EF vehicles in my map

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  • The Pro

    #1

    EF vehicles in my map

    How can i put the euroforce vehicles into my map?
    Also how can i change the speed of a vehicle?
  • imported_exfelon

    #2
    Re: EF vehicles in my map

    That's what I've been looking for as well. I've got a few stock maps that I'd like to change a few of the vehicles around, mostly add heli's to Karkland...

    Comment

    • Mavrik347
      Member
      • Oct 2006
      • 1383

      #3
      Re: EF vehicles in my map

      Can't change the speed but to add vech's just go to 'Object_client.zip' in the EF folder then find the folder with all the vech's in and copy it, go to the 'Objects' folder in the 'bf2' folder and paste. Go to the Mod Manager and click 'Add...' then go to the 'Objects' folder with the vech's in.

      NOTE: Only people with EF will be able to play it, this is an untested method at mapping.

      Comment

      • The Pro

        #4
        Re: EF vehicles in my map

        I already figured out how to do this right after i posted
        With this method the other people do not need to have euro force.

        Navigate to your maps objects folder and make a Vehicles folder inside that

        Then go to the objects_server/objects/vehicles folder of the EF map OP smokescreen (it has all the vehicles)

        Copy the xpak2_vehicles folder to your maps vehicles folder

        And then do the same thing except with objects_client

        Now make a new notepad document inside your maps folder called tmp.con and copy this text into it



        rem Vehicles
        run Objects\Vehicles\xpak2_vehicles\xpak2_eurofighter\ xpak2_eurofighter.con
        run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger_rearrotor\xpak2_tiger_rearrotor.con
        run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger_mainrotor\xpak2_tiger_mainrotor.con
        run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_ tiger.con
        run Objects\Vehicles\xpak2_vehicles\xpak2_tnkc2\xpak2_ tnkc2.con

        Save it. Now make sure that the file is called tmp.con NOT tmp.con.txt


        Open your map in the BF2 editor and go to mod manager.
        Select the .con files in each vehicles folder to be loaded
        Press apply then ok
        Make a new object spawner.
        In the tweaker it will say what vehicle will spawn and you can change that to the EF vehicle that you want (it will most likely be at the bottom of the list)

        It will not be textured but dont worry

        Ingame:


        My msn, aim sn, etc, is in my profile if you have any questions

        Comment

        • Mavrik347
          Member
          • Oct 2006
          • 1383

          #5
          Re: EF vehicles in my map

          Well yeah, you can do that with anything, thats how you get custom music for your map, the only problem is that your final compiled map size is enormous.

          EDIT: Just noticed how daft the C2 looks. lol! HaveEA/DICE ever even SEEN a C2? I think they just modeled it like that just to pi$$ off the Brits... They succeeded.

          Comment

          • Seraphim2150

            #6
            Re: EF vehicles in my map

            can you do this with out using the editor?

            Comment

            • Mavrik347
              Member
              • Oct 2006
              • 1383

              #7
              Re: EF vehicles in my map

              Yeah shaw, If you really like coding directories for hours.

              Comment

              • The Pro

                #8
                Re: EF vehicles in my map

                It took me 5 minutes

                Do everything up to the part where you open the editer

                Go to the folder of the map you want to mod.
                Find gameplayobjects.con
                Find the spawn you want to change

                It will look something like this

                rem [ObjectSpawnerTemplate: TV_station_ME_US_APC]
                ObjectTemplate.create ObjectSpawner TV_station_ME_US_APC
                ObjectTemplate.activeSafe ObjectSpawner TV_station_ME_US_APC
                ObjectTemplate.modifiedByUser "OTTER"
                ObjectTemplate.isNotSaveable 1
                ObjectTemplate.hasMobilePhysics 0
                ObjectTemplate.setObjectTemplate 1 APC_BTR90
                ObjectTemplate.setObjectTemplate 2 USAPC_LAV25

                Template 1 is MEC or china Template 2 is USMC.

                Change APC_btr90 or whatever it is to the name of the Euroforce vehicle you want spawned

                Save it and your done:)


                NOTE: This will also work with AF

                Comment

                • vertex

                  #9
                  Re: EF vehicles in my map

                  is there a way you people could help me out to get the vehicles from the airmaps mod???

                  coz as im lookinh at the modmanager i cant see any objects there.

                  i have tried the above solutions, but the xpack2 thingy doesnt work here...

                  now i am a noob and you can slap me around, but for me all of this stuff is new.....


                  GREETZZzz..

                  Comment

                  • Sars99
                    Member
                    • Apr 2007
                    • 1708

                    #10
                    Re: EF vehicles in my map

                    goto

                    program files\EA GAMES\battlefield 2\mods

                    it should be there

                    then just look through objects_server.zip and objects_client.zip to find what you want and start to copy and paste into yor own mod folder

                    Comment

                    • vertex

                      #11
                      Re: EF vehicles in my map

                      so i copy the objects found in those zip files to:

                      ea/battlefield2/mods/airmaps/mymap ???

                      you see, im not making a mod myself, but a map for a mod.

                      i was able to find all those objects from that mod in them zipfiles, but still no objects in my modmanager/editor content, there is still nothing there :'(

                      appreciate the help this far...

                      GREETZZzz..

                      Comment

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