Can someone take a look at this code and see why it dosn't work
It's supossed to be a timed c4 using part of the grenade code
timed.tweak
timed.con
Weapon.desc
It's supossed to be a timed c4 using part of the grenade code
timed.tweak
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21] GeometryTemplate.setMaterialReflectionScale 0 0 0 0.35 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 8 ObjectTemplate.activeSafe GenericFireArm usrif_m16a2 ObjectTemplate.creator DSU-1:dsu ObjectTemplate.modifiedByUser jsa ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USRIF_M16a2.tga ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USRIF_M16a2_mini.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\C4_Explosives.tga ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_c4" ObjectTemplate.weaponHud.guiIndex 4 ObjectTemplate.weaponHud.altGuiIndex 52 ObjectTemplate.weaponHud.deviationFactor 5 ObjectTemplate.weaponHud.maxVisualDeviation 20 ObjectTemplate.weaponHud.minVisualDeviation 2 ObjectTemplate.weaponHud.disableOnSprint 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 900 ObjectTemplate.fire.addFireRate 1 ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.fireInCameraDof 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.reloadTime 4.375 rem ---EndComp --- rem ---BeginComp:SoldierBasedRecoilComp --- ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0 ObjectTemplate.recoil.zoomModifier 0.8 ObjectTemplate.recoil.recoilGraphExponent 3 ObjectTemplate.recoil.recoilGraphTotalMovement 1 rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.setFireDev 2 0.2 0.05 ObjectTemplate.deviation.minDev 0.3 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.1 ObjectTemplate.deviation.setMiscDev 3 1.5 0.05 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.3 ObjectTemplate.deviation.devModZoom 0.8 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.08 ObjectTemplate.zoom.zoomLod 1 ObjectTemplate.zoom.addZoomFactor 0 ObjectTemplate.zoom.addZoomFactor 0.6 rem ---EndComp --- ObjectTemplate.geometry USRIF_M16a2 ObjectTemplate.setCollisionMesh usrif_m16a2 ObjectTemplate.mapMaterial 0 Collision_Material 68 ObjectTemplate.mapMaterial 1 lambert1 68 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate usrif_m16a2 rem ------------------------------------- ObjectTemplate.addTemplate S_usrif_m16a2_Fire1P ObjectTemplate.setPosition -0.00377481/0.0559168/0.572084 ObjectTemplate.addTemplate S_usrif_m16a2_Fire1P_Outdoor ObjectTemplate.setPosition -0.00376136/0.0525192/0.569888 ObjectTemplate.addTemplate S_usrif_m16a2_Fire3P ObjectTemplate.setPosition -0.00508671/0.055329/0.574091 ObjectTemplate.addTemplate S_usrif_m16a2_BoltClick ObjectTemplate.setPosition 0/0.0665222/-0.103969 ObjectTemplate.addTemplate S_usrif_m16a2_TriggerClick ObjectTemplate.setPosition 0/0/-0.0555011 ObjectTemplate.addTemplate S_usrif_m16a2_SwitchFireRate ObjectTemplate.setPosition 0/0.037827/-0.0735783 ObjectTemplate.addTemplate S_usrif_m16a2_Reload1P ObjectTemplate.setPosition 0/-0.0295804/0.000190318 ObjectTemplate.addTemplate S_usrif_m16a2_Reload3P ObjectTemplate.setPosition 0/-0.0338404/-0.00553012 ObjectTemplate.addTemplate S_usrif_m16a2_Deploy1P ObjectTemplate.setPosition 0/0.0642393/-0.105465 ObjectTemplate.addTemplate S_usrif_m16a2_Deploy3P ObjectTemplate.setPosition 0/0.0490185/-0.0687447 ObjectTemplate.addTemplate S_usrif_m16a2_Zoom ObjectTemplate.setPosition 0/0.0466002/-0.106539 ObjectTemplate.addTemplate e_muzz_m4 ObjectTemplate.setPosition -0.00513785/0.0539762/0.595038 ObjectTemplate.addTemplate e_shellejection_556 ObjectTemplate.setPosition 0/0.053/0 ObjectTemplate.setRotation -10/0/0 rem ------------------------------------- ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/C4_Explosives/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/C4_Explosives/AnimationSystem3p.inc ObjectTemplate.projectileTemplate c4_explosives_Projectile ObjectTemplate.velocity 1000 ObjectTemplate.itemIndex 3 ObjectTemplate.delayToUse 1.166 ObjectTemplate.create GenericProjectile M16a2Projectile ObjectTemplate.modifiedByUser jsa ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultRicochetComp --- ObjectTemplate.createComponent DefaultRicochetComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 38 rem ------------------------------------- ObjectTemplate.addTemplate S_M16a2Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/0.5/0/0 ObjectTemplate.material 38 ObjectTemplate.minDamage 1 ObjectTemplate.damage 30 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Fire1P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_1p_outdoor.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_usrif_m16a2_Fire3P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_3p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position -0.00508671/0.055329/0.574091 ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 4 ObjectTemplate.soundRadius 0.5 ObjectTemplate.activeSafe Sound S_usrif_m16a2_BoltClick ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_boltclick.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.75 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0.0665222/-0.103969 ObjectTemplate.activeSafe Sound S_usrif_m16a2_TriggerClick ObjectTemplate.modifiedByUser mdo ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_usrif_m16a2_SwitchFireRate ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_fire_rate_switch.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0.037827/-0.0735783 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Reload1P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/stereo/m4_reload.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.62 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/-0.0295804/0.000190318 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Reload3P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_reload_3p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.68 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/-0.0338404/-0.00553012 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Deploy1P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.42 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0.0642393/-0.105465 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Deploy3P ObjectTemplate.modifiedByUser jsa ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.42 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0.0490185/-0.0687447 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.activeSafe Sound S_usrif_m16a2_Zoom ObjectTemplate.modifiedByUser nfe ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_M16a2Projectile_Looping ObjectTemplate.modifiedByUser jsa
Code:
GeometryTemplate.create BundledMesh c4_explosives CollisionManager.createTemplate c4_explosives ObjectTemplate.create GenericFireArm c4_explosives ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.creator FLI-1:fli ObjectTemplate.collisionMesh c4_explosives ObjectTemplate.mapMaterial 0 collisionmaterial 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry c4_explosives include timed.tweak
Code:
<weapon> <name locid="KILLMESSAGE_WEAPON_c4">Dummy non-localized text. Modders use this area.</name> <description locid="WEAPON_DESCRIPTION_c4">Dummy non-localized text. Modders use this area.</description> </weapon>
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