Solution To Base Raping

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  • =IMO=THJones

    #16
    Re: Solution To Base Raping

    Originally posted by slayerdog99
    We have the red striped area of the map "Where are you going soldier...?" Provide a server side setting where green stripes are placed over the uncap flags. Aggressors in the green stripe area take damage as if they were out of bounds. Friendlies in the green must leave within X minutes before they suffer the out of bounds penalties. This would keep chickens from hiding and commanders from becoming untouchable. Of course you could get sniped in the green area, but too bad. This would help the uncap folks that like that thing. Myself, I would prefer to play on servers with the green zone off.
    i like the concept but you would have to surround the uncap area with a striped zone that damages enemy or they will camp it and you have no chance to defend cuae ur getting damage from geen stripes but good idea with soem refinement

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    • smythBSD

      #17
      Re: Solution To Base Raping

      This idea is bad for two reasons.

      1. In nearly every map with an uncappable base, DICE placed commander assets. These are intended to be destroyed by enemy spec ops. A punish-zone would contradict the purpose of receiving points for asset destruction.

      2. It would not stop spawn camping. The enemies now would camp at the edge of the punish-zone, so you would still be boxed in a corner and unable to move out. And since you mentioned punishing FRIENDLIES who stay in the zone too long, you would see your entire team die defending the zone.

      If your team sucks to the point of allowing the enemy to surround your only remaining point, you deserve the consequences. That is all there is to it.

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