Solution for air balance

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  • zverj

    #1

    Solution for air balance

    I haven't played BF2 for a few months and after playing yesterday, I noticed DICE nerfed the air balance in new patch. Here is solution to not offend AA whiners and pilots.

    J10 is way overpowered now. I played a bit and discovered that F35 cannot evade missiles, but J10 can. Since USMC have no change fight against skilled pilots, choppers suffer. Go read planewhores posts and look at video. So here's my list of small and easy things that DICE can implement in order to make game balanced.

    1) View distance is reduced in order to save bandwith and graphics card power. My solution: you must be able to sky see up to 10km. Make terrain foggy/blurred, but don't do it with the sky. It is no big difference in bandwitch. If it is 40 people in small area or 4 choppers 4 planes in air + people around you (average ~10). It gives US Essex chance to know where plane is coming from etc. From programmers perspective: ~200 lines or code to add, ~20 to remove. Nothing special.

    2) AA lock on distance must be however limited. 500m or something like that because otherwise they will be able to shoot across the map. From programmers perspective: 3 lines of code if(target.distance<=500) { lock.obtain(); }

    3) Increase flying altitude. In order to successfully dogfight against J10 with F35 you need altitude. 800m is not enough. 2000m would give more plenty space and variety to the game. No increase in bandwidth, CPU or whatever with that. From programmers perspective: adjust few variables

    4) From pilots perspective in pre-patch days obtaining lock was no problem, problem was getting in right position for missiles to hit. Now that there is no problem hitting targets, so obvious decision is to make obtaining lock harder. Make missiles radar guided. Eg. you need to maintain lock in order to hit. You can lock using your crosshair, it must take not 1 second, but 2. And during missile flight you must maintain lock by keeping the target in a little bigger circle (not 50% or your screen, but like 10%). Helis will still be okay because while you get the lock, you already fly past them. Don't like missiles - use guns. Fair fight. From programmers perspective: ~100 lines of code

    5) Adjust J10 characteristics. Currently it seems that F35 is toned down, but J10 is not. Either increase F35 speed for like 30% or reduce J10 manevourability. I think adding speed to F35 would be the right decision because it would make dogfights more interesting. From programmers perspective: adjust few variables

    AA untouched, balance problem solved.

    Is that really hard DICE/EA?
  • pYura

    #2
    Re: Solution for air balance

    1) FOG on land? hell no -.- Higher max altitude? yes.
    2) AA has a limit, since view distance is on...
    3) see 1)
    4) you still need to be in good position to HIT. if you make Air to air fight harder it would just cause more landraping...
    5)Faster JSF? Hmm mybe yes...

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    • imported_Boots

      #3
      Re: Solution for air balance

      I don't understand why so many people keep creating the same threads about the same things: Air Balance/ or some other un-nerf or 'needed-nerf'

      EA Really doesn't give two ****s either way

      Comment

      • Rambo
        TBF FOREVER!
        • Aug 2005
        • 3022

        #4
        Re: Solution for air balance

        hand held SAMs as its been proven in bf42,desert and poe which were the best balanced games and porven winners

        this game started on ground war now its all airforce what next a futuristic jedi crap:laugh: maybe they could call it 2142 wait sounds familliar:p

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        • zverj

          #5
          Re: Solution for air balance

          Originally posted by pYura
          1) FOG on land? hell no -.-
          I'm talking about long distances not short ones. Hell yes after 1km or so. Please take a look on flight sims how they do it. You don't see what's happenning far away from you on ground, but you see the planes. It is just like current FOV, but a little extension so you know where terrains go. Idea is that you are able to see planes from big distance. It benefits ground troops because they know where planes are and if they attack, they get LOT of extra time to hide or get to AA.

          Originally posted by pYura
          2) AA has a limit, since view distance is on...
          But since you will be able to see plane coming from far, you must implement that.

          Originally posted by pYura
          4) you still need to be in good position to HIT. if you make Air to air fight harder it would just cause more landraping...
          The fact is NO YOU DON'T! I'm okay with the missiles. I'm okay with ground AA. I'm not okay about planes. F35 cannot evade missile now. Atleast give a chance for pilots to evade lock on from other plane.

          More landraping - that's why AA is fixed now.

          Comment

          • vets.Sarge

            #6
            Re: Solution for air balance

            1,2,3 - yes

            My solution - Bring all jets up to the level of the J10

            My real solution - screw missles, bring back dogfights

            Comment

            • zverj

              #7
              Re: Solution for air balance

              Originally posted by Boots
              I don't understand why so many people keep creating the same threads about the same things: Air Balance/ or some other un-nerf or 'needed-nerf'

              EA Really doesn't give two ****s either way
              If EA/DICE want the 2142 or whatever to be sold, they have to give a s**t.

              Comment

              • zverj

                #8
                Re: Solution for air balance

                Originally posted by vets.Sarge
                1,2,3 - yes

                My solution - Bring all jets up to the level of the J10

                My real solution - screw missles, bring back dogfights
                Well making lock on harder will screw the missiles. Dogfights will be back.

                Comment

                • pYura

                  #9
                  Re: Solution for air balance

                  When you are high up (800m) you cant see the ground, what the problem with that? I hope they don thouch the missles AGAIN, since last time they did that they have gone creasy (patched tho)

                  Comment

                  • Uber:Jagermeiter

                    #10
                    Re: Solution for air balance

                    Air power is out of wack---It's why the infantry maps are the most popular---EA doesn't care---and if they wanted to do something about itthey can't any way---it's taken them 5 months to put out a basic add on(AF)

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