/0
    rem -------------------------------------
    ObjectTemplate.animationSystem1P 
    Objects/Weapons/Handheld/C4_Explosives/AnimationSystem1p.inc
    ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/C4_Explosives/AnimationSystem3p.inc
    ObjectTemplate.projectileTemplate c4_explosives_Projectile
    ObjectTemplate.velocity 1000
    ObjectTemplate.itemIndex 3
    ObjectTemplate.delayToUse 1.166
    
    ObjectTemplate.create GenericProjectile M16a2Projectile
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.createNotInGrid 1
    ObjectTemplate.createdInEditor 1
    rem ---BeginComp:DefaultCollisionComp ---
    ObjectTemplate.createComponent DefaultCollisionComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultDetonationComp ---
    ObjectTemplate.createComponent DefaultDetonationComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultProjSoundComp ---
    ObjectTemplate.createComponent DefaultProjSoundComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultRicochetComp ---
    ObjectTemplate.createComponent DefaultRicochetComp
    rem ---EndComp ---
    rem ---BeginComp:DefaultPenetrateComp ---
    ObjectTemplate.createComponent DefaultPenetrateComp
    rem ---EndComp ---
    ObjectTemplate.floaterMod 0
    ObjectTemplate.hasMobilePhysics 1
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType Point
    ObjectTemplate.collisionGroups 8
    ObjectTemplate.material 38
    rem -------------------------------------
    ObjectTemplate.addTemplate S_M16a2Projectile_Looping
    rem -------------------------------------
    ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
    ObjectTemplate.material 38
    ObjectTemplate.minDamage 1
    ObjectTemplate.damage 30
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Fire1P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_1p_outdoor.wav"
    ObjectTemplate.loopCount 0
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.7
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 0
    ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/
    ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
    
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Fire3P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_3p.wav"
    ObjectTemplate.loopCount 0
    ObjectTemplate.is3dSound 1
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 1
    ObjectTemplate.pitch 1
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/
    ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
    ObjectTemplate.position -0.00508671/0.055329/0.574091
    ObjectTemplate.minDistance 2
    ObjectTemplate.halfVolumeDistance 4
    ObjectTemplate.soundRadius 0.5
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_BoltClick
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_boltclick.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.75
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/0.0665222/-0.103969
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_TriggerClick
    ObjectTemplate.modifiedByUser mdo
    ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.5
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_SwitchFireRate
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_fire_rate_switch.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.5
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/0.037827/-0.0735783
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Reload1P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/stereo/m4_reload.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.62
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/-0.0295804/0.000190318
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Reload3P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_reload_3p.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 1
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.68
    ObjectTemplate.pitch 1
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/-0.0338404/-0.00553012
    ObjectTemplate.minDistance 0.5
    ObjectTemplate.halfVolumeDistance 1
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Deploy1P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_deploy.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 0
    ObjectTemplate.volume 0.42
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/0.0642393/-0.105465
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Deploy3P
    ObjectTemplate.modifiedByUser jsa
    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_deploy.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 1
    ObjectTemplate.stopType 0
    ObjectTemplate.volume 0.42
    ObjectTemplate.pitch 1
    ObjectTemplate.reverbLevel 1
    ObjectTemplate.position 0/0.0490185/-0.0687447
    ObjectTemplate.minDistance 0.5
    ObjectTemplate.halfVolumeDistance 1
    
    ObjectTemplate.activeSafe Sound S_usrif_m16a2_Zoom
    ObjectTemplate.modifiedByUser nfe
    ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
    ObjectTemplate.loopCount 1
    ObjectTemplate.is3dSound 0
    ObjectTemplate.stopType 1
    ObjectTemplate.volume 0.5
    ObjectTemplate.pitch 1
    ObjectTemplate.pan 0.5
    ObjectTemplate.reverbLevel 1
    
    
    ObjectTemplate.activeSafe Sound S_M16a2Projectile_Looping
    ObjectTemplate.modifiedByUser jsa
    timed.con
    Code:
    GeometryTemplate.create BundledMesh c4_explosives
    CollisionManager.createTemplate c4_explosives
    
    ObjectTemplate.create GenericFireArm c4_explosives
    ObjectTemplate.saveInSeparateFile 1
    ObjectTemplate.creator FLI-1:fli
    ObjectTemplate.collisionMesh c4_explosives
    ObjectTemplate.mapMaterial 0 collisionmaterial 0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType 3
    ObjectTemplate.geometry c4_explosives
    
    include timed.tweak
    Weapon.desc
    Code:
    <weapon>
    	<name locid="KILLMESSAGE_WEAPON_c4">Dummy non-localized text. Modders use this area.</name>
    	<description locid="WEAPON_DESCRIPTION_c4">Dummy non-localized text. Modders use this area.</description>
    </weapon>

  • #2
    Re: Timed c4 help?

    Are you adding a new C4 or modifying the current?

    A new object can't have the same genericfirearm name as another.

    Also, I believe the editting must be done in the c4_explosives.tweak (or timed.tweak). US_Sniper.con was the soldeir kit file I thought, which doesn't have any specific weapon coding.

    Comment


    • #3
      Re: Timed c4 help?

      The US_Sniper.con was just the random kit i added it to.
      I just noticed i named the file wrong when i posted it.

      Comment


      • #4
        Re: Timed c4 help?

        Should be as simple as setting the "timetolive" to the fuse length. The timed.tweak is for the m16. :O ?

        AlliedIntent had timed C4. Try examining their code.

        Comment


        • #5
          Re: Timed c4 help?

          Firgured it out

          Comment

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