Re: BF2 Netcode sucks at times [video clip proof]
Recorder doesn't actually record the footage of the game, it takes samples of player and projectile positions X amount of times per second. When you play it back, it uses that information and your game install basically plays everything back based on that information. Which is the reason why BFR files are small and also the reason you can go and view the replay from different spots in the game.
Here is just one clip from a site using it for gameplay performance review:
I'm trying to find where I read the info on BFR taking samples, it is out there, but that is how it records.
Originally posted by newiq
Here is just one clip from a site using it for gameplay performance review:
Battle Recorder. If the server allows it, this records the game and allows playback from any player in a third person camera mode or a roaming camera. Unfortunately this does not allow playback from the first-person perspective. Using a demo from our own Battlefield 2 server with 64 players we played back a file from the Gulf of Oman map using FRAPS to recreate results. As a warning, due to the lack of first-person playback in Battle Recorder the results are not likely to be 100% accurate to real gameplay performance as we couldn't move the camera in order to sure results could be recreated perfectly for our testing.
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