UnNerf the GLs!

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  • RangerXML
    [GEN]ヽ(`Д´)ノ[TRH]
    • Oct 2007
    • 1753

    #16
    Re: UnNerf the GLs!

    Originally posted by bitvomit
    Keep the nerf for infantry but actually make the weapon useful against vehicles.

    Perhaps this is a bit better wording. I'm not talking about taking out a vehicle in one shoot, but its driver, like it use to be. I remember in Karkand a Humvee/Vodnik charging at troops would stop in its tracks. Now you fire the GL at a Humvee/Vodnik and the driver dosn't even notice anything and your road kill.

    Originally posted by Boots
    The current state of the GL is worse then the current state of hurricane katrina victims.
    lol

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    • imported_Sacramento

      #17
      Re: UnNerf the GLs!

      I find the assault class like a very good one, in fact its the only one i have been using lately. I kind of forgot about the F2000, im pretty good with it (NO GL). Even when i use the GL, i manage to get an accurate kill. If you dont like the GL, you still have the G3...its a monster.

      If any weapon of the assault class needs to be improved its the G3!!! Its an amazing gun, but the clips are just too damn short and the reload time is kind of long :cry:

      Comment

      • redrider

        #18
        Re: UnNerf the GLs!

        Well I have visited 5 different forums about BF2 today and everyone of them has a thread on the front page about how the GL needs changing. Makes you wonder doesnt it.
        I have to agree though, In its current state its the hardest weapon to get kills with. Even if you do everything the same you still will get a kill about 75% of the time. The only real reason to use it any more is for the shock value. When the PKM guy looks and finds that he was owned by the Noob Tube.
        I guess I will go through the motions again, so here goes.
        There needs to be a new element added to the game, penelty time. Five seconds added to your respawn time for certin things. Like killing yourself and TKing. The five second penelty would last till the end of the round and add up. So if I ram you with my jet and later kill myself with the GL it gets added to the 15 second respawn time and I now have to wait 25 seconds to respawn.
        Also, for the Pilots, all vehicles should be unable to road kill team mates. So if you get the Jet no one standing in front of it could be TKed, just pushed out of the way. Same for all other vehicles.
        I really have never understood how a hand tossed granade should have a bigger explosion area than the GL version. I think they should be the same, with the GL version having 1.2 times the range. Making them similar would be easy for the programers and with the penelty time should solve all the issues everyone has with the Players bad behavior. What do you think, could it be this simple? . . . . .Red

        Comment

        • RangerXML
          [GEN]ヽ(`Д´)ノ[TRH]
          • Oct 2007
          • 1753

          #19
          Re: UnNerf the GLs!

          ack...if they give the G3 ten more rounds, now thats broken (would be sweet though). I play medic mostly because of the L85A1 and the G36E, but they are unlocks so a completely differnt subject.

          Again, I will stress this again, anti-vehicle and not infantry. Heck, who can remember what a person who knew how to aim a GL could do against a Blackhawk squadron, right now (1.22) try and shoot a fully loaded BH and tell me what happens...nothing, maybe a lil damage.

          *edit* 5 second penlty per TK/Team damage...that would go over. Imagian stat farmers going for vet or expert Medic badge get killed in the middle of there little farm fest...60 second spawn countdown or more. lol

          Comment

          • redrider

            #20
            Re: UnNerf the GLs!

            See, you can tell I put some thought into this. You should also be able to refuse to be revived, Because of the padders, But thats another thread.
            The penelty time could, for some, get to be so long they could be kicked for being Idle. Just think, the Noob pilot sees a white flag and bombs it, Team killing 6 players thats 30 seconds there. He runs out of ammo rams an enemy bomber 5 more seconds and in the first 2 minutes of the game he already has a 50 second respawn time. Some servers boot you for one minute idle time. Kinda puts it in a new light doesnt it! . . . . .Red

            Comment

            • Kayback

              #21
              Re: UnNerf the GLs!

              Hell I've shot down more Attack helicopters and BlackHawk/Mi17's with my grenade launcher than I have with AA.

              At least pre 1.2.

              I seriously support the arming time and the no firing in the air. The way they used the GL in pre 1.2 was simply idiotic. It was the one thing I hated about the game. However, as you said, I have managed to destroy a vehicle with 3 grenades, while the bastard was trying to shoot me with the gun. And I was hiding behind a TREE!

              The grenade launcher is seriously useless now, the only use I find for it are the occasional snap shot and beating people in the the "grenade spam" part of Karkand. If you can fire grenades off, they work much better :) However they are still relatively useless.

              I'd sugest they increase the explosion by 1.5 or even 2 times the radius. Make the "noob toob" a small piece of artillery. Make it the bane of CF's. At the moment I can and have gotten 5 kills with one hand grenade. True this was in the alleys of Karkand, however the most I've ever got with a GL is 2, and they were a medic reviving a trooper.

              As for 30 rounds in the G3, well this is one reason the NATO countries switched to 5.56mm, 30 rounds of 7.62Nato weigh too damn much, and are too bloody long. You can't fire a G3 or FN FAL or whatever while prone with the 30 round mags. They stick too far down.

              KBK

              Comment

              • Twisted-

                #22
                Re: UnNerf the GLs!

                I've got no problem using it on infantry as it is now, however as stated it's a pain in the ass to use on vehicles. I wish they would just raise the splash damage again, you can still fire the grenade at your feet and live due to the fact that they lowered the splash damage.

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