Who notices a difference between high and medium quality shadows? The only difference I notice is about 200MB more memory usage + a severe hit in my fps. To top it all off, BF2's shadows look bloody awful no matter what setting you use.
Announcement
Collapse
No announcement yet.
High quality shadows-what's the point?
Collapse
X
-
Re: High quality shadows-what's the point?
Eye Candy.
They indeed make a difference. Real time shadows are simply beautiful, as you see them move and pivot around their source in regards to the sun's position relative to the vehicle. Only problem I can find is that the shadows are never perfectly smooth nomater what amount of AA you have enabled, but this is the same for most games with real time shadows; they are always jagged.
-
Re: High quality shadows-what's the point?
That would be dynamic shadows.
Problem is with this constant developments in gaming, you constant need to upgrade, that why i stopped with games.
Real life games are much more fun guys.
Try to get 4 star General in real life.
Comment
-
Re: High quality shadows-what's the point?
i think the difference between high and medium is that shadows are cast up walls and on to other objects like mounted mg's and the aa's and stuff like that when on the higher settings but when they are set to medium or low they are just on the ground.
Comment
-
Re: High quality shadows-what's the point?
Originally posted by SgT.uKi think the difference between high and medium is that shadows are cast up walls and on to other objects like mounted mg's and the aa's and stuff like that when on the higher settings but when they are set to medium or low they are just on the ground.
Comment
-
Re: High quality shadows-what's the point?
Originally posted by Killa4liveThat would be dynamic shadows.
Problem is with this constant developments in gaming, you constant need to upgrade, that why i stopped with games.
Real life games are much more fun guys.
Try to get 4 star General in real life.
i played it in real life also been there done that in the first gulf,
but if your giving up playing pc games then ehy are you posting here?
its a gaming forum for bf2 :P
have you guys seen the dynamic shadows on the new game CRYSIS that game is goin to own all fps next year.
Comment
-
Re: High quality shadows-what's the point?
Originally posted by SgT.uKi think the difference between high and medium is that shadows are cast up walls and on to other objects like mounted mg's and the aa's and stuff like that when on the higher settings but when they are set to medium or low they are just on the ground.
Comment
-
Re: High quality shadows-what's the point?
Originally posted by KaybackMe neither.
However by mistake I left something turned up the other day. I think it was either lighting or effects, and damn me, but Muzzle Flashes!
Looks pretty neato too.
Gonna have to leave that turned on.
KBK
Comment
-
Re: High quality shadows-what's the point?
Originally posted by KillSm16600GT can't handle a single shadow, if you are a bit interested in Game programming you'll know how hard shadows are to implement. i can't even write a crude shadow engine
oh yea i'm in high school not a 4 star general yet
I have most settings on low, with a few on med, and shadows on as well...helps w/spotting guys above you
Comment
-
Re: High quality shadows-what's the point?
Originally posted by The_MisfitWierd, I play w/shadows on - have a Saphire 9800pro 128mb card, a step or two down from your 6600, surprised u cant run them.
I have most settings on low, with a few on med, and shadows on as well...helps w/spotting guys above you
Comment
-
Re: High quality shadows-what's the point?
low shadows... I have terrain, textures, and effects on medium, all else on low.... Card does get hot when I game for long periods, but fps is playable. Looking at either a 6800 or a x800 as a replacement in a week or so..
Comment
Comment