painting undergrowth/overgrowth in photoshop

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  • imported_dehahs

    #1

    painting undergrowth/overgrowth in photoshop

    i managed to paint my entire terrain (color/detail/low) in photoshop thanks to some excellent guides here and on bf2editor.org.

    i want to paint my undergrowth/overgrowth in photoshop too since it doesn't make much sense to do it manually at this point heh.

    i have the .raw, .con, .dat, atlas.dds and a bunch of other files relating to the undergrowth/overgrowth. do i have to manipulate them in photoshop?..if so, how?

    thanks in advance.
  • Mavrik347
    Member
    • Oct 2006
    • 1383

    #2
    Re: painting undergrowth/overgrowth in photoshop

    Just do it in BF2E, trust me, it looks so much better in game, you can be more specific with where you want it to stop and how dense it is, also you can make shaw you don't get grass coming through your TARMAC roads... which just looks daft. I'd just use the editor mate.

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    • imported_dehahs

      #3
      Re: painting undergrowth/overgrowth in photoshop

      hm..i wanted to do it in photoshop since i know exactly where everything is. i could potentially just select paint bucket the over/undergrowth area. oh well.

      thanks for your reply.

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      • Mavrik347
        Member
        • Oct 2006
        • 1383

        #4
        Re: painting undergrowth/overgrowth in photoshop

        If you paint bucket it then ingame your whole map will be consumed with under/overgrowth, all your roads will have trees growing throught them, your buildings everything. Big mess.

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