I have 3d studio max and photoshop. Can someone clarify what i need to do. I tried importing the characters into max so maybe i can just modify them but i cant find the soldier files, at least not in a format that i can import. I tried looking for tutorials but didnt find anything that really helped.
How do i make characters?
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Re: How do i make characters?
DICE does not want you, or us for that sake to edit their models, you have to do it from the bottom up..
Go take some tutorials on box modelling and get comfortable using polygon extrution/edge extrution before you start doing chars..
And when looking for tutorials, avoid the high detail ones if you wanna get going with modding/game development.
I know you wanted us to say exactly what to do, but I feel that basic guidelines is what helped me the most when I started fooling around in max, so try beeing creative as you follow tutorials, and make your own things using the techniques described in them, thatway you learn faster and will be more happy with the outcome..
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Heres a bunch of tuts I think would be useful for ya, if you have any questions, ask away and I will try to help as much as I can.. -
Re: How do i make characters?
i dont have a problem making the geometry, the only thing i dont understand is bones and do i need them for my characters, i also dont understand what to do with them once their done and how do i get them into the bf2 editor and my mod.
ps. thx for the site.Comment
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Re: How do i make characters?
I second this request. I can't find any information on how one is supposed to go about skinning a player model to bones in max. There is a tutorial for maya here http://bfeditor.org/forum/viewtopic.php?t=2515 and an in-progress tutorial for max with some degree of information buried throughout the thread here http://bfeditor.org/forum/viewtopic.php?t=2031
But that appears to be it. If someone can point out other tutorials or information on the subject, I'd appreciate it.Comment
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Re: How do i make characters?
put a skin modifier on your rig/biped, then you should be able to regulate the area that each bone affects with a vertice kind of thingie..
EDIT: heres the "official whats new in 3dsm 8"-site (will only be helpful if youve got 3dsm 8 ofcourse)
And I see something about skin, so it might be worth a look for you:
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