dao-12 reload

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • evilzucchini

    #31
    Re: dao-12 reload

    I know you can just swap back and forth and I know it only takes a fraction of a second to do so. However, it only takes a fraction of a second to kill someone too. That fraction of a second IS a long time in the heat of battle. ANd considering that you can fire without fully reloading it is silly that you can't just fire without fully reloading but you have to switch off the weapon and back. It makes no sense. . .all it was is another example of shoddy programming.

    And it already has a downside. . . it isn't as powerful as the pump-shotties and it virtually worthless at any distance further than 10m.

    Comment

    • Red Devil

      #32
      Re: dao-12 reload

      I get a double reload animation with the SRAW.

      Comment

      • RocKtheCasbaH

        #33
        Re: dao-12 reload

        The reload is a long one but up close this gun is killer so it would be unbalanced if it was quicker. Up close I can usually take down 2 to 3 if I got surprise on my side but if there's any more I'm up the creek.

        For longer shots try using the SRAW. It needs to be bang on but can be good. Also good for medium range - just aim at the feet. or If they're stood against a wall or something that gives it an extra punch.

        Comment

        • evilzucchini

          #34
          Re: dao-12 reload

          The arguement isn't whether or not it should reload quicker but whether or not you should be able to interrupt reloading by firing.

          Comment

          • RocKtheCasbaH

            #35
            Re: dao-12 reload

            Originally posted by evilzucchini
            The arguement isn't whether or not it should reload quicker but whether or not you should be able to interrupt reloading by firing.
            oops. Yea course we should. Silly idea not being able to.

            Comment

            • jdrou
              Member
              • Jul 2006
              • 1860

              #36
              Re: dao-12 reload

              Originally posted by evilzucchini
              The arguement isn't whether or not it should reload quicker but whether or not you should be able to interrupt reloading by firing.
              And the answer is no because if they did that they'd need to do something else to make the DAO weaker. Balance is more important than realism in BF2 and the DAO-12 is already very good. Also, you shouldn't need to load a full 12 rounds that often since you can reload every time you fire without losing any rounds unlike a box magazine weapon like the Jackhammer.

              Comment

              • SGT_Bum_Fluff

                #37
                Re: dao-12 reload

                "something else to make the DAO weaker"

                how about the fact u cant kill **** nemore than 0-10m away?

                Comment

                • RB30

                  #38
                  Re: dao-12 reload

                  Jackhammer is a much better gun than DAO. Hammer has more damage and loading faster than DAO. Anyway, I have expert engineer badge and getting great K/D ratio when using hammer vs other weapons when in close combat. With DAO, it seems like it is less accurate and harder to take down enemy if they are just a bit further away.

                  Comment

                  • jdrou
                    Member
                    • Jul 2006
                    • 1860

                    #39
                    Re: dao-12 reload

                    Originally posted by SGT_Bum_Fluff
                    "something else to make the DAO weaker"

                    how about the fact u cant kill **** nemore than 0-10m away?
                    Even with the range limitation the DAO is devastating. Certainly as a self-defense weapon it does its job well (since armor-killing is your primary purpose); if you are being shot at from farther away you at least have a chance to hide. And of course you should be with others that can hit better at longer ranges. No kit is supposed to be a one-man army (although specops comes close). On city maps the DAO moves from being self-defense to an offensive weapon.

                    Originally posted by RB30
                    Hammer has more damage and loading faster than DAO.
                    It only has faster loading if the DAO is almost empty which it usually isn't. The DAO can load 7 shells faster than the JH can switch magazines. And, as others have said, you can interrupt loading by switching weapons. Sometimes I'll just load 3-4 shells and interrupt before continuing just in case someone shows up.

                    Comment

                    • Alcorr

                      #40
                      Re: dao-12 reload

                      Someone already said this but I will too, just switch to diff wep and then switch back i.e. reload to however many shots u want then hit 1 and then 3 or 2 then 3 or 4 and 3 whatever....

                      Comment

                      • Kayback

                        #41
                        Re: dao-12 reload

                        Originally posted by 18zulukiller
                        IMO aswell do not use the pistol for medium range (use your AT missles) your a nutter if you do that a pistol should be your last resort useing a pistol against any carbine or or rifle is litteraly stupid and your asking to be killed.
                        Not really. The pistol is an amazing in game weapon. It is accurate to around 200m, you can hammer away at the fire key and not suffer much recoil, and the "aimed" sight picture with the American weapon is fantastic. Even up close and personal, if you get the first shot in, you can sometimes (I'd say around 40/60) blow away the guy with the assault rifle as well. Although this is where your shotgun/SMG should be used.

                        Personally I like the PP-19. It's a fantastic weapon, especially for what it is.

                        I'd fully support the ability to interupt the shotgun loading. IF anyone knows anything about using a shotgun in combat, this is the reason you load your shotgun with the weak hand. If there is a suprise contact, you can stil shoot him with your strong hand.

                        KBK

                        Comment

                        • evilzucchini

                          #42
                          Re: dao-12 reload

                          It just seems to me if they have the functionality to not reload to full you should be able to interrupt it with shooting.

                          Comment

                          • Tobacco

                            #43
                            Re: dao-12 reload

                            No offence, but who Cares? Like someone else mentioned, reload your weapon more often. I play the AT Kit alot, so I know your pain, but please, get over it, it's not that big a deal.


                            T

                            Comment

                            Working...