"""Expect polish: "We want to have all [the parts of the game] working for probably about a year before we ship. I think a big part of the success of UT will be that we've had such a long cycle of playing the game and improving it based on the idea, 'This is fun, but it would be more fun if...' and then really refining it - tweaking weapon balance, tweaking movement, tweaking vehicles, tweaking gameplay mechanics." - Steve Polge"""
UNREAL 2007 sounds SWEET. This may pull me away from bf2 just think if ea games and dice did this.
UNREAL 2007 sounds SWEET. This may pull me away from bf2 just think if ea games and dice did this.
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