assigning talk function to mouse button

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  • cfdh_edmundo

    #1

    assigning talk function to mouse button

    Hi,

    Anyone know if this is possible ?

    Essentially instead of pressing "B" to initiate the microphone, can I somehow assign it to one of my mouse buttons ?

    I've assigned re-load to the tumb button on my mouse and hope to do the same for talk.

    Any help/advice would be great!
  • Lith1um

    #2
    Re: assigning talk function to mouse button

    I use a mx518 with logitech setpoint drivers installed.

    In the setpoint software I just remapped a mouse button to keystroke "b".

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    • cfdh_edmundo

      #3
      Re: assigning talk function to mouse button

      I'm guessing that's not possible with a Microsoft based mouse ? (ie you cant use a Logitech Program)

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      • Cigar_Man

        #4
        Re: assigning talk function to mouse button

        I also have a mx518 but I do not use a specific logetick profiles to reassign the keys for ingame use. I only use the profiles to change the speed of the mouse so that I can change the speed on-the-fly so I have a faster turrent spin while in armor, regular mouse speed for infantry, and a slow speed for sniping.

        Since bf2 does recognize each mouse button seperately, I used the alternate use selection in the game setup to assign these buttons to the communications settings.

        The specific buttons are:

        "Mouse button 3" assigned to the "com. channel" for commander-squadleader comms. The line in controls.con is = ControlMap.addButtonToTriggerMapping c_GIVoipUseLeaderChannel IDFMouse IDButton_3 0 1

        "Mouse button 4" assigned to the "push to talk" for squad comms. The line in the controls.con file is = ControlMap.addButtonToTriggerMapping c_GIVoipPushToTalk IDFMouse IDButton_4 0 1

        The above two lines are in the "ControlMap.create defaultGameControlMap" section of the controls.con file.

        So, just try using the alternate assignment button by clicking the mouse button that you want to use.

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        • cfdh_edmundo

          #5
          Re: assigning talk function to mouse button

          Originally posted by Cigar_Man
          The specific buttons are:

          "Mouse button 3" assigned to the "com. channel" for commander-squadleader comms. The line in controls.con is = ControlMap.addButtonToTriggerMapping c_GIVoipUseLeaderChannel IDFMouse IDButton_3 0 1

          "Mouse button 4" assigned to the "push to talk" for squad comms. The line in the controls.con file is = ControlMap.addButtonToTriggerMapping c_GIVoipPushToTalk IDFMouse IDButton_4 0 1

          The above two lines are in the "ControlMap.create defaultGameControlMap" section of the controls.con file.

          So, just try using the alternate assignment button by clicking the mouse button that you want to use.

          Hi thanks for this,

          do you have a link which explains how/where to edit the config.con ?

          Thanks,

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          • Cigar_Man

            #6
            Re: assigning talk function to mouse button

            Originally posted by cfdh_edmundo
            Hi thanks for this,

            do you have a link which explains how/where to edit the config.con ?

            Thanks,
            I would try setting the mouse keys in the game first. Just use the alternate key assignment.

            For info on the controls.con file, go here.

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