Would you guys like to see the ability to switch kits while you're at a supply crate? Good idea, bad idea?
Switching Kits
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Re: Switching Kits
Not a bad tweak on the idea. I was thinking you could only switch if you had full ammo to prevent the obvious abuse possibilities.Originally posted by HarmorYep...I think its a great idea. As long as when you switch kits you have 0 ammo...which then would require you to stand at the crate longer to resupply yourself (hope the crate lasts long enough).
There's a gapping exploit here tho.
Players could start as engie, lay out 5 mines, switch kit to sniper, lay down their clays, switch to medit, toss med bags, etc, etc. Uber farming.Comment
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Re: Switching Kits
That's actually a pretty nice idea, I know how many times ive gotten ****ed off cause I couldn't change kits without dying.
Wargimp, doesn't that kind of defeat the whole purpose here? I thought that the idea was to make it so that you could accomplish one task and go right to another one with a different kit. But I have a solution for the mine/claymore/whatever spam, just tell the game to get rid of it when the guys changes weapons.Comment
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Re: Switching Kits
I seen many guys TK a guy who won't give them ammo or drop a med pack after repeated queries, just to pick-up their kit, resupply themselves and go off on their merry way.Originally posted by RimReaperBetter yet, maybe only allow one switch from that crate, or one switch in one life, so you have to make a smart choice about it. It just seems kinda lame somtimes when you want to re-adapt to the conditions and no dead guys in sight to steal fromComment
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Re: Switching Kits
interesting..but like wargimp said..it can be abused, but maybe if it took like 30 seconds to switchComment
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