Is underground tunnels possible?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bullet brain

    #1

    Is underground tunnels possible?

    like a sewer system
  • Jacky

    #2
    Re: Is underground tunnels possible?

    Well, there is a unfinished object in bfeditor called mec_Tunnel. You cant use it because it doent have no textures. it would be cool if someone could texture it and make good collision meshes so we could use it ingame.

    Comment

    • [FS]AQUILA

      #3
      Re: Is underground tunnels possible?

      it is possible but you have to model the tunnels/sewer system then the terrain that goes above. the tough part is getting the terrain model and terrain to look good textured together..

      we have worked on something similar so hope this helps

      Comment

      • TGL|Badlizzard
        TGL Anti-Cheat Director
        • Jan 2005
        • 1380

        #4
        Re: Is underground tunnels possible?

        It is difficult, I worked on something like this as well, I made a tunnel or trench type maze and then laid the large square sidewalk sections over it, and then you could put buildings on top of that.

        But the problem is that dirt/terrain is the bottom layed and can only be piled higher or lower, you can't have a hole in dirt. Hope that makes sense.

        Comment

        • zymyo

          #5
          Re: Is underground tunnels possible?

          BFV, did you forget?

          Comment

          • TGL|Badlizzard
            TGL Anti-Cheat Director
            • Jan 2005
            • 1380

            #6
            Re: Is underground tunnels possible?

            Originally posted by simio1337
            BFV, did you forget?
            I never mapped in BFV, but as far as I know from reading all the forums at http://bfeditor.org/forum/index.php and other places, you can't have dirt above a hole/tunnel.

            You could make a large drainage pipe and put dirt beside it, but not on top of it, as it would fill the pipe with dirt.

            Comment

            Working...