Am a lil desperate to see if we cna get EA's attention to this issue... but am not very hopeful....
Hrm .. ya know..... it is something like this that is really making me wonder about continuing to mod on the BF2 platform.
With Project Reality a huge part of our energies and roadmap has been around mixed game modes. With the release of 0.3 we have 3 different game modes and another fairly substantial new game mode in development.
We also spent a bunch of hours fixing our game modes so they would not hose the server when switching between modes, and we got that to work (which somehow EA was unable to do, with the introduction of co-op they locked out game mode switching).
Here's a post from one of our server side developers about BF2 1.3 server:
BF2 1.3 eliminates mixing game modes
Major problem with 1.3
From what I can tell, the 1.3 server does not allow for maplists with mixed gamemodes:
As you can see, it refused to load gpm_xtract and gpm_sobj maps since it already had gpm_cq maps in rotation at that point.
My speculation: EA is aware that their gamemode switching doesn't work. Now they took the shortcut of disallowing mixed modes (since they've now added more than one) rather than fix gamemode switching like we did.
Looks like ABR wasn't the only community casualty of 1.3 (they have a fix, btw, as you can read on their website).
I hope somebody proves me wrong.. Has anybody else tried this?
WTF?!?
Beyond this kick in the nuts... we've also got ABR stats, which was part of PR, that no longer works properly.
And .. just another little - ok HUGE - annoyance has been us sinking dozens of hours into trying to work around the 1.03 lockout of the unlock system. We had designed a "meta class" and "sub class" based system that we've been unable to implement as easily as we would have liked due to the 1.03 patch preventing use of the unlocks. So instead of developing compelling content for our player base, we have coders spending time on this .. which should have been as difficult as changing some 0s to 1s.
I dunno where the hell CKMC is, but .. uh .. dude..... DO YOU EVEN READ THESE FORMS ON A REGULAR BASIS TO KNOW WHAT YOUR MOD COMMUNITY IS UP TO?
Pretty demoralised.... hating this modding experience atm... hoping for some answers, but not optomistic.
I suppose this is the kind of business management that nets you a $16 million dollar loss :evil:
Absolutely ****ED!
egg
Hrm .. ya know..... it is something like this that is really making me wonder about continuing to mod on the BF2 platform.
With Project Reality a huge part of our energies and roadmap has been around mixed game modes. With the release of 0.3 we have 3 different game modes and another fairly substantial new game mode in development.
We also spent a bunch of hours fixing our game modes so they would not hose the server when switching between modes, and we got that to work (which somehow EA was unable to do, with the introduction of co-op they locked out game mode switching).
Here's a post from one of our server side developers about BF2 1.3 server:
BF2 1.3 eliminates mixing game modes
Major problem with 1.3
From what I can tell, the 1.3 server does not allow for maplists with mixed gamemodes:
Code:
> maplist.load could not add to maplist. game mode must be the same:gulf_of_oman gameMode:gpm_sobj could not add to maplist. game mode must be the same:strike_at_karkand gameMode:gpm_xtract could not add to maplist. game mode must be the same:strike_at_darkand gameMode:gpm_xtract could not add to maplist. game mode must be the same:mashtuur_city gameMode:gpm_sobj could not add to maplist. game mode must be the same:mashtuur_city gameMode:gpm_xtract could not add to maplist. game mode must be the same:mashtuur_nite gameMode:gpm_sobj could not add to maplist. game mode must be the same:dragon_valley gameMode:gpm_sobj could not add to maplist. game mode must be the same:sharqi_peninsula gameMode:gpm_xtract could not add to maplist. game mode must be the same:sharqi_nite_sobj gameMode:gpm_sobj could not add to maplist. game mode must be the same:sharqi_nite_sobj gameMode:gpm_xtract 1 > maplist.list 0: "muttrah_city" gpm_cq 32 1: "jabal" gpm_cq 32 2: "zhanjiang_security_area" gpm_cq 32 3: "road_to_kyongan_ni" gpm_cq 32 4: "cp_abadan" gpm_cq 32 5: "gulf_of_oman" gpm_cq 32 6: "operation_nightshift" gpm_cq 32 7: "jungle_fever" gpm_cq 32 8: "strike_at_karkand" gpm_cq 32 9: "strike_at_darkand" gpm_cq 32 10: "mashtuur_city" gpm_cq 32 11: "mashtuur_nite" gpm_cq 32 12: "dalian_plant" gpm_cq 32 13: "dragon_valley" gpm_cq 32 14: "sharqi_peninsula" gpm_cq 32 15: "sharqi_nite_sobj" gpm_cq 32 16: "steel_thunder" gpm_cq 32 17: "strike_at_karkand_2" gpm_cq 32 18: "the_oasis" gpm_cq 32 19: "el_alamein_xxl" gpm_cq 32
My speculation: EA is aware that their gamemode switching doesn't work. Now they took the shortcut of disallowing mixed modes (since they've now added more than one) rather than fix gamemode switching like we did.
Looks like ABR wasn't the only community casualty of 1.3 (they have a fix, btw, as you can read on their website).
I hope somebody proves me wrong.. Has anybody else tried this?
Beyond this kick in the nuts... we've also got ABR stats, which was part of PR, that no longer works properly.
And .. just another little - ok HUGE - annoyance has been us sinking dozens of hours into trying to work around the 1.03 lockout of the unlock system. We had designed a "meta class" and "sub class" based system that we've been unable to implement as easily as we would have liked due to the 1.03 patch preventing use of the unlocks. So instead of developing compelling content for our player base, we have coders spending time on this .. which should have been as difficult as changing some 0s to 1s.
I dunno where the hell CKMC is, but .. uh .. dude..... DO YOU EVEN READ THESE FORMS ON A REGULAR BASIS TO KNOW WHAT YOUR MOD COMMUNITY IS UP TO?
Pretty demoralised.... hating this modding experience atm... hoping for some answers, but not optomistic.
I suppose this is the kind of business management that nets you a $16 million dollar loss :evil:
Absolutely ****ED!
egg
Best of luck to you repairing this :/
Comment